函数的内联版本与非内联版本返回不同的值

同一个函数的两个版本,只有一个是内联的,而另一个不是,如何返回不同的值?下面是我今天写的一些代码,我不知道它是如何工作的。

#include <cmath>
#include <iostream>


bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}


bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}


int main()
{
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
}


我希望所有的输出都等于 1,但是它实际上输出了这个(g + + 8.3.1,没有标志) :

1
0
1

而不是

1
1
1

编辑: clang + + 7.0.0输出如下:

0
0
0

和 g + +-Ofast 这个:

1
1
1
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Explanation

Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:

  • The complexity of the expression
  • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
  • Other heuristics used in special cases (such as when clang elides loops)

If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.

Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.

Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.

We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.

NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.

Demonstrating that inline doesn’t affect runtime evaluation

We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X

#include <cmath>
#include <iostream>


bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}
 
bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}


int main()
{
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
}

Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.

As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.

One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.

We first calculate the Epsilon (the relative tolerance) value which in this case would be:

double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();

And then use it in both the inline and non-inline functions in this manner:

return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);

The functions now are:

bool is_cube(double r)
{
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
}


bool inline is_cube_inline(double r)
{
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
}

Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.

Live demo