+ (instancetype)sharedInstance
{
static ClassName *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[ClassName alloc] init];
// Perform other initialisation...
});
return sharedInstance;
}
// You need need to override init method as well, because developer can call [[MyClass alloc]init] method also. that time also we have to return sharedInstance only.
-(MyClass)init
{
return [ClassName sharedInstance];
}
+ (instancetype)sharedInstance {
static id mutex = nil;
static NSMutableDictionary *instances = nil;
//Initialize the mutex and instances dictionary in a thread safe manner
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
mutex = [NSObject new];
instances = [NSMutableDictionary new];
});
id instance = nil;
//Now synchronize on the mutex
//Note: do not synchronize on self, since self may differ depending on which class this method is called on
@synchronized(mutex) {
id <NSCopying> key = (id <NSCopying>)self;
instance = instances[key];
if (instance == nil) {
//Break allocation and initialization into two statements to prevent a stack overflow, if init somehow calls the sharedInstance method
id allocatedInstance = [self alloc];
//Store the instance into the dictionary, one per concrete class (class acts as key for the dictionary)
//Do this right after allocation to avoid the stackoverflow problem
if (allocatedInstance != nil) {
instances[key] = allocatedInstance;
}
instance = [allocatedInstance init];
//Following code may be overly cautious
if (instance != allocatedInstance) {
//Somehow the init method did not return the same instance as the alloc method
if (instance == nil) {
//If init returns nil: immediately remove the instance again
[instances removeObjectForKey:key];
} else {
//Else: put the instance in the dictionary instead of the allocatedInstance
instances[key] = instance;
}
}
}
}
return instance;
}