public static class EnumHelper
{
public static string Description(this Enum value)
{
var attributes = value.GetType().GetField(value.ToString()).GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attributes.Any())
return (attributes.First() as DescriptionAttribute).Description;
// If no description is found, the least we can do is replace underscores with spaces
// You can add your own custom default formatting logic here
TextInfo ti = CultureInfo.CurrentCulture.TextInfo;
return ti.ToTitleCase(ti.ToLower(value.ToString().Replace("_", " ")));
}
public static IEnumerable<ValueDescription> GetAllValuesAndDescriptions(Type t)
{
if (!t.IsEnum)
throw new ArgumentException($"{nameof(t)} must be an enum type");
return Enum.GetValues(t).Cast<Enum>().Select((e) => new ValueDescription() { Value = e, Description = e.Description() }).ToList();
}
}
public static IEnumerable<KeyValuePair<string, string>> GetAllValuesAndDescriptions<TEnum>() where TEnum : struct, IConvertible, IComparable, IFormattable
{
if (!typeof(TEnum).IsEnum)
{
throw new ArgumentException("TEnum must be an Enumeration type");
}
return from e in Enum.GetValues(typeof(TEnum)).Cast<Enum>()
select new KeyValuePair<string, string>(e.ToString(), e.Description());
}
public IEnumerable<KeyValuePair<string, string>> PlayerClassList
{
get
{
return EnumHelper.GetAllValuesAndDescriptions<PlayerClass>();
}
}
Dim tDict As New Dictionary(Of Integer, String)
Dim types = [Enum].GetValues(GetType(Helper.Enumerators.AllowedType))
For Each x As Helper.Enumerators.AllowedType In types
Dim z = x.ToString()
Dim y = CInt(x)
tDict.Add(y, z)
Next
cmbRole.ClearValue(ItemsControl.ItemsSourceProperty)
cmbRole.ItemsSource = tDict
public class EffectStyleLookup
{
public EffectStyle Item { get; set; }
public string Display { get; set; }
}
在ViewModel中,转换枚举列表并将其作为属性公开:
public ViewModel : ReactiveObject
{
private ReactiveList<EffectStyleLookup> _effectStyles;
public ReactiveList<EffectStyleLookup> EffectStyles
{
get { return _effectStyles; }
set { this.RaiseAndSetIfChanged(ref _effectStyles, value); }
}
// See below for more on this
private EffectStyle _selectedEffectStyle;
public EffectStyle SelectedEffectStyle
{
get { return _selectedEffectStyle; }
set { this.RaiseAndSetIfChanged(ref _selectedEffectStyle, value); }
}
public ViewModel()
{
// Convert a list of enums into a ReactiveList
var list = (IList<EffectStyle>)Enum.GetValues(typeof(EffectStyle))
.Select( x => new EffectStyleLookup() {
Item = x,
Display = x.ToString()
});
EffectStyles = new ReactiveList<EffectStyle>( list );
}
}
this.WhenActivated( d =>
{
d( this.OneWayBind(ViewModel, vm => vm.EffectStyles, v => v.EffectStyle.ItemsSource) );
d( this.Bind(ViewModel, vm => vm.SelectedEffectStyle, v => v.EffectStyle.SelectedValue) );
});
public class FooViewModel : ViewModel
{
private int _fooValue;
public int FooValue
{
get => _fooValue;
set
{
_fooValue = value;
OnPropertyChange();
OnPropertyChange(nameof(Foo));
OnPropertyChange(nameof(FooName));
}
}
public Foo Foo
{
get => (Foo)FooValue;
set
{
_fooValue = (int)value;
OnPropertyChange();
OnPropertyChange(nameof(FooValue));
OnPropertyChange(nameof(FooName));
}
}
public string FooName { get => Enum.GetName(typeof(Foo), Foo); }
public FooViewModel(Foo foo)
{
Foo = foo;
}
}
public enum Direction { Left, Right, Up, Down };
public class Program
{
public Direction ScrollingDirection { get; set; }
public List<string> Directions { get; } = new List<string>();
public Program()
{
loadListDirection();
}
private void loadListDirection()
{
Directions.AddRange(Enum.GetNames(typeof(Direction)));
}
}