为什么可以在寄存器中传递一个 T * ,而惟一的_ptr < T > 不能?

我正在看 Chandler Carruth 在2019年 CppCon 上的演讲:

没有零成本抽象

在书中,他给出了一个例子,说明他是如何惊讶于在 int*上使用 std::unique_ptr<int>会产生多大的开销; 这个片段大约在时间点17:25开始。

你可以看一下他的示例对代码片段(Godbolt.org)的 编制结果,你会发现,编译器似乎并不愿意在寄存器中传递惟一的 _ ptr 值——实际上在底行只是一个地址——只在直接内存中传递。

Carruth 先生在27:00左右提出的一个观点是,C + + ABI 需要 by-value 参数(一些但不是全部; 也许是非原语类型?非微不足道的可构造类型?)在内存中传递,而不是在寄存器中传递。

我的问题是:

  1. 这实际上是某些平台上的 ABI 需求吗? (哪个平台?)或者可能只是某些场景中的某些悲观情绪?
  2. 为什么 ABI 是这样的?也就是说,如果一个 struct/class 的字段适合寄存器,甚至一个寄存器-为什么我们不能在那个寄存器中传递它?
  3. C + + 标准委员会近年来或曾经讨论过这一点吗?

另外,为了避免这个问题没有代码:

简单的说:

void bar(int* ptr) noexcept;
void baz(int* ptr) noexcept;


void foo(int* ptr) noexcept {
if (*ptr > 42) {
bar(ptr);
*ptr = 42;
}
baz(ptr);
}

唯一指针:

using std::unique_ptr;
void bar(int* ptr) noexcept;
void baz(unique_ptr<int> ptr) noexcept;


void foo(unique_ptr<int> ptr) noexcept {
if (*ptr > 42) {
bar(ptr.get());
*ptr = 42;
}
baz(std::move(ptr));
}
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  1. Is this actually an ABI requirement, or maybe it's just some pessimization in certain scenarios?

One example is System V Application Binary Interface AMD64 Architecture Processor Supplement. This ABI is for 64-bit x86-compatible CPUs (Linux x86_64 architecure). It is followed on Solaris, Linux, FreeBSD, macOS, Windows Subsystem for Linux:

If a C++ object has either a non-trivial copy constructor or a non-trivial destructor, it is passed by invisible reference (the object is replaced in the parameter list by a pointer that has class INTEGER).

An object with either a non-trivial copy constructor or a non-trivial destructor cannot be passed by value because such objects must have well defined addresses. Similar issues apply when returning an object from a function.

Note, that only 2 general purpose registers can be used for passing 1 object with a trivial copy constructor and a trivial destructor, i.e. only values of objects with sizeof no greater than 16 can be passed in registers. See Calling conventions by Agner Fog for a detailed treatment of the calling conventions, in particular §7.1 Passing and returning objects. There are separate calling conventions for passing SIMD types in registers.

There are different ABIs for other CPU architectures.


There is also Itanium C++ ABI which most compilers comply with (apart from MSVC), which requires:

If the parameter type is non-trivial for the purposes of calls, the caller must allocate space for a temporary and pass that temporary by reference.

A type is considered non-trivial for the purposes of calls if:

  • it has a non-trivial copy constructor, move constructor, or destructor, or
  • all of its copy and move constructors are deleted.

This definition, as applied to class types, is intended to be the complement of the definition in [class.temporary]p3 of types for which an extra temporary is allowed when passing or returning a type. A type which is trivial for the purposes of the ABI will be passed and returned according to the rules of the base C ABI, e.g. in registers; often this has the effect of performing a trivial copy of the type.


  1. Why is the ABI like that? That is, if the fields of a struct/class fit within registers, or even a single register - why should we not be able to pass it within that register?

It is an implementation detail, but when an exception is handled, during stack unwinding, the objects with automatic storage duration being destroyed must be addressable relative to the function stack frame because the registers have been clobbered by that time. Stack unwinding code needs objects' addresses to invoke their destructors but objects in registers do not have an address.

Pedantically, destructors operate on objects:

An object occupies a region of storage in its period of construction ([class.cdtor]), throughout its lifetime, and in its period of destruction.

and an object cannot exist in C++ if no addressable storage is allocated for it because object's identity is its address.

When an address of an object with a trivial copy constructor kept in registers is needed the compiler can just store the object into memory and obtain the address. If the copy constructor is non-trivial, on the other hand, the compiler cannot just store it into memory, it rather needs to call the copy constructor which takes a reference and hence requires the address of the object in the registers. The calling convention probably cannot depend whether the copy constructor was inlined in the callee or not.

Another way to think about this, is that for trivially copyable types the compiler transfers the value of an object in registers, from which an object can be recovered by plain memory stores if necessary. E.g.:

void f(long*);
void g(long a) { f(&a); }

on x86_64 with System V ABI compiles into:

g(long):                             // Argument a is in rdi.
push    rax                  // Align stack, faster sub rsp, 8.
mov     qword ptr [rsp], rdi // Store the value of a in rdi into the stack to create an object.
mov     rdi, rsp             // Load the address of the object on the stack into rdi.
call    f(long*)             // Call f with the address in rdi.
pop     rax                  // Faster add rsp, 8.
ret                          // The destructor of the stack object is trivial, no code to emit.

In his thought-provoking talk Chandler Carruth mentions that a breaking ABI change may be necessary (among other things) to implement the destructive move that could improve things. IMO, the ABI change could be non-breaking if the functions using the new ABI explicitly opt-in to have a new different linkage, e.g. declare them in extern "C++20" {} block (possibly, in a new inline namespace for migrating existing APIs). So that only the code compiled against the new function declarations with the new linkage can use the new ABI.

Note that ABI doesn't apply when the called function has been inlined. As well as with link-time code generation the compiler can inline functions defined in other translation units or use custom calling conventions.

With common ABIs, non-trivial destructor -> can't pass in registers

(An illustration of a point in @MaximEgorushkin's answer using @harold's example in a comment; corrected as per @Yakk's comment.)

If you compile:

struct Foo { int bar; };
Foo test(Foo byval) { return byval; }

you get:

test(Foo):
mov     eax, edi
ret

i.e. the Foo object is passed to test in a register (edi) and also returned in a register (eax).

When the destructor is not trivial (like the std::unique_ptr example of OP's) - Common ABIs require placement on the stack. This is true even if the destructor does not use the object's address at all.

Thus even in the extreme case of a do-nothing destructor, if you compile:

struct Foo2 {
int bar;
~Foo2() {  }
};


Foo2 test(Foo2 byval) { return byval; }

you get:

test(Foo2):
mov     edx, DWORD PTR [rsi]
mov     rax, rdi
mov     DWORD PTR [rdi], edx
ret

with useless loading and storing.

Is this actually an ABI requirement on some platforms? (which?) Or maybe it's just some pessimization in certain scenarios?

If something is visible at the compliation unit boundry then whether it is defined implicitly or explicitly it becomes part of the ABI.

Why is the ABI like that?

The fundamental problem is that registers get saved and restored all the time as you move down and up the call stack. So it's not practical to have a reference or pointer to them.

In-lining and the optimizations that result from it is nice when it happens, but an ABI designer can't rely on it happening. They have to design the ABI assuming the worst case. I don't think programmers would be very happy with a compiler where the ABI changed depending on the optimization level.

A trivially copyable type can be passed in registers because the logical copy operation can be split into two parts. The parameters are copied to the registers used for passing parameters by the caller and then copied to the local variable by the callee. Whether the local variable has a memory location or not is thus only the concern of the callee.

A type where a copy or move constructor must be used on the other hand cannot have it's copy operation split up in this way, so it must be passed in memory.

Has the C++ standards committee discussed this point in recent years, or ever?

I have no idea if the standards bodies have considered this.

The obvious solution to me would be to add proper destructive moves (rather than the current half-way house of a "valid but otherwise unspecified state") to the langauge, then introduce a way to flag a type as allowing for "trivial destructive moves" even if it does not allow for trivial copies.

but such a solution WOULD require breaking the ABI of existing code to implement for existing types, which may bring a fair bit of resistance (though ABI breaks as a result of new C++ standard versions are not unprecedented, for example the std::string changes in C++11 resulted in an ABI break..

First we need to go back to what it means to pass by value and by reference.

For languages like Java and SML, pass by value is straightforward (and there is no pass by reference), just as copying a variable value is, as all variables are just scalars and have builtin copy semantic: they are either what who count as arithmetic type in C++, or "references" (pointers with different name and syntax).

In C we have scalar and user defined types:

  • Scalars have a numeric or abstract value (pointers are not numbers, they have an abstract value) that is copied.
  • Aggregate types have all their possibly initialized members copied:
    • for product types (arrays and structures): recursively, all members of structures and elements of arrays are copied (the C function syntax doesn't make it possible to pass arrays by value directly, only arrays members of a struct, but that's a detail).
    • for sum types (unions): the value of the "active member" is preserved; obviously, member by member copy isn't in order as not all members can be initialized.

In C++ user defined types can have user defined copy semantic, which enable truly "object oriented" programming with objects with ownership of their resources and "deep copy" operations. In such case, a copy operation is really a call to a function that can almost do arbitrary operations.

For C structs compiled as C++, "copying" is still defined as calling the user defined copy operation (either constructor or assignment operator), which are implicitly generated by the compiler. It means that the semantic of a C/C++ common subset program is different in C and C++: in C a whole aggregate type is copied, in C++ an implicitly generated copy function is called to copy each member; the end result being that in either case each member is copied.

(There is an exception, I think, when a struct inside a union is copied.)

So for a class type, the only way (outside union copies) to make a new instance is via a constructor (even for those with trivial compiler generated constructors).

You can't take the address of an rvalue via unary operator & but that doesn't mean that there is no rvalue object; and an object, by definition, has an address; and that address is even represented by a syntax construct: an object of class type can only be created by a constructor, and it has a this pointer; but for trivial types, there is no user written constructor so there no place to put this until after the copy is constructed, and named.

For scalar type, the value of an object is the rvalue of the object, the pure mathematical value stored into the object.

For a class type, the only notion of a value of the object is another copy of the object, which can only be made by a copy constructor, a real function (although for trivial types that function is so specially trivial, these can sometimes be created without calling the constructor). That means that the value of object is the result of change of global program state by an execution. It doesn't access mathematically.

So pass by value really isn't a thing: it's pass by copy constructor call, which is less pretty. The copy constructor is expected to perform a sensible "copy" operation according to the proper semantic of the object type, respecting its internal invariants (which are abstract user properties, not intrinsic C++ properties).

Pass by value of a class object means:

  • create another instance
  • then make the called function act on that instance.

Note that the issue has nothing to do with whether the copy itself is an object with an address: all function parameters are objects and have an address (at the language semantic level).

The issue is whether:

  • the copy is a new object initialized with the pure mathematical value (true pure rvalue) of original object, as with scalars;
  • or the copy is the value of original object, as with classes.

In the case of a trivial class type, you can still define the member of member copy of the original, so you get to define the pure rvalue of the original because of triviality of the copy operations (copy constructor and assignment). Not so with arbitrary special user functions: a value of the original has to be a constructed copy.

Class objects must be constructed by the caller; a constructor formally has a this pointer but formalism isn't relevant here: all objects formally have an address but only those that actually get their address used in non purely local ways (unlike *&i = 1; which is purely local use of address) need to have a well defined address.

An object must absolutely by passed by address if it must appear to have an address in both these two separately compiled functions:

void callee(int &i) {
something(&i);
}


void caller() {
int i;
callee(i);
something(&i);
}

Here even if something(address) is a pure function or macro or whatever (like printf("%p",arg)) that can't store the address or communicate to another entity, we have the requirement to pass by address because the address must be well defined for a unique object int that has an unique identity.

We don't know if an external function will be "pure" in term of addresses passed to it.

Here the potential for a real use of the address in either a non trivial constructor or destructor on the caller side is probably the reason for taking the safe, simplistic route and give the object an identity in the caller and pass its address, as it makes sure that any non trivial use of its address in the constructor, after construction and in the destructor is consistent: this must appear to be the same over the object existence.

A non trivial constructor or destructor like any other function can use the this pointer in a way that requires consistency over its value even though some object with non trivial stuff might not:

struct file_handler { // don't use that class!
file_handler () { this->fileno = -1; }
file_handler (int f) { this->fileno = f; }
file_handler (const file_handler& rhs) {
if (this->fileno != -1)
this->fileno = dup(rhs.fileno);
else
this->fileno = -1;
}
~file_handler () {
if (this->fileno != -1)
close(this->fileno);
}
file_handler &operator= (const file_handler& rhs);
};

Note that in that case, despite explicit use of a pointer (explicit syntax this->), the object identity is irrelevant: the compiler could well use bitwise copy the object around to move it and to do "copy elision". This is based on the level of "purity" of the use of this in special member functions (address doesn't escape).

But purity isn't an attribute available at the standard declaration level (compiler extensions exist that add purity description on non inline function declaration), so you can't define an ABI based on purity of code that may not be available (code may or may not be inline and available for analysis).

Purity is measured as "certainly pure" or "impure or unknown". The common ground, or upper bound of semantics (actually maximum), or LCM (Least Common Multiple) is "unknown". So the ABI settles on unknown.

Summary:

  • Some constructs require the compiler to define the object identity.
  • The ABI is defined in term of classes of programs and not specific cases that might be optimized.

Possible future work:

Is purity annotation useful enough to be generalized and standardized?