No, it's not possible. You'll have to keep a string and concatenate if you want it all in one line, or put your output elsewhere (say, another window).
// Source code for printing 2d array
window.onload = function () {
var A = [[1, 2], [3, 4]];
Print(A);
}
function Print(A) {
var rows = A.length;
var cols = A[0].length;
var line = "";
for (var r = 0; r < rows; r++) {
line = "";
for (var c = 0; c < cols; c++) {
line += A[r][c] + " ";
}
console.log(line);
}
}
If your use-case involves attempting to log perpetually changing data while avoiding console-bloat, then one way to achieve this (in certain browsers) would be to use console.clear() before each output.
function writeSingleLine (msg) {
console.clear();
console.log(msg);
}
writeSingleLine('this');
setTimeout( function () { writeSingleLine('is'); }, 1000);
setTimeout( function () { writeSingleLine('a'); }, 2000);
setTimeout( function () { writeSingleLine('hack'); }, 3000);
Note that this would probably break any other logging functionality that was taking place within your application.
function init(poolSize) {
var pool = [];
console._log = console.log;
console.log = function log() {
pool.push(arguments);
while (pool.length > poolSize) pool.shift();
draw();
}
console.toLast = function toLast() {
while (pool.length > poolSize) pool.shift();
var last = pool.pop() || [];
for (var a = 0; a < arguments.length; a++) {
last[last.length++] = arguments[a];
}
pool.push(last);
draw();
}
function draw() {
console.clear();
for(var i = 0; i < pool.length; i++)
console._log.apply(console, pool[i]);
}
}
function restore() {
console.log = console._log;
delete console._log;
delete console.toLast;
}
init(3);
console.log(1);
console.log(2);
console.log(3);
console.log(4); // 1 will disappeared here
console.toLast(5); // 5 will go to row with 4
restore();
Yes, it's possible (check out the demo below) -- by implementing your own virtual console on top of the native browser console, then syncing it to the real one.
This is much easier than it sounds:
maintain a display buffer (e.g. an array of strings representing one line each)
call console.clear() before writing to erase any previous contents
call console.log() (or warn, error, etc) to fill the console with the contents from your display buffer
Actually, I've been doing this for some time now. A short, rudimentary implementation of the idea would be something along the following lines, but still capable of animating the console contents:
// =================================================
// Rudimentary implementation of a virtual console.
// =================================================
var virtualConsole = {
lines: [],
currentLine: 0,
log: function (msg, appendToCurrentLine) {
if (!appendToCurrentLine) virtualConsole.currentLine++;
if (appendToCurrentLine && virtualConsole.lines[virtualConsole.currentLine]) {
virtualConsole.lines[virtualConsole.currentLine] += msg;
} else {
virtualConsole.lines[virtualConsole.currentLine] = msg;
}
console.clear();
virtualConsole.lines.forEach(function (line) {
console.log(line);
});
},
clear: function () {
console.clear();
virtualConsole.currentLine = 0;
}
}
// =================================================
// Little demo to demonstrate how it looks.
// =================================================
// Write an initial console entry.
virtualConsole.log("Loading");
// Append to last line a few times.
var loadIndicatorInterval = setInterval(function () {
virtualConsole.log(".", true); // <- Append.
}, 500);
// Write a new line.
setTimeout(function () {
clearInterval(loadIndicatorInterval);
virtualConsole.log("Finished."); // <- New line.
}, 8000);
It sure has its drawbacks when mixing with direct console interaction, and can definitely look ugly -- but it certainly has its valid uses, which you couldn't achieve without it.