Animate UILabel text between two numbers?

I'm new to iPhone and Mac programming (developed for Windows before), and I've got a question:

How do I animate the text property of an UILabel between two numbers, e.g. from 5 to 80 in an Ease-Out style? Is it possible with CoreAnimation? I have been searching on Google for an hour, but I haven't found anything solving my problem. What I want: Animate the users money for a simple game. It doesn't look very nice when it just goes from 50 to 100 or something like that without animation.

Anyone having an idea how to do that?

Thanks!

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You can use the automatic transitions. It's working perfectly well :

// Add transition (must be called after myLabel has been displayed)
CATransition *animation = [CATransition animation];
animation.duration = 1.0;
animation.type = kCATransitionFade;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[myLabel.layer addAnimation:animation forKey:@"changeTextTransition"];


// Change the text
myLabel.text = newText;

This code works if myLabel is already displayed. If not myLabel.layer will be nil and the animation will not be added to the object.


in Swift 4 that would be:

let animation: CATransition = CATransition()
animation.duration = 1.0
animation.type = kCATransitionFade
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
myLabel.layer.add(animation, forKey: "changeTextTransition")

I found a great engine for tweening values with a variety of different timing functions called PRTween. Install the classes and create some code along these lines:

- (IBAction)tweenValue
{
[[PRTween sharedInstance] removeTweenOperation:activeTweenOperation];
PRTweenPeriod *period = [PRTweenPeriod periodWithStartValue:0.0 endValue:100.0 duration:1.0];
activeTweenOperation = [[PRTween sharedInstance] addTweenPeriod:period
target:self
selector:@selector(update:)
timingFunction:&PRTweenTimingFunctionCircOut];
}


- (void)update:(PRTweenPeriod*)period
{
self.animatingView.center = CGPointMake(period.tweenedValue + 100.0, 200.0);
self.valueLabel.text = [NSString stringWithFormat:@"%.2f", period.tweenedValue];
}

Works a treat for me. :)

It works well!

Objective-C

[UIView transitionWithView:self.label
duration:.5f
options:UIViewAnimationOptionCurveEaseInOut |
UIViewAnimationOptionTransitionCrossDissolve
animations:^{


self.label.text = rand() % 2 ? @"111!" : @"42";


} completion:nil];

Swift 2

UIView.transitionWithView(label, duration: 0.25, options: [.CurveEaseInOut, .TransitionCrossDissolve], animations: {
self.label.text = (arc4random() % 2 == 0) ? "111" : "222"
}, completion: nil)

Swift 3, 4, 5

UIView.transition(with: label, duration: 0.25, options: [.curveEaseInOut, .transitionCrossDissolve], animations: {
self.label.text = (arc4random() % 2 == 0) ? "111" : "222"
}, completion: nil)

If you kind of want it to count up and down with the new number pushing the previous number away (like a ticker or something):

let animation = CATransition()
animation.removedOnCompletion = true
animation.duration = 0.2
animation.type = kCATransitionPush
animation.subtype = newValue > value ? kCATransitionFromTop : kCATransitionFromBottom
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
valueLabel.layer.addAnimation(animation, forKey:"changeTextTransition")

In Swift 2.0, using the UIView.transitionWithView() method:

UIView.transitionWithView(self.payPeriodSummaryLabel,
duration: 0.2,
options: [.CurveEaseInOut, .TransitionCrossDissolve],
animations: { () -> Void in
self.label.text = "your text value"
}, completion: nil)

another simple alternative

extension UILabel {
func countAnimation(upto: Double) {
let from: Double = text?.replace(string: ",", replacement: ".").components(separatedBy: CharacterSet.init(charactersIn: "-0123456789.").inverted).first.flatMap { Double($0) } ?? 0.0
let steps: Int = 20
let duration = 0.350
let rate = duration / Double(steps)
let diff = upto - from
for i in 0...steps {
DispatchQueue.main.asyncAfter(deadline: .now() + rate * Double(i)) {
self.text = "\(from + diff * (Double(i) / Double(steps)))"
}
}
}
}