<?xml version="1.0" encoding="utf-8"?>
<!-- This is the rating bar drawable that is used to
show a filled cookie. -->
<selector
xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true"
android:state_window_focused="true"
android:drawable="@drawable/cookiee" />
<item android:state_focused="true"
android:state_window_focused="true"
android:drawable="@drawable/cookiee" />
<item android:state_selected="true"
android:state_window_focused="true"
android:drawable="@drawable/cookiee" />
<item android:drawable="@drawable/cookiee" />
</selector>
food_ratingbar_full_filled.xml
This file must be located in Drawable folder.
<?xml version="1.0" encoding="utf-8"?>
<!-- This is the rating bar drawable that is used to
show a unfilled cookie. -->
<selector
xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true"
android:state_window_focused="true"
android:drawable="@drawable/cookie" />
<item android:state_focused="true"
android:state_window_focused="true"
android:drawable="@drawable/cookie" />
<item android:state_selected="true"
android:state_window_focused="true"
android:drawable="@drawable/cookie" />
<item android:drawable="@drawable/cookie" />
</selector>
When creating a custom rating bar that displays a solid gradient line running on a SeekBar-like track, rather than stars, I also encountered a problem related to the vertical centering of the background (track drawable). This is the flawed drawable code I used originally (which generated the problem), as suggested by Android developer and other StackOverflow entries:
The problem here is the first item, which relates to the background of the custom RatingBar. Many entries will tell you to set the layout_minHeight feature to some large value to avoid a vertical spatial disconnect between the thumb and its track. This was not the solution for me - when viewed on a tablet, the background was still drawing to its smaller phone-based size - so the track was consistently positioned well above the center of the RatingBar track. The solution is to remove this entry in the RatingBar drawable, so it now looks like this:
So, to summarize, do not set the background (track) feature in your custom RatingBar drawable, set it in the layout_background feature of your custom RatingBar style. This ensures the track is always vertically centered in a horizontal RatingBar. (Remember, in this custom RatingBar, instead of using stars or other isolated images as the rating, I'm using a gradient line that "grows" or "shrinks" horizontally to display the rating - this rating line uses a SeekBar-like thumb running on a SeekBar-like "track".)
Making the custom rating bar with layer list and selectors is complex, it is better to override the RatingBar class and create a custom RatingBar. createBackgroundDrawableShape() is the function where you should put your empty state png and createProgressDrawableShape() is the function where you should put your filled state png.
Note: This code will not work with svg for now.
public class CustomRatingBar extends RatingBar {
@Nullable
private Bitmap mSampleTile;
public ShapeDrawableRatingBar(final Context context, final AttributeSet attrs) {
super(context, attrs);
setProgressDrawable(createProgressDrawable());
}
@Override
protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (mSampleTile != null) {
final int width = mSampleTile.getWidth() * getNumStars();
setMeasuredDimension(resolveSizeAndState(width, widthMeasureSpec, 0), getMeasuredHeight());
}
}
protected LayerDrawable createProgressDrawable() {
final Drawable backgroundDrawable = createBackgroundDrawableShape();
LayerDrawable layerDrawable = new LayerDrawable(new Drawable[]{
backgroundDrawable,
backgroundDrawable,
createProgressDrawableShape()
});
layerDrawable.setId(0, android.R.id.background);
layerDrawable.setId(1, android.R.id.secondaryProgress);
layerDrawable.setId(2, android.R.id.progress);
return layerDrawable;
}
protected Drawable createBackgroundDrawableShape() {
final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_empty));
if (mSampleTile == null) {
mSampleTile = tileBitmap;
}
final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(bitmapShader);
return shapeDrawable;
}
protected Drawable createProgressDrawableShape() {
final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_full));
final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(bitmapShader);
return new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL);
}
Shape getDrawableShape() {
final float[] roundedCorners = new float[]{5, 5, 5, 5, 5, 5, 5, 5};
return new RoundRectShape(roundedCorners, null, null);
}
public static Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
int width = drawable.getIntrinsicWidth();
width = width > 0 ? width : 1;
int height = drawable.getIntrinsicHeight();
height = height > 0 ? height : 1;
final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
}
I made something simular, a RatingBar with individual rating icons, I'm using VectorDrawables for the rating icons but you could use any type of drawable
You can create custom material rating bar by defining drawable xml using material icon of your choice and then applying custom drawable to rating bar using
progressDrawable attribute.
You can use @erdomester 's given solution for this. But if you are facing issues with rating bar height then you can use ratingbar's icons height programmatically.
In Kotlin,
val drawable = ContextCompat.getDrawable(context, R.drawable.rating_filled)
val drawableHeight = drawable.intrinsicHeight
rating_bar.layoutParams.height = drawableHeight
Note that I added the actual height(13.4dp) of ratingbar in layout_height property, because if it is wrap_content it will draw lines below stars. (in my case only in a preview of Android Studio)