I have managed to get precompiled headers working under gcc once in the past, and I recall having problems then as well. The thing to remember is that gcc will ignore the file (header.h.gch or similar) if certain conditions are not met, a list of which can be found on the gcc precompiled header documentation page.
Generally it's safest to have your build system compile the .gch file as a first step, with the same command line options and executable as the rest of your source. This ensures the file is up to date and that there are no subtle differences.
It's probably also a good idea to get it working with a contrived example first, just to remove the possibility that your problems are specific to source code in your project.
You compile headers just like any other file but you put the output inside a file with a suffix of .gch.
So for example if you precompile stdafx.h you will have a precompiled header that will be automatically searched for called stdafx.h.gch anytime you include stdafx.h
Example:
stdafx.h:
#include <string>
#include <stdio.h>
a.cpp:
#include "stdafx.h"
int main(int argc, char**argv)
{
std::string s = "Hi";
return 0;
}
I have definitely had success. First, I used the following code:
#include <boost/xpressive/xpressive.hpp>
#include <iostream>
using namespace std;
using namespace boost::xpressive;
// A simple regular expression test
int main()
{
std::string hello("Hello, World!");
sregex rex = sregex::compile( "(\\w+) (\\w+)!" );
smatch what;
if( regex_match( hello, what, rex ) )
{
std::cout << what[0] << '\n'; // Whole match
std::cout << what[1] << '\n'; // First capture
std::cout << what[2] << '\n'; // Second capture
}
return 0;
}
This was just a Hello, World! program from Boost Xpressive. First, I compiled with the -H option in GCC. It showed an enormous list of headers that it used. Then, I took a look at the compile flags my IDE (Code::Blocks) was producing and saw something like this:
The ! means that the compiler was able to use the precompiled header. An x means it was not able to use it. Using the appropriate compiler flags is crucial. I took off the -H and ran some speed tests. The precompiled header had an improvement from 14 seconds to 11 seconds. Not bad, but not great.
Note: Here's the example. I couldn't get it to work in the post.
The -x specifier for C++ precompiled headers is -x c++-header, not -x c++. Example usage of PCH follows.
pch.h:
// Put your common include files here: Boost, STL as well as your project's headers.
main.cpp:
#include "pch.h"
// Use the PCH here.
Generate the PCH like this:
$ g++ -x c++-header -o pch.h.gch -c pch.h
The pch.h.gch must be in the same directory as the pch.h in order to be used, so make sure that you execute the above command from the directory where pch.h is.
as it only resolved to .gch file instead of .h with -include bits/stdc++.h
That was key for me. Other thing to keep in mind is that you have to compile *.h header file with almost the same parameters as you compile your *.cpp. When I didn't include -O3 or -pthread it ignored the *.gch precompiled header.
To check if everything's correct you can measure time difference via comparing result of
A subtle tip about the file extension that tripped me up, because I wasn't paying close enough attention: the .gch extension is added to the precompiled file's full name; it doesn't replace .h. If you get it wrong, the compiler won't find it and silently does not work.