WPF 加载旋转器

目标是显示应用程序正在工作的信息。因此,我正在寻找一个使用 WPF/MVVM 的加载微调器的智能实现示例。

178053 次浏览

使用枚举类型来指示 ViewModel 的状态

public enum ViewModeType
{
Default,
Busy
//etc.
}

然后在 ViewModelBase 类中使用一个属性

public ViewModeType ViewMode
{
get { return this.viewMode; }
set
{
if (this.viewMode != value)
{
this.viewMode = value;
//You should notify property changed here
}
}
}

并在视图中触发 ViewMode,如果它是忙显示忙指示器:

<Trigger Property="ViewMode" Value="Busy">
<!-- Show BusyIndicator -->
</Trigger>

为了得到这个:

enter image description here

在用户控件中添加以下内容:

<UserControl.Resources>
<Color x:Key="FilledColor" A="255" B="155" R="155" G="155"/>
<Color x:Key="UnfilledColor" A="0" B="155" R="155" G="155"/>


<Style x:Key="BusyAnimationStyle" TargetType="Control">
<Setter Property="Background" Value="#7F000000"/>


<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Control">
<ControlTemplate.Resources>
<Storyboard x:Key="Animation0" BeginTime="00:00:00.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation1" BeginTime="00:00:00.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse1" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation2" BeginTime="00:00:00.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse2" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation3" BeginTime="00:00:00.6" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse3" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation4" BeginTime="00:00:00.8" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse4" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation5" BeginTime="00:00:01.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse5" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation6" BeginTime="00:00:01.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse6" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation7" BeginTime="00:00:01.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse7" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>


<ControlTemplate.Triggers>
<Trigger Property="IsVisible" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Animation0}" x:Name="Storyboard0" />
<BeginStoryboard Storyboard="{StaticResource Animation1}" x:Name="Storyboard1"/>
<BeginStoryboard Storyboard="{StaticResource Animation2}" x:Name="Storyboard2"/>
<BeginStoryboard Storyboard="{StaticResource Animation3}" x:Name="Storyboard3"/>
<BeginStoryboard Storyboard="{StaticResource Animation4}" x:Name="Storyboard4"/>
<BeginStoryboard Storyboard="{StaticResource Animation5}" x:Name="Storyboard5"/>
<BeginStoryboard Storyboard="{StaticResource Animation6}" x:Name="Storyboard6"/>
<BeginStoryboard Storyboard="{StaticResource Animation7}" x:Name="Storyboard7"/>
</Trigger.EnterActions>


<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="Storyboard0"/>
<StopStoryboard BeginStoryboardName="Storyboard1"/>
<StopStoryboard BeginStoryboardName="Storyboard2"/>
<StopStoryboard BeginStoryboardName="Storyboard3"/>
<StopStoryboard BeginStoryboardName="Storyboard4"/>
<StopStoryboard BeginStoryboardName="Storyboard5"/>
<StopStoryboard BeginStoryboardName="Storyboard6"/>
<StopStoryboard BeginStoryboardName="Storyboard7"/>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>


<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<Grid>
<Canvas Height="60" Width="60">
<Canvas.Resources>
<Style TargetType="Ellipse">
<Setter Property="Width" Value="15"/>
<Setter Property="Height" Value="15" />
<Setter Property="Fill" Value="#009B9B9B" />
</Style>
</Canvas.Resources>


<Ellipse x:Name="ellipse0" Canvas.Left="1.75" Canvas.Top="21"/>
<Ellipse x:Name="ellipse1" Canvas.Top="7" Canvas.Left="6.5"/>
<Ellipse x:Name="ellipse2" Canvas.Left="20.5" Canvas.Top="0.75"/>
<Ellipse x:Name="ellipse3" Canvas.Left="34.75" Canvas.Top="6.75"/>
<Ellipse x:Name="ellipse4" Canvas.Left="40.5" Canvas.Top="20.75" />
<Ellipse x:Name="ellipse5" Canvas.Left="34.75" Canvas.Top="34.5"/>
<Ellipse x:Name="ellipse6" Canvas.Left="20.75" Canvas.Top="39.75"/>
<Ellipse x:Name="ellipse7" Canvas.Top="34.25" Canvas.Left="7" />
<Ellipse Width="39.5" Height="39.5" Canvas.Left="8.75" Canvas.Top="8" Visibility="Hidden"/>
</Canvas>
<Label Content="{Binding Path=Text}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Control Style="{StaticResource BusyAnimationStyle}"/>

To get a cool disappearing effect on each ellipse add the following after each ColorAnimationUsingKeyFrames element. Be sure to point it to the correct ellipse..

<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="Width" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<SplineDoubleKeyFrame  KeyTime="00:00:00.0" Value="15" />
<SplineDoubleKeyFrame  KeyTime="00:00:01.0" Value="12" />
<SplineDoubleKeyFrame  KeyTime="00:00:01.6" Value="0" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="Height" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<SplineDoubleKeyFrame  KeyTime="00:00:00.0" Value="15" />
<SplineDoubleKeyFrame  KeyTime="00:00:01.0" Value="12" />
<SplineDoubleKeyFrame  KeyTime="00:00:01.6" Value="0" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>

我写了这个 用户控制,这可能会有帮助,它会显示一个进度条旋转的消息,以显示它目前正在加载的东西。

  <ctr:LoadingPanel x:Name="loadingPanel"
IsLoading="{Binding PanelLoading}"
Message="{Binding PanelMainMessage}"
SubMessage="{Binding PanelSubMessage}"
ClosePanelCommand="{Binding PanelCloseCommand}" />

它有几个基本属性可以绑定到。

一个非常简单的“即插即用”旋转器可以是来自 字体超赞 Wpf 软件包(旋转的图标)的旋转图标之一。

用法很简单,只要安装 nuget 包:

PM> Install-Package FontAwesome.WPF

然后将引用添加到命名空间

xmlns:fa="http://schemas.fontawesome.io/icons/"

并使用 ImageAwesome 控件。设置 Spin = “ True”属性并选择“ Spinner”、“ Refresh”、“ Cog”和“ CircleOutlinedNotached”图标之一。它是可伸缩的,可以通过设置宽度和高度来调整大小。

<Window x:Class="Example.FontAwesome.WPF.Single"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:fa="http://schemas.fontawesome.io/icons/"
Title="Single" Height="300" Width="300">
<Grid  Margin="20">
<fa:ImageAwesome Icon="Refresh" Spin="True" Height="48" Width="48" />
</Grid>
</Window>

在 WPF 中,你现在可以简单地做:

Mouse.OverrideCursor = System.Windows.Input.Cursors.Wait; // set the cursor to loading spinner


Mouse.OverrideCursor = System.Windows.Input.Cursors.Arrow; // set the cursor back to arrow

图片

旋转图标选项的可视化摘要。使用 屏幕到 GIF记录。


Font-Awesome-WPF

关于 GitHub 的文档。

通过 NuGet 安装:

PM > 安装-包 FontAwesome.WPF

看起来像这样:

XAML:

<fa:ImageAwesome Icon="Spinner" Spin="True" SpinDuration="4" />

图示有 SpinnerCircleOutlineNotchRefreshCog,还有 还有很多


来自@HAdes 的方法

XAML 复制/粘贴。

下面是一个全 xaml 解决方案的示例。它绑定到视图模型中的“ IsWorking”布尔值,以显示控件并启动动画。

<UserControl x:Class="MainApp.Views.SpinnerView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">


<UserControl.Resources>
<BooleanToVisibilityConverter x:Key="BoolToVisConverter"/>
</UserControl.Resources>


<StackPanel Orientation="Horizontal" Margin="5"
Visibility="{Binding IsWorking, Converter={StaticResource BoolToVisConverter}}">
<Label>Wait...</Label>
<Ellipse x:Name="spinnerEllipse"
Width="20" Height="20">
<Ellipse.Fill>
<LinearGradientBrush StartPoint="1,1" EndPoint="0,0" >
<GradientStop Color="White" Offset="0"/>
<GradientStop Color="CornflowerBlue" Offset="1"/>
</LinearGradientBrush>
</Ellipse.Fill>
<Ellipse.RenderTransform>
<RotateTransform x:Name="SpinnerRotate" CenterX="10" CenterY="10"/>
</Ellipse.RenderTransform>
<Ellipse.Style>
<Style TargetType="Ellipse">
<Style.Triggers>
<DataTrigger Binding="{Binding IsWorking}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="SpinStoryboard">
<Storyboard TargetProperty="RenderTransform.Angle" >
<DoubleAnimation
From="0" To="360" Duration="0:0:01"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="SpinStoryboard"></StopStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Ellipse.Style>
</Ellipse>
</StackPanel>
</UserControl>

这是对@HAdes 给出的参数化宽度、高度和椭圆大小的代码的更新。

这个实现在运行时自动计算所需的角度、宽度和高度。

用户控件绑定到自身(代码隐藏) ,后者负责所有计算。

XAML

<UserControl x:Class="WpfApplication2.Spinner"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfApplication2"
mc:Ignorable="d"
DataContext="{Binding RelativeSource={RelativeSource Self}}"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Resources>
<Color x:Key="FilledColor" A="255" B="155" R="155" G="155"/>
<Color x:Key="UnfilledColor" A="0" B="155" R="155" G="155"/>


<Style x:Key="BusyAnimationStyle" TargetType="Control">
<Setter Property="Background" Value="Transparent"/>


<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Control">
<ControlTemplate.Resources>
<Storyboard x:Key="Animation0" BeginTime="00:00:00.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseN" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation1" BeginTime="00:00:00.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseNE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation2" BeginTime="00:00:00.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation3" BeginTime="00:00:00.6" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseSE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation4" BeginTime="00:00:00.8" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseS" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation5" BeginTime="00:00:01.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseSW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation6" BeginTime="00:00:01.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>


<Storyboard x:Key="Animation7" BeginTime="00:00:01.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseNW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>


<ControlTemplate.Triggers>
<Trigger Property="IsVisible" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Animation0}" x:Name="Storyboard0" />
<BeginStoryboard Storyboard="{StaticResource Animation1}" x:Name="Storyboard1"/>
<BeginStoryboard Storyboard="{StaticResource Animation2}" x:Name="Storyboard2"/>
<BeginStoryboard Storyboard="{StaticResource Animation3}" x:Name="Storyboard3"/>
<BeginStoryboard Storyboard="{StaticResource Animation4}" x:Name="Storyboard4"/>
<BeginStoryboard Storyboard="{StaticResource Animation5}" x:Name="Storyboard5"/>
<BeginStoryboard Storyboard="{StaticResource Animation6}" x:Name="Storyboard6"/>
<BeginStoryboard Storyboard="{StaticResource Animation7}" x:Name="Storyboard7"/>
</Trigger.EnterActions>


<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="Storyboard0"/>
<StopStoryboard BeginStoryboardName="Storyboard1"/>
<StopStoryboard BeginStoryboardName="Storyboard2"/>
<StopStoryboard BeginStoryboardName="Storyboard3"/>
<StopStoryboard BeginStoryboardName="Storyboard4"/>
<StopStoryboard BeginStoryboardName="Storyboard5"/>
<StopStoryboard BeginStoryboardName="Storyboard6"/>
<StopStoryboard BeginStoryboardName="Storyboard7"/>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>


<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<Grid>
<Canvas>
<Canvas.Resources>
<Style TargetType="Ellipse">
<Setter Property="Width" Value="{Binding Path=EllipseSize}"/>
<Setter Property="Height" Value="{Binding Path=EllipseSize}" />
<Setter Property="Fill" Value="Transparent" />
</Style>
</Canvas.Resources>


<Ellipse x:Name="ellipseN" Canvas.Left="{Binding Path=EllipseN.Left}" Canvas.Top="{Binding Path=EllipseN.Top}"/>
<Ellipse x:Name="ellipseNE" Canvas.Left="{Binding Path=EllipseNE.Left}" Canvas.Top="{Binding Path=EllipseNE.Top}"/>
<Ellipse x:Name="ellipseE" Canvas.Left="{Binding Path=EllipseE.Left}" Canvas.Top="{Binding Path=EllipseE.Top}"/>
<Ellipse x:Name="ellipseSE" Canvas.Left="{Binding Path=EllipseSE.Left}" Canvas.Top="{Binding Path=EllipseSE.Top}"/>
<Ellipse x:Name="ellipseS" Canvas.Left="{Binding Path=EllipseS.Left}" Canvas.Top="{Binding Path=EllipseS.Top}"/>
<Ellipse x:Name="ellipseSW" Canvas.Left="{Binding Path=EllipseSW.Left}" Canvas.Top="{Binding Path=EllipseSW.Top}"/>
<Ellipse x:Name="ellipseW" Canvas.Left="{Binding Path=EllipseW.Left}" Canvas.Top="{Binding Path=EllipseW.Top}"/>
<Ellipse x:Name="ellipseNW" Canvas.Left="{Binding Path=EllipseNW.Left}" Canvas.Top="{Binding Path=EllipseNW.Top}"/>


</Canvas>
<Label Content="{Binding Path=Text}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Border>
<Control Style="{StaticResource BusyAnimationStyle}"/>
</Border>
</UserControl>

代码隐藏(C #)

using System;
using System.Windows;
using System.Windows.Controls;


namespace WpfApplication2
{
/// <summary>
/// Interaction logic for Spinner.xaml
/// </summary>
public partial class Spinner : UserControl
{
public int EllipseSize { get; set; } = 8;
public int SpinnerHeight { get; set; } = 0;
public int SpinnerWidth { get; set; } = 0;




// start positions
public EllipseStartPosition EllipseN { get; private set; }
public EllipseStartPosition EllipseNE { get; private set; }
public EllipseStartPosition EllipseE { get; private set; }
public EllipseStartPosition EllipseSE { get; private set; }
public EllipseStartPosition EllipseS { get; private set; }
public EllipseStartPosition EllipseSW { get; private set; }
public EllipseStartPosition EllipseW { get; private set; }
public EllipseStartPosition EllipseNW { get; private set; }


public Spinner()
{
InitializeComponent();
}


private void initialSetup()
{
float horizontalCenter = (float)(SpinnerWidth / 2);
float verticalCenter = (float)(SpinnerHeight / 2);
float distance = (float)Math.Min(SpinnerHeight, SpinnerWidth) /2;


double angleInRadians = 44.8;
float cosine = (float)Math.Cos(angleInRadians);
float sine = (float)Math.Sin(angleInRadians);


EllipseN = newPos(left: horizontalCenter, top: verticalCenter - distance);
EllipseNE = newPos(left: horizontalCenter + (distance * cosine), top: verticalCenter - (distance * sine));
EllipseE = newPos(left: horizontalCenter + distance, top: verticalCenter);
EllipseSE = newPos(left: horizontalCenter + (distance * cosine), top: verticalCenter + (distance * sine));
EllipseS = newPos(left: horizontalCenter, top: verticalCenter + distance);
EllipseSW = newPos(left: horizontalCenter - (distance * cosine), top: verticalCenter + (distance * sine));
EllipseW = newPos(left: horizontalCenter - distance, top: verticalCenter);
EllipseNW = newPos(left: horizontalCenter - (distance * cosine), top: verticalCenter - (distance * sine));
}


private EllipseStartPosition newPos(float left, float top)
{
return new EllipseStartPosition() { Left = left, Top = top };
}


        

protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
{
if(e.Property.Name == "Height")
{
SpinnerHeight = Convert.ToInt32(e.NewValue);
}


if (e.Property.Name == "Width")
{
SpinnerWidth = Convert.ToInt32(e.NewValue);
}


if(SpinnerHeight > 0 && SpinnerWidth > 0)
{
initialSetup();
}


base.OnPropertyChanged(e);
}
}


public struct EllipseStartPosition
{
public float Left { get; set; }
public float Top { get; set; }
}
}

使用样本

<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication2"
xmlns:animated="WpfApplication2.MainWindow"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">


<StackPanel Background="DarkGoldenrod" Width="200" Height="200" VerticalAlignment="Top" HorizontalAlignment="Left" >
<Button Height="35">
<Button.Content >
<DockPanel LastChildFill="True" Height="NaN" Width="NaN" HorizontalAlignment="Left">
<local:Spinner EllipseSize="4" DockPanel.Dock="Left" HorizontalAlignment="Left" Margin="0,0,10,5" Height="16" Width="16"/>
<TextBlock Text="Cancel" VerticalAlignment="Center"/>
</DockPanel>
</Button.Content>
</Button>


</StackPanel>


</Window>

Github 上的这份回购协议似乎做得相当不错:

Https://github.com/blackspikeltd/xaml-spinners-wpf

所有的纺纱机重量都很轻,可以很容易地放在任何需要的地方。有一个示例项目包括在回购说明如何使用它们。

也没有一堆逻辑严重的代码隐藏。如果需要 MVVM 支持,可以直接将它们放到具有可见性绑定的 Grid 中。

CircularProgressBarBlue.xaml

<UserControl
x:Class="CircularProgressBarBlue"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="Transparent"
Name="progressBar">
<UserControl.Resources>
<Storyboard x:Key="spinning" >
<DoubleAnimation
Storyboard.TargetName="SpinnerRotate"
Storyboard.TargetProperty="(RotateTransform.Angle)"
From="0"
To="360"
RepeatBehavior="Forever"/>
</Storyboard>
</UserControl.Resources>
<Grid
x:Name="LayoutRoot"
Background="Transparent"
HorizontalAlignment="Center"
VerticalAlignment="Center">
<Image Source="C:\SpinnerImage\BlueSpinner.png" RenderTransformOrigin="0.5,0.5" VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
<Image.RenderTransform>
<RotateTransform
x:Name="SpinnerRotate"
Angle="0"/>
</Image.RenderTransform>
</Image>




</Grid>

Circularprogressbarblue.xaml.cs

using System;


using System.Windows;


using System.Windows.Media.Animation;




/// <summary>
/// Interaction logic for CircularProgressBarBlue.xaml
/// </summary>
public partial class CircularProgressBarBlue
{
private Storyboard _sb;


public CircularProgressBarBlue()
{
InitializeComponent();
StartStoryBoard();
IsVisibleChanged += CircularProgressBarBlueIsVisibleChanged;
}


void CircularProgressBarBlueIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (_sb == null) return;
if (e != null && e.NewValue != null && (((bool)e.NewValue)))
{
_sb.Begin();
_sb.Resume();
}
else
{
_sb.Stop();
}
}


void StartStoryBoard()
{
try
{
_sb = (Storyboard)TryFindResource("spinning");
if (_sb != null)
_sb.Begin();
}
catch
{ }
}
}

由@Menol 发布的自定义旋转器有一个小问题,旋转器将向下移动并向右移动一个点的大小。我已经更新了代码,以便通过减去一半的点来补偿这个偏移量。

以下是更新后的代码:

    private void initialSetup()
{
float horizontalCenter = (float)(SpinnerWidth / 2);
float verticalCenter = (float)(SpinnerHeight / 2);
float distance = (float)Math.Min(SpinnerHeight, SpinnerWidth) / 2;
float dotComp = (float)(EllipseSize / 2);


double angleInRadians = 44.8;
float cosine = (float)Math.Cos(angleInRadians);
float sine = (float)Math.Sin(angleInRadians);


EllipseN = newPos(left: horizontalCenter - dotComp, top: verticalCenter - distance - dotComp);
EllipseNE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
EllipseE = newPos(left: horizontalCenter + distance - dotComp, top: verticalCenter - dotComp);
EllipseSE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseS = newPos(left: horizontalCenter - dotComp, top: verticalCenter + distance - dotComp);
EllipseSW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseW = newPos(left: horizontalCenter - distance - dotComp, top: verticalCenter - dotComp);
EllipseNW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
}

不需要任何其他控件和库,只需使用 Image 控件和转换即可:

<Image
Source="/images/spinner.png"
Width="100"
Height="100"
RenderTransformOrigin="0.5, 0.5" Visibility="{Binding IsLoading, Converter={StaticResource BooleanToVisibilityConverter}}">
<Image.RenderTransform>
<RotateTransform x:Name="noFreeze" />
</Image.RenderTransform>
<Image.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="(Image.RenderTransform).(RotateTransform.Angle)"
To="360" Duration="0:0:1" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>

用图像替换 /images/spinner.png。如果你想旋转它的逆时针方向,把它改成 To="-360"Duration="0:0:1"等于每次旋转1秒。

这种方法是将几何图形与应用的动画一起使用。将所需的几何图形添加到 路径,并将其 旋转变换从0-360 ° 动画化。

我的纺纱机支持两种类型的纺纱机:

  1. 圈子: < img src = “ https://i.stack.imgur.com/zdfhh.gif"/”< img src = “ https://i.stack.imgur.com/xrnbo.gif"/”
  2. 指环: < img src = “ https://i.stack.imgur.com/y0nen.gif"/”< img src = “ https://i.stack.imgur.com/reeph.gif"/”

中心逻辑是这样的:

if(spinner.SpinnerType == SpinnerType.Ring)
{
double innerRad = spinner.Radius - spinner.ItemRadius;
Point center = new Point(0, 0);
grp.Children.Add(new EllipseGeometry( center, spinner.Radius, spinner.Radius));
grp.Children.Add(new EllipseGeometry(center, innerRad, innerRad));
return;
}
var points = GetPointsOnCircle( spinner.Diameter/ 2);
double r = spinner.ItemRadius;
foreach (var point in points)
{
grp.Children.Add(new EllipseGeometry(point, r, r));
r -= spinner.ContinuousSizeReduction;
}

用法简单如下:

<local:SpinnerControl Diameter="60" Fill="#FFE8B311"/>

这里 是源代码!