并行词典的正确用法

我认为这是并发字典的正确用法,对吗

private ConcurrentDictionary<int,long> myDic = new ConcurrentDictionary<int,long>();


//Main thread at program startup


for(int i = 0; i < 4; i++)
{
myDic.Add(i, 0);
}


//Separate threads use this to update a value


myDic[InputID] = newLongValue;

我没有锁等,只是更新字典中的值,即使多个线程可能会尝试做同样的事情。

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Yes, you are right.

That and the possibility to enumerate the dictionary on one thread while changing it on another thread are the only means of existence for that class.

It depends on what you mean by thread-safe.

From MSDN - How to: Add and Remove Items from a ConcurrentDictionary:

ConcurrentDictionary<TKey, TValue> is designed for multithreaded scenarios. You do not have to use locks in your code to add or remove items from the collection. However, it is always possible for one thread to retrieve a value, and another thread to immediately update the collection by giving the same key a new value.

So, it is possible to get an inconsistent view of the value of an item in the dictionary.

Best way to find this out is check MSDN documentation.

For ConcurrentDictionary the page is http://msdn.microsoft.com/en-us/library/dd287191.aspx

Under thread safety section, it is stated "All public and protected members of ConcurrentDictionary(Of TKey, TValue) are thread-safe and may be used concurrently from multiple threads."

So from concurrency point of view you are okay.

It depends, in my case I prefer using this method.

ConcurrentDictionary<TKey, TValue>.AddOrUpdate Method (TKey, Func<TKey, TValue>, Func<TKey, TValue, TValue>);

See MSDN Library for method usage details.

Sample usage:

results.AddOrUpdate(
Id,
id => new DbResult() {
Id = id,
Value = row.Value,
Rank = 1
},
(id, v) =>
{
v.Rank++;
return v;
});

Just a note: Does not justify using a ConcurrentDicitonary object with a linear loop, making it underutilized. The best alternative is to follow the recommendations of the Microsoft Documentation, as mentioned by Oded using Parallelism, according to the example below:

Parallel.For(0, 4, i =>
{
myDic.TryAdd(i, 0);
});