The Symfony framework has a mixin plugin for this, you might want to check it out -- even just for ideas, if not to use it.
The "design pattern" answer is to abstract the shared functionality into a separate component, and compose at runtime. Think about a way to abstract out the Invitation functionality out as a class that gets associated with your Message classes in some way other than inheritance.
Maybe you can replace an 'is-a' relation with a 'has-a' relation? An Invitation might have a Message, but it does not necessarily need to 'is-a' message. An Invitation f.e. might be confirmed, which does not go well together with the Message model.
Search for 'composition vs. inheritance' if you need to know more about that.
Alex, most of the times you need multiple inheritance is a signal your object structure is somewhat incorrect. In situation you outlined I see you have class responsibility simply too broad. If Message is part of application business model, it should not take care about rendering output. Instead, you could split responsibility and use MessageDispatcher that sends the Message passed using text or html backend. I don't know your code, but let me simulate it this way:
$m = new Message();
$m->type = 'text/html';
$m->from = 'John Doe <jdoe@yahoo.com>';
$m->to = 'Random Hacker <rh@gmail.com>';
$m->subject = 'Invitation email';
$m->importBody('invitation.html');
$d = new MessageDispatcher();
$d->dispatch($m);
This way you can add some specialisation to Message class:
$htmlIM = new InvitationHTMLMessage(); // html type, subject and body configuration in constructor
$textIM = new InvitationTextMessage(); // text type, subject and body configuration in constructor
$d = new MessageDispatcher();
$d->dispatch($htmlIM);
$d->dispatch($textIM);
Note that MessageDispatcher would make a decision whether to send as HTML or plain text depending on type property in Message object passed.
// in MessageDispatcher class
public function dispatch(Message $m) {
if ($m->type == 'text/plain') {
$this->sendAsText($m);
} elseif ($m->type == 'text/html') {
$this->sendAsHTML($m);
} else {
throw new Exception("MIME type {$m->type} not supported");
}
}
To sum it up, responsibility is split between two classes. Message configuration is done in InvitationHTMLMessage/InvitationTextMessage class, and sending algorithm is delegated to dispatcher. This is called Strategy Pattern, you can read more on it here.
I have a couple of questions to ask to clarify what you are doing:
1) Does your message object just contain a message e.g. body, recipient, schedule time?
2) What do you intend to do with your Invitation object? Does it need to be treated specially compared to an EmailMessage?
3) If so WHAT is so special about it?
4) If that is then the case, why do the message types need handling differently for an invitation?
5) What if you want to send a welcome message or an OK message? Are they new objects too?
It does sound like you are trying combine too much functionality into a set of objects that should only be concerned with holding a message contents - and not how it should be handled. To me, you see, there is no difference between an invitation or a standard message. If the invitation requires special handling, then that means application logic and not a message type.
For example: a system I built had a shared base message object that was extended into SMS, Email, and other message types. However: these were not extended further - an invitation message was simply pre-defined text to be sent via a message of type Email. A specific Invitation application would be concerned with validation and other requirements for an invite. After all, all you want to do is send message X to recipient Y which should be a discrete system in its own right.
What about the magical _call(),_get(), __set() methods? I have not yet tested this solution but what if you make a multiInherit class. A protected variable in a child class could contain an array of classes to inherit. The constructor in the multi-interface class could create instances of each of the classes that are being inherited and link them to a private property, say _ext. The __call() method could use the method_exists() function on each of the classes in the _ext array to locate the correct method to call. __get() and __set could be used to locate internal properties, or if your an expert with references you could make the properties of the child class and the inherited classes be references to the same data. The multiple inheritance of your object would be transparent to code using those objects. Also, internal objects could access the inherited objects directly if needed as long as the _ext array is indexed by class name. I have envisioned creating this super-class and have not yet implemented it as I feel that if it works than it could lead to developing some vary bad programming habits.
PHP, like Java, does not support multiple inheritance.
Coming in PHP 5.4 will be traits which attempt to provide a solution
to this problem.
In the meantime, you would be best to re-think your class design. You
can implement multiple interfaces if you're after an extended API to
your classes.
And Chris....
PHP doesn't really support multiple inheritance, but there are some
(somewhat messy) ways to implement it. Check out this URL for some
examples:
This allows for classic inheritance with extends, but also gives the possible of placing common functionality and properties into a 'trait'. As the manual says:
Traits is a mechanism for code reuse in single inheritance languages such as PHP. A Trait is intended to reduce some limitations of single inheritance by enabling a developer to reuse sets of methods freely in several independent classes living in different class hierarchies.