vector <int> vec; // a global vector of ints
void f() {
vec.push_back( 1 ); // add to the global vector
vector <int>::iterator it = vec.begin();
* it = 2; // change what was 1 to 2
int * p = &(*it); // get pointer to first element
* p = 3; // change what was 2 to 3
}
g_vector<tmpClass> myVector;
tmpClass t;
t.i = 30;
myVector.push_back(t);
// my function returns a pointer to a value in myVector
std::auto_ptr<tmpClass> t2(myFunction());
//the index to the element that you want to receive its pointer:
int i = n; //(n is whatever integer you want)
std::vector<myObject> vec;
myObject* ptr_to_first = vec.data();
//or
std::vector<myObject>* vec;
myObject* ptr_to_first = vec->data();
//then
myObject element = ptr_to_first[i]; //element at index i
myObject* ptr_to_element = &element;
vector<myObject> vec; //You have a vector of your objects
myObject first = vec.front(); //returns reference, not iterator, to the first object in the vector so you had only to write the data type in the generic of your vector, i.e. myObject, and not all the iterator stuff and the vector again and :: of course
myObject* pointer_to_first_object = &first; //* between & and first is not there anymore, first is already the first object, not iterator to it.