The object exists in some scope, so you can almost always access the variable via this syntax:
var objname = "myobject";
containing_scope_reference[objname].some_property = 'some value';
The only place where this gets tricky is when you are in a closed scope and you want access to a top-level local variable. When you have something like this:
(function(){
var some_variable = {value: 25};
var x = "some_variable";
console.log(this[x], window[x]); // Doesn't work
})();
You can get around that by using eval instead to access the current scope chain ... but I don't recommend it unless you've done a lot of testing and you know that that's the best way to go about things.
(function(){
var some_variable = {value: 25};
var x = "some_variable";
eval(x).value = 42;
console.log(some_variable); // Works
})();
Your best bet is to have a reference to a name in an always-going-to-be-there object (like this in the global scope or a private top-level variable in a local scope) and put everything else in there.
Thus:
var my_outer_variable = {};
var outer_pointer = 'my_outer_variable';
// Reach my_outer_variable with this[outer_pointer]
// or window[outer_pointer]
(function(){
var my_inner_scope = {'my_inner_variable': {} };
var inner_pointer = 'my_inner_variable';
// Reach my_inner_variable by using
// my_inner_scope[inner_pointer]
})();
I think Shaz's answer for local variables is hard to understand, though it works for non-recursive functions. Here's another way that I think it's clearer (but it's still his idea, exact same behavior). It's also not accessing the local variables dynamically, just the property of the local variable.
Essentially, it's using a global variable (attached to the function object)
// Here's a version of it that is more straight forward.
function doIt() {
doIt.objname = {};
var someObject = "objname";
doIt[someObject].value = "value";
console.log(doIt.objname);
})();
Which is essentially the same thing as creating a global to store the variable, so you can access it as a property. Creating a global to do this is such a hack.
Here's a cleaner hack that doesn't create global variables, it uses a local variable instead.
function doIt() {
var scope = {
MyProp: "Hello"
};
var name = "MyProp";
console.log(scope[name]);
}
When using the window[objname], please make sure the objname is global variables.
Otherwise, will work sometime, and fail sometimes.
window[objname].value.
If you already know the list of the possible varible names then try creating a new Object(iconObj) whose properties name are same as object names,
Here in below example, iconLib variable will hold two string values , either 'ZondIcons' or 'MaterialIcons'. propertyName is the property of ZondIcons or MaterialsIcon object.