JavaScript Inheritance

I am trying to implement inheritance in javascript. I came up with following minimal code to support it.

function Base(){
this.call = function(handler, args){
handler.call(this, args);
}
}


Base.extend = function(child, parent){
parent.apply(child);
child.base = new parent;
child.base.child = child;
}

Experts, please let me know if this will be sufficient or any other important issue I may have missed. Based on similar issues faced please suggest other changes.

Here is complete test script:

function Base(){
this.call = function(handler, args){
handler.call(this, args);
}
this.superalert = function(){
alert('tst');
}
}


Base.extend = function(child, parent){
parent.apply(child);
child.base = new parent;
child.base.child = child;
}


function Child(){
Base.extend(this, Base);
this.width = 20;
this.height = 15;
this.a = ['s',''];
this.alert = function(){
alert(this.a.length);
alert(this.height);
}
}


function Child1(){
Base.extend(this, Child);
this.depth = 'depth';
this.height = 'h';
this.alert = function(){
alert(this.height); // display current object height
alert(this.a.length); // display parents array length
this.call(this.base.alert);
// explicit call to parent alert with current objects value
this.call(this.base.superalert);
// explicit call to grandparent, parent does not have method
this.base.alert(); // call parent without overriding values
}
}


var v = new Child1();
v.alert();
alert(v.height);
alert(v.depth);
63131 次浏览

I think Crockfords solution is too complicated, as is John's. It's much simpler to get javascript inheritance than both of them seem to describe. Consider:

//Classes
function A() {
B.call(this);
}


function B() {
C.call(this);
this.bbb = function() {
console.log("i was inherited from b!");
}
}


function C() {
D.call(this);
}


function D() {
E.call(this);
}


function E() {
//instance property
this.id = Math.random()
}


//set up the inheritance chain (order matters)
D.prototype = new E();
C.prototype = new D();
B.prototype = new C();
A.prototype = new B();


//Add custom functions to each
A.prototype.foo = function() {
console.log("a");
};
B.prototype.bar = function() {
console.log("b");
};
C.prototype.baz = function() {
console.log("c");
};
D.prototype.wee = function() {
console.log("d");
};
E.prototype.woo = function() {
console.log("e");
};


//Some tests
a = new A();
a.foo();
a.bar();
a.baz();
a.wee();
a.woo();
console.log(a.id);
a.bbb();
console.log(a instanceof A);
console.log(a instanceof B);
console.log(a instanceof C);
console.log(a instanceof D);
console.log(a instanceof E);​
var b = new B();
console.log(b.id)

I've written a complete description of the above solution on my blog.

To implement javascript inheritance in ECMAScript 5 you can define the prototype of an object and use Object.create to inherit. You can also add/override properties as much as you want.

Example:

/**
* Transform base class
*/
function Transform() {
this.type = "2d";
}


Transform.prototype.toString = function() {
return "Transform";
}


/**
* Translation class.
*/
function Translation(x, y) {
// Parent constructor
Transform.call(this);


// Public properties
this.x = x;
this.y = y;
}


// Inheritance
Translation.prototype = Object.create(Transform.prototype);


// Override
Translation.prototype.toString = function() {
return Transform.prototype.toString() + this.type + " Translation " + this.x + ":" + this.y;
}


/**
* Rotation class.
*/
function Rotation(angle) {
// Parent constructor
Transform.call(this);


// Public properties
this.angle = angle;
}


// Inheritance
Rotation.prototype = Object.create(Transform.prototype);


// Override
Rotation.prototype.toString = function() {
return Transform.prototype.toString() + this.type + " Rotation " + this.angle;
}


// Tests
translation = new Translation(10, 15);


console.log(translation instanceof Transform); // true
console.log(translation instanceof Translation); // true
console.log(translation instanceof Rotation); // false


console.log(translation.toString()) // Transform2d Translation 10:15

As I played with JS objects, I found a more minimalistic solution :-) Enjoy!

function extend(b,a,t,p) { b.prototype = a; a.apply(t,p); }

Example

function A() {
this.info1 = function() {
alert("A");
}
}


function B(p1,p2) {
extend(B,A,this);
this.info2 = function() {
alert("B"+p1+p2);
}
}


function C(p) {
extend(C,B,this,["1","2"]);
this.info3 = function() {
alert("C"+p);
}
}




var c = new C("c");
c.info1(); // A
c.info2(); // B12
c.info3(); // Cc

Here is the simplest and I hope the easiest way to understand inheritance in JS. Most helpful this example will be for PHP programmers.

function Mother(){
this.canSwim = function(){
console.log('yes');
}
}


function Son(){};
Son.prototype = new Mother;
Son.prototype.canRun = function(){
console.log('yes');
}

Now the son has one overridden method and one new

function Grandson(){}
Grandson.prototype = new Son;
Grandson.prototype.canPlayPiano = function(){
console.log('yes');
};
Grandson.prototype.canSwim = function(){
console.log('no');
}

Now the grandson has two overridden methods and one new

var g = new Grandson;
g.canRun(); // => yes
g.canPlayPiano(); // => yes
g.canSwim(); // => no

While I agree with all above answers, I feel that JavaScript need not be Object Oriented, (Avoid inheritance), instead an object-based approach should be sufficient in most cases.

I like the way Eloquent JavaScript starts its Chapter 8 on Object Oriented Programming talking about OO. Instead of deciphering best way to implement Inheritance, more energy should be devoted to learn functional aspects of JavaScript, hence, I found Chapter 6 on Functional Programming, more interesting.

//This is an example of how to override a method, while preserving access to the original.
//The pattern used is actually quite simple using JavaScripts ability to define closures:


this.somefunction = this.someFunction.override(function(args){
var result = this.inherited(args);
result += this.doSomethingElse();
return result;
});


//It is accomplished through this piece of code (courtesy of Poul Krogh):


/***************************************************************
function.override overrides a defined method with a new one,
while preserving the old method.
The old method is only accessible from the new one.
Use this.inherited() to access the old method.
***************************************************************/


Function.prototype.override = function(func)
{
var remember = this;
var f = function()
{
var save = this.inherited;
this.inherited = remember;
var result = func.apply(this, Array.prototype.slice.call(arguments));
this.inherited = save;
return result;
};
return f;
}

Why not use objects instead of functions :

var Base = {
superalert : function() {
alert('tst');
}
};


var Child = Object.create(Base);
Child.width = 20;
Child.height = 15;
Child.a = ['s',''];
Child.childAlert = function () {
alert(this.a.length);
alert(this.height);
}


var Child1 = Object.create(Child);
Child1.depth = 'depth';
Child1.height = 'h';
Child1.alert = function () {
alert(this.height);
alert(this.a.length);
this.childAlert();
this.superalert();
};

And call it like this :

var child1 = Object.create(Child1);
child1.alert();

This approach is much more cleaner then with functions. I found this blog explaining why inheritance with functions isn't a proper way to do it in JS : http://davidwalsh.name/javascript-objects-deconstruction

EDIT

var Child can also be written as :

var Child = Object.create(Base, {
width : {value : 20},
height  : {value : 15, writable: true},
a : {value : ['s', ''], writable: true},
childAlert : {value : function () {
alert(this.a.length);
alert(this.height);
}}
});
//
//  try this one:
//
//    function ParentConstructor() {}
//    function ChildConstructor()  {}
//
//    var
//        SubClass = ChildConstructor.xtendz( ParentConstructor );
//
Function.prototype.xtendz = function ( SuperCtorFn ) {


return ( function( Super, _slice ) {


// 'freeze' host fn
var
baseFn = this,
SubClassCtorFn;


// define child ctor
SubClassCtorFn = function ( /* child_ctor_parameters..., parent_ctor_parameters[] */ ) {


// execute parent ctor fn on host object
// pass it last ( array ) argument as parameters
Super.apply( this, _slice.call( arguments, -1 )[0] );


// execute child ctor fn on host object
// pass remaining arguments as parameters
baseFn.apply( this, _slice.call( arguments, 0, -1 ) );


};


// establish proper prototype inheritance
// 'inherit' methods
SubClassCtorFn.prototype = new Super;


// (re)establish child ctor ( instead of Super ctor )
SubClassCtorFn.prototype.constructor = SubClassCtorFn;


// return built ctor
return SubClassCtorFn;


} ).call( this, SuperCtorFn, Array.prototype.slice );
};


// declare parent ctor
function Sup( x1, x2 ) {
this.parent_property_1 = x1;
this.parent_property_2 = x2;
}


// define some methods on parent
Sup.prototype.hello = function(){
alert(' ~  h e l l o   t h e r e  ~ ');
};




// declare child ctor
function Sub( x1, x2 ) {
this.child_property_1 = x1;
this.child_property_2 = x2;
}


var
SubClass = Sub.xtendz(Sup), // get 'child class' ctor
obj;


// reserve last array argument for parent ctor
obj = new SubClass( 97, 98, [99, 100] );


obj.hello();


console.log( obj );
console.log('obj instanceof SubClass      -> ', obj instanceof SubClass      );
console.log('obj.constructor === SubClass -> ', obj.constructor === SubClass );
console.log('obj instanceof Sup           -> ', obj instanceof Sup           );
console.log('obj instanceof Object        -> ', obj instanceof Object        );


//
//  Object {parent_property_1: 99, parent_property_2: 100, child_property_1: 97, child_property_2: 98}
//  obj instanceof SubClass      -> true
//  obj.constructor === SubClass -> true
//  obj instanceof Sup           -> true
//  obj instanceof Object        -> true
//

The easiest way to use AWeb library. Official sample:

   /**
* A-class
*/
var ClassA = AWeb.class({
public : {
/**
* A-class constructor
*/
constructor : function() {
/* Private variable */
this.variable1 = "A";
this.calls = 0;
},


/**
* Function returns information about the object
*/
getInfo : function() {
this.incCalls();


return "name=" + this.variable1 + ", calls=" + this.calls;
}
},
private : {
/**
* Private function
*/
incCalls : function() {
this.calls++;
}
}
});
/**
* B-class
*/
var ClassB = AWeb.class({
extends : ClassA,
public : {
/**
* B-class constructor
*/
constructor : function() {
this.super();


/* Private variable */
this.variable1 = "B";
},


/**
* Function returns extended information about the object
*/
getLongInfo : function() {
return this.incCalls !== undefined ? "incCalls exists" : "incCalls undefined";
}
}
});
/**
* Main project function
*/
function main() {
var a = new ClassA(),
b = new ClassB();


alert(
"a.getInfo " + (a.getInfo ? "exists" : "undefined") + "\n" +
"a.getLongInfo " + (a.getLongInfo ? "exists" : "undefined") + "\n" +


"b.getInfo " + (b.getInfo ? "exists" : "undefined") + "\n" +
"b.getLongInfo " + (b.getLongInfo ? "exists" : "undefined") + "\n" +


"b.getInfo()=" + b.getInfo() + "\n" +
"b.getLongInfo()=" + b.getLongInfo()
);
}

I found a solution much easier than extend and prototyping things. Actually I don't know how efficient this is though it looks clean and functional.

var A = function (p) {
if (p == null) p = this;
p.a1 = 0;
this.a2 = 0;
var a3 = 0;
};


var B = function (p) {
if (p == null) p = this;
p.b1 = new A(this);
this.b2 = new A(this);
var b3 = new A(this);
this b4 = new A();
};


var a = new A ();
var b = new B ();

result:

a
a1        0
a2        0
b
a1        0
b1
a2    0
b2
a2    0
b4
a1    0
a2    0

practical example:

var Point = function (p) {
if (p == null) p = this;
var x = 0;
var y = 0;
p.getPoint = function () { return [x,y]; };
p.setPoint = function (_x,_y) { x = _x; y = _y; };
};


var Dimension = function (p) {
if (p == null) p = this;
var w = 0;
var h = 0;
p.getDimension = function() { return [w,h] };
p.setDimension = function(_w,_h) { w = _w; h = _h };
};


var Rect = function (p) {
if (p == null) p = this;
var dimension = new Dimension(this);
var location  = new Point(this);
};


var rect = new Rect ();
rect.setDimension({w:30,h:40});
rect.setPoint({x:50,y:50});

How about this simple approach

    function Body(){
this.Eyes = 2;
this.Arms = 2;
this.Legs = 2;
this.Heart = 1;
this.Walk = function(){alert(this.FirstName + ' Is Walking')};
}


function BasePerson() {
var BaseBody = new Body(this);
BaseBody.FirstName = '';
BaseBody.LastName = '';
BaseBody.Email = '';
BaseBody.IntroduceSelf = function () { alert('Hello my name is ' + this.FirstName + ' ' + this.LastName); };
return BaseBody;
}


function Person(FirstName,LastName)
{
var PersonBuild = new BasePerson();
PersonBuild.FirstName = FirstName;
PersonBuild.LastName = LastName;
return PersonBuild;
}


var Person1 = new Person('Code', 'Master');
Person1.IntroduceSelf();
Person1.Walk();

Here's my solution, which is based on the standard prototypical inheritance method described in Lorenzo Polidori's answer.

First, I start off by defining these helper methods, which make things easier to understand and more readable later on:

Function.prototype.setSuperclass = function(target) {
// Set a custom field for keeping track of the object's 'superclass'.
this._superclass = target;


// Set the internal [[Prototype]] of instances of this object to a new object
// which inherits from the superclass's prototype.
this.prototype = Object.create(this._superclass.prototype);


// Correct the constructor attribute of this class's prototype
this.prototype.constructor = this;
};


Function.prototype.getSuperclass = function(target) {
// Easy way of finding out what a class inherits from
return this._superclass;
};


Function.prototype.callSuper = function(target, methodName, args) {
// If methodName is ommitted, call the constructor.
if (arguments.length < 3) {
return this.callSuperConstructor(arguments[0], arguments[1]);
}


// `args` is an empty array by default.
if (args === undefined || args === null) args = [];


var superclass = this.getSuperclass();
if (superclass === undefined) throw new TypeError("A superclass for " + this + " could not be found.");


var method = superclass.prototype[methodName];
if (typeof method != "function") throw new TypeError("TypeError: Object " + superclass.prototype + " has no method '" + methodName + "'");


return method.apply(target, args);
};


Function.prototype.callSuperConstructor = function(target, args) {
if (args === undefined || args === null) args = [];


var superclass = this.getSuperclass();
if (superclass === undefined) throw new TypeError("A superclass for " + this + " could not be found.");


return superclass.apply(target, args);
};

Now, not only can you set the superclass of a class with SubClass.setSuperclass(ParentClass), but you can also call overridden methods with SubClass.callSuper(this, 'functionName', [argument1, argument2...]):

/**
* Transform base class
*/
function Transform() {
this.type = "2d";
}


Transform.prototype.toString = function() {
return "Transform";
}


/**
* Translation class.
*/
function Translation(x, y) {
// Parent constructor
Translation.callSuper(this, arguments);


// Public properties
this.x = x;
this.y = y;
}
// Inheritance
Translation.setSuperclass(Transform);


// Override
Translation.prototype.toString = function() {
return Translation.callSuper(this, 'toString', arguments) + this.type + " Translation " + this.x + ":" + this.y;
}


/**
* Rotation class.
*/
function Rotation(angle) {
// Parent constructor
Rotation.callSuper(this, arguments);


// Public properties
this.angle = angle;
}
// Inheritance
Rotation.setSuperclass(Transform);


// Override
Rotation.prototype.toString = function() {
return Rotation.callSuper(this, 'toString', arguments) + this.type + " Rotation " + this.angle;
}


// Tests
translation = new Translation(10, 15);


console.log(translation instanceof Transform); // true
console.log(translation instanceof Translation); // true
console.log(translation instanceof Rotation); // false


console.log(translation.toString()) // Transform2d Translation 10:15

Admittedly, even with the helper functions the syntax here is pretty awkward. Thankfully though, in ECMAScript 6 some syntactic sugar (maximally minimal classes) has been added to make things much prettier. E.g.:

/**
* Transform base class
*/
class Transform {
constructor() {
this.type = "2d";
}


toString() {
return "Transform";
}
}


/**
* Translation class.
*/
class Translation extends Transform {
constructor(x, y) {
super(); // Parent constructor


// Public properties
this.x = x;
this.y = y;
}


toString() {
return super(...arguments) + this.type + " Translation " + this.x + ":" + this.y;
}
}


/**
* Rotation class.
*/
class Rotation extends Transform {
constructor(angle) {
// Parent constructor
super(...arguments);


// Public properties
this.angle = angle;
}


toString() {
return super(...arguments) + this.type + " Rotation " + this.angle;
}
}


// Tests
translation = new Translation(10, 15);


console.log(translation instanceof Transform); // true
console.log(translation instanceof Translation); // true
console.log(translation instanceof Rotation); // false


console.log(translation.toString()) // Transform2d Translation 10:15

Note that ECMAScript 6 is still in the draft stage at this point, and as far as I know is not implemented in any major web browser. However, if you wish you can use something like Traceur compiler to compile ECMAScript 6 down to the plain old ECMAScript 5-based JavaScript. You can see the above example compiled using Traceur here.

Basic prototypical inheritance

A simple but effective way to do inheritance in JavaScript, is to use the following two-liner :

B.prototype = Object.create(A.prototype);
B.prototype.constructor = B;

That is similar to doing this :

B.prototype = new A();

The main difference between both is that the constructor of A is not run when using Object.create, which is more intuitive and more similar to class based inheritance.

You can always choose to optionally run the constructor of A when creating a new instance of B by adding adding it to the constructor of B :

function B(arg1, arg2) {
A(arg1, arg2); // This is optional
}

If you want to pass all arguments of B to A, you can also use Function.prototype.apply() :

function B() {
A.apply(this, arguments); // This is optional
}

If you want to mixin another object into the constructor chain of B, you can combine Object.create with Object.assign :

B.prototype = Object.assign(Object.create(A.prototype), mixin.prototype);
B.prototype.constructor = B;

Demo

function A(name) {
this.name = name;
}


A.prototype = Object.create(Object.prototype);
A.prototype.constructor = A;


function B() {
A.apply(this, arguments);
this.street = "Downing Street 10";
}


B.prototype = Object.create(A.prototype);
B.prototype.constructor = B;


function mixin() {


}


mixin.prototype = Object.create(Object.prototype);
mixin.prototype.constructor = mixin;


mixin.prototype.getProperties = function() {
return {
name: this.name,
address: this.street,
year: this.year
};
};


function C() {
B.apply(this, arguments);
this.year = "2018"
}


C.prototype = Object.assign(Object.create(B.prototype), mixin.prototype);
C.prototype.constructor = C;


var instance = new C("Frank");
console.log(instance);
console.log(instance.getProperties());


Creating your own wrapper

If you don't like writing roughly the same two-liner throughout your code, you could write a basic wrapper function like this :

function inheritance() {
var args = Array.prototype.slice.call(arguments);
var firstArg = args.shift();
switch (args.length) {
case 0:
firstArg.prototype = Object.create(Object.prototype);
firstArg.prototype.constructor = firstArg;
break;
case 1:
firstArg.prototype = Object.create(args[0].prototype);
firstArg.prototype.constructor = firstArg;
break;
default:
for(var i = 0; i < args.length; i++) {
args[i] = args[i].prototype;
}
args[0] = Object.create(args[0]);
var secondArg = args.shift();
firstArg.prototype = Object.assign.apply(Object, args);
firstArg.prototype.constructor = firstArg;
}
}

How this wrapper works :

  1. If you pass a one parameter, it's prototype will inherit from Object.
  2. If you pass two parameters, the first's prototype will inherit from the second's.
  3. If you pass more than two parameters, the first's prototype will inherit from the second's and the prototypes of other parameters will be mixed in.

Demo

function inheritance() {
var args = Array.prototype.slice.call(arguments);
var firstArg = args.shift();
switch (args.length) {
case 0:
firstArg.prototype = Object.create(Object.prototype);
firstArg.prototype.constructor = firstArg;
break;
case 1:
firstArg.prototype = Object.create(args[0].prototype);
firstArg.prototype.constructor = firstArg;
break;
default:
for(var i = 0; i < args.length; i++) {
args[i] = args[i].prototype;
}
args[0] = Object.create(args[0]);
var secondArg = args.shift();
firstArg.prototype = Object.assign.apply(Object, args);
firstArg.prototype.constructor = firstArg;
}
}


function A(name) {
this.name = name;
}


inheritance(A);


function B() {
A.apply(this, arguments);
this.street = "Downing Street 10";
}


inheritance(B, A);


function mixin() {


}


inheritance(mixin);


mixin.prototype.getProperties = function() {
return {
name: this.name,
address: this.street,
year: this.year
};
};


function C() {
B.apply(this, arguments);
this.year = "2018"
}


inheritance(C, B, mixin);


var instance = new C("Frank");
console.log(instance);
console.log(instance.getProperties());


Note

Object.create can be safely used in every modern browser, including IE9+. Object.assign does not work in any version of IE nor some mobile browsers. It is recommended to polyfill Object.create and/or Object.assign if you want to use them and support browsers that do not implement them.

You can find a polyfill for Object.create here and one for Object.assign here.