“锁定”JavaScript 对象对性能有什么好处吗?

JavaScript1.8.5(ECMAScript 5)添加了一些有趣的方法,通过 防止未来的修改的一个对象,具有不同程度的彻底性:

这样做的主要目的大概是为了抓住错误: 如果您知道您不想在某个特定点之后修改对象,那么您可以将其锁定,这样,如果您稍后无意中试图修改它,就会抛出一个错误。(假设您已经完成了 "use strict";。)

我的问题是: 在诸如 V8这样的现代 JS 引擎中,使用上述方法锁定对象是否有任何性能好处(例如,更快的属性查找,减少内存占用) ?

(参见 John Resig 的好解释-但没有提到性能。)

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The only reason I see for those methods in production code is, that you can have sealed or frozen objects, for integrity purposes.

For instance, I write a little library, which works just great and offers you a set of methods in an object, but I don't want to you to change or overwrite any of my properties or methods. I'm not saying I can prevent you from doing that, but I can try to prevent you do it by accident which maybe is more important.

Also, those methods are easy to 'shim' in environment which doen't know about them, by just returning the original object. Of course it would have no effect then.

I don't see any performance related reasons to do this.

Update: Since this answer was originally written, the bug in V8 that caused this issue has been fixed. See the answer by Jan Molak for more info.


In Google Chrome (so V8, that is), a frozen object iterates 98% slower than a regular object.

http://jsperf.com/performance-frozen-object

Test name*              ops/sec


non-frozen object    32,193,471
frozen object           592,726

Probably this is because those functions are relatively new and probably not optimized yet (but that's just my guess, I honestly don't know the reason).

Anyhow, I really do not recommed using it for performance benefits, as that apparently does not make sense.


* The code for the test is:

var o1 = {a: 1};
var o2 = {a: 1};


Object.freeze(o2);

Test 1 (non-frozen object):

for(var key in o1);

Test 2 (frozen object):

for(var key in o2);

In theory freezing an object allows you to make stronger guarantees about the shape of an object.

This means the VM can compact the memory size.

It means the VM can optimize property lookups in the prototype chain.

It means any live references just became not live because the object cannot change anymore.

In practice JavaScript engines do not make these aggressive optimization yet.

There's been no difference in performance since at least Chrome 47.0.2526.80 (64-bit).

Testing in Chrome 6.0.3359 on Mac OS 10.13.4
-----------------------------------------------
Test               Ops/sec
non-frozen object  106,825,468  ±1.08%  fastest
frozen object      106,176,323  ±1.04%  fastest

Performance test (available at http://jsperf.com/performance-frozen-object):

  const o1 = {a: 1};
const o2 = {a: 1};


Object.freeze(o2);


// Non-frozen object:
for(var key in o1);


// Frozen object:
for(var key in o2);

Update 30.10.2019: There's no difference in performance on Chrome 78.0.3904 (64-bit)

Update 17.09.2019: There's no difference in performance on Chrome 76.0.3809 (64-bit)

Update 03.05.2018: There's no difference in performance on Chrome 66.0.3359 (64-bit)

Update 06.03.2017: There's no difference in performance on Chrome 56.0.2924 (64-bit)

Update 13.12.2015: There's no difference in performance on Chrome 47.0.2526.80 (64-bit)


With Chrome 34, a frozen object performs slightly better than a non-frozen one in @pimvdb's test case (results below). The difference, however doesn't seem to be large enough to justify using this technique for performance benefits.

http://jsperf.com/performance-frozen-object

Testing in Chrome 34.0.1847.116 on OS X 10.9.2
----------------------------------------------
Test               Ops/sec
non-frozen object  105,250,353  ±0.41%  3% slower
frozen object      108,188,527  ±0.55%  fastest

Running @kangax's test cases shows that both versions of the object perform pretty much the same:

http://jsperf.com/performance-frozen-object-prop-access

Testing in Chrome 34.0.1847.116 on OS X 10.9.2
----------------------------------------------
Test               Ops/sec
non-frozen object  832,133,923  ±0.26%  fastest
frozen object      832,501,726  ±0.28%  fastest

http://jsperf.com/http-jsperf-com-performance-frozen-object-instanceof

Testing in Chrome 34.0.1847.116 on OS X 10.9.2
----------------------------------------------
Test               Ops/sec
non-frozen object  378,464,917  ±0.42%  fastest
frozen object      378,705,082  ±0.24%  fastest

V8 has optimized Object.freeze as of Jun 20, 2013. And Object.seal and Object.preventExtensions as of Dec 10, 2014. See issue https://code.google.com/p/chromium/issues/detail?id=115960

If you’re interested in the performance of object creation (literal vs frozen vs sealed vs Immutable.Map), I’ve created a test on jsPerf to check that out.

So far I’ve only had the opportunity to test it in Chrome 41 and Firefox 37. In both browsers the creation of a frozen or sealed object takes about three times longer than the creation of a literal – whereas the Immutable.Map performs about 50 times worse than the literal.

jsperf links in the answers are broken, plus an empty for-loop might cause dead code elimination in some engines, so I wrote a new test to ensure code elimination doesn't happen. Most of the time the frozen object wins:

perf.link benchmark

For reference, the code looks like:

const o1 = {a: 1};
const o2 = {a: 1};


Object.freeze(o2);


// store stuff to prevent any sort of theoretical dead code elimination
const buffer = [];


// test 1, unfrozen
for(const key in o1) buffer.push(key);


// test 2, frozen
for(const key in o2) buffer.push(key);

EDIT: I tried to further eliminate the possibility of dead code elimination. Maybe (?) an engine can detect and eliminate the unused buffer array that is never read from, so in the following benchmark I placed the object onto the globalThis object, and the frozen object tends to lose more often:

perf.link benchmark

For reference, the code looks like:

const o1 = {a: 1};
const o2 = {a: 1};


Object.freeze(o2);


// store stuff to prevent any sort of theoretical dead code elimination
globalThis._buffer = [];


// test 1, unfrozen
for(const key in o1) globalThis._buffer.push(key);


// test 2, frozen
for(const key in o2) globalThis._buffer.push(key);