What I don't like about this particular use is that the name of the constant is created dynamically by adding the ERR_. In this example, NET_ERROR(IO_PENDING, -100) defines the constant ERR_IO_PENDING.
Using a simple text search for ERR_IO_PENDING, it is not possible to see where this constant it defined. Instead, to find the definition, one has to search for IO_PENDING. This makes the code hard to navigate and therefore adds to the obfuscation of the whole code base.
X-Macros are essentially parameterized templates. So they are the right tool for the job if you need several similar things in several guises. They allow you to create an abstract form and instantiate it according to different rules.
I use X-macros to output enum values as strings. And since encountering it, I strongly prefer this form which takes a "user" macro to apply to each element. Multiple file inclusion is just far more painful to work with.
/* x-macro constructors for error and type
enums and string tables */
#define AS_BARE(a) a ,
#define AS_STR(a) #a ,
#define ERRORS(_) \
_(noerror) \
_(dictfull) _(dictstackoverflow) _(dictstackunderflow) \
_(execstackoverflow) _(execstackunderflow) _(limitcheck) \
_(VMerror)
enum err { ERRORS(AS_BARE) };
char *errorname[] = { ERRORS(AS_STR) };
/* puts(errorname[(enum err)limitcheck]); */
I'm also using them for function dispatch based on object type. Again by hijacking the same macro I used to create the enum values.
Using the macro guarantees that all my array indices will match the associated enum values, because they construct their various forms using the bare tokens from the macro definition (the TYPES macro).
Using X-macros this way actually helps the compiler to give helpful error messages. I omitted the evalarray function from the above because it would distract from my point. But if you attempt to compile the above code (commenting-out the other function calls, and providing a dummy typedef for context, of course), the compiler would complain about a missing function. For each new type I add, I am reminded to add a handler when I recompile this module. So the X-macro helps to guarantee that parallel structures remain intact even as the project grows.
Edit:
This answer has raised my reputation 50%. So here's a little more. The following is a negative example, answering the question: when not to use X-Macros?
This example shows the packing of arbitrary code fragments into the X-"record". I eventually abandoned this branch of the project and did not use this strategy in later designs (and not for want of trying). It became unweildy, somehow. Indeed the macro is named X6 because at one point there were 6 arguments, but I got tired of changing the macro name.
/* Object types */
/* "'X'" macros for Object type definitions, declarations and initializers */
// a b c d
// enum, string, union member, printf d
#define OBJECT_TYPES \
X6( nulltype, "null", int dummy , ("<null>")) \
X6( marktype, "mark", int dummy2 , ("<mark>")) \
X6( integertype, "integer", int i, ("%d",o.i)) \
X6( booleantype, "boolean", bool b, (o.b?"true":"false")) \
X6( realtype, "real", float f, ("%f",o.f)) \
X6( nametype, "name", int n, ("%s%s", \
(o.flags & Fxflag)?"":"/", names[o.n])) \
X6( stringtype, "string", char *s, ("%s",o.s)) \
X6( filetype, "file", FILE *file, ("<file %p>",(void *)o.file)) \
X6( arraytype, "array", Object *a, ("<array %u>",o.length)) \
X6( dicttype, "dict", struct s_pair *d, ("<dict %u>",o.length)) \
X6(operatortype, "operator", void (*o)(), ("<op>")) \
#define X6(a, b, c, d) #a,
char *typestring[] = { OBJECT_TYPES };
#undef X6
// the Object type
//forward reference so s_object can contain s_objects
typedef struct s_object Object;
// the s_object structure:
// a bit convoluted, but it boils down to four members:
// type, flags, length, and payload (union of type-specific data)
// the first named union member is integer, so a simple literal object
// can be created on the fly:
// Object o = {integertype,0,0,4028}; //create an int object, value: 4028
// Object nl = {nulltype,0,0,0};
struct s_object {
#define X6(a, b, c, d) a,
enum e_type { OBJECT_TYPES } type;
#undef X6
unsigned int flags;
#define Fread 1
#define Fwrite 2
#define Fexec 4
#define Fxflag 8
size_t length; //for lint, was: unsigned int
#define X6(a, b, c, d) c;
union { OBJECT_TYPES };
#undef X6
};
One big problem was the printf format strings. While it looks cool, it's just hocus pocus. Since it's only used in one function, overuse of the macro actually separated information that should be together; and it makes the function unreadable by itself. The obfuscation is doubly unfortunate in a debugging function like this one.
//print the object using the type's format specifier from the macro
//used by O_equal (ps: =) and O_equalequal (ps: ==)
void printobject(Object o) {
switch (o.type) {
#define X6(a, b, c, d) \
case a: printf d; break;
OBJECT_TYPES
#undef X6
}
}
I discovered X-macros a couple of years ago when I started making use of function pointers in my code. I am an embedded programmer and I use state machines frequently. Often I would write code like this:
/* declare an enumeration of state codes */
enum{ STATE0, STATE1, STATE2, ... , STATEX, NUM_STATES};
/* declare a table of function pointers */
p_func_t jumptable[NUM_STATES] = {func0, func1, func2, ... , funcX};
The problem was that I considered it very error prone to have to maintain the ordering of my function pointer table such that it matched the ordering of my enumeration of states.
A friend of mine introduced me to X-macros and it was like a light-bulb went off in my head. Seriously, where have you been all my life x-macros!
Now lastly for the coolest use ever, I can have the compiler calculate how big my transmit buffer should be.
/* reminder the sizeof a union is the size of its largest member */
typedef union
{
#define ENTRY(a,b,c) uint8_t b##_buf[sizeof(b##_cmd_t)];
COMMAND_TABLE
#undef ENTRY
}tx_buf_t
Again this union is like my offset struct, it is not instantiated, instead I can use the sizeof operator to declare my transmit buffer size.
uint8_t tx_buf[sizeof(tx_buf_t)];
Now my transmit buffer tx_buf is the optimal size and as I add commands to this comms handler, my buffer will always be the optimal size. Cool!
One other use is to create offset tables:
Since memory is often a constraint on embedded systems, I don't want to use 512 bytes for my jump table (2 bytes per pointer X 256 possible commands) when it is a sparse array. Instead I will have a table of 8bit offsets for each possible command. This offset is then used to index into my actual jump table which now only needs to be NUM_COMMANDS * sizeof(pointer). In my case with 10 commands defined. My jump table is 20bytes long and I have an offset table that is 256 bytes long, which is a total of 276bytes instead of 512bytes. I then call my functions like so:
jump_table[offset_table[command]]();
instead of
jump_table[command]();
I can create an offset table like so:
/* initialize every offset to 0 */
static uint8_t offset_table[256] = {0};
/* for each valid command, initialize the corresponding offset */
#define ENTRY(a,b,c) offset_table[c] = offsetof(offset_struct_t, b);
COMMAND_TABLE
#undef ENTRY
where offsetof is a standard library macro defined in "stddef.h"
As a side benefit, there is a very easy way to determine if a command code is supported or not:
bool command_is_valid(uint8_t command)
{
/* return false if not valid, or true (non 0) if valid */
return offset_table[command];
}
This is also why in my COMMAND_TABLE I reserved command byte 0. I can create one function called "process_reserved()" which will be called if any invalid command byte is used to index into my offset table.
I like to use X macros for creating 'rich enumerations' which support iterating the enum values as well as getting the string representation for each enum value:
#define MOUSE_BUTTONS \
X(LeftButton, 1) \
X(MiddleButton, 2) \
X(RightButton, 4)
struct MouseButton {
enum Value {
None = 0
#define X(name, value) ,name = value
MOUSE_BUTTONS
#undef X
};
static const int *values() {
static const int a[] = {
None,
#define X(name, value) name,
MOUSE_BUTTONS
#undef X
-1
};
return a;
}
static const char *valueAsString( Value v ) {
#define X(name, value) static const char str_##name[] = #name;
MOUSE_BUTTONS
#undef X
switch ( v ) {
case None: return "None";
#define X(name, value) case name: return str_##name;
MOUSE_BUTTONS
#undef X
}
return 0;
}
};
This not only defines a MouseButton::Value enum, it also lets me do things like
// Print names of all supported mouse buttons
for ( const int *mb = MouseButton::values(); *mb != -1; ++mb ) {
std::cout << MouseButton::valueAsString( (MouseButton::Value)*mb ) << "\n";
}
I use a pretty massive X-macro to load contents of INI-file into a configuration struct, amongst other things revolving around that struct.
This is what my "configuration.def" -file looks like:
#define NMB_DUMMY(...) X(__VA_ARGS__)
#define NMB_INT_DEFS \
TEXT("long int") , long , , , GetLongValue , _ttol , NMB_SECT , SetLongValue ,
#define NMB_STR_DEFS NMB_STR_DEFS__(TEXT("string"))
#define NMB_PATH_DEFS NMB_STR_DEFS__(TEXT("path"))
#define NMB_STR_DEFS__(ATYPE) \
ATYPE , basic_string<TCHAR>* , new basic_string<TCHAR>\
, delete , GetValue , , NMB_SECT , SetValue , *
/* X-macro starts here */
#define NMB_SECT "server"
NMB_DUMMY(ip,TEXT("Slave IP."),TEXT("10.11.180.102"),NMB_STR_DEFS)
NMB_DUMMY(port,TEXT("Slave portti."),TEXT("502"),NMB_STR_DEFS)
NMB_DUMMY(slaveid,TEXT("Slave protocol ID."),0xff,NMB_INT_DEFS)
.
. /* And so on for about 40 items. */
It's a bit confusing, I admit. It quickly become clear that I don't actually want to write all those type declarations after every field-macro. (Don't worry, there's a big comment to explain everything which I omitted for brevity.)
And this is how I declare the configuration struct:
typedef struct {
#define X(ID,DESC,DEFVAL,ATYPE,TYPE,...) TYPE ID;
#include "configuration.def"
#undef X
basic_string<TCHAR>* ini_path; //Where all the other stuff gets read.
long verbosity; //Used only by console writing functions.
} Config;
Then, in the code, firstly the default values are read into the configuration struct:
#define X(ID,DESC,DEFVAL,ATYPE,TYPE,CONSTRUCTOR,DESTRUCTOR,GETTER,STRCONV,SECT,SETTER,...) \
conf->ID = CONSTRUCTOR(DEFVAL);
#include "configuration.def"
#undef X
Then, the INI is read into the configuration struct as follows, using library SimpleIni:
And overrides from commandline flags, that also are formatted with the same names (in GNU long form), are applies as follows in the foillowing manner using library SimpleOpt:
And so on, I also use the same macro to print the --help -flag output and sample default ini file, configuration.def is included 8 times in my program. "Square peg into a round hole", maybe; how would an actually competent programmer proceed with this? Lots and lots of loops and string processing?
Chromium has an interesting variation of a X-macro at dom_code_data.inc. Except it's not just a macro, but an entirely separate file.
This file is intended for keyboard input mapping between different platforms' scancodes, USB HID codes, and string-like names.
The file contains code like:
DOM_CODE_DECLARATION {
// USB evdev XKB Win Mac Code
DOM_CODE(0x000000, 0x0000, 0x0000, 0x0000, 0xffff, NULL, NONE), // Invalid
...
};
Each macro invocation actually passes in 7 arguments, and the macro can choose which arguments to use and which to ignore. One usage is to map between OS keycodes and platform-independent scancodes and DOM strings. Different macros are used on different OSes to pick the keycodes appropriate for that OS.