木偶师等待,直到页面完全加载

我正在从网页创建 PDF 文件。

我正在处理的应用程序是单页应用程序。

我在 https://github.com/GoogleChrome/puppeteer/issues/1412上尝试了很多选择和建议

但是没有用

    const browser = await puppeteer.launch({
executablePath: 'C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe',
ignoreHTTPSErrors: true,
headless: true,
devtools: false,
args: ['--no-sandbox', '--disable-setuid-sandbox']
});


const page = await browser.newPage();


await page.goto(fullUrl, {
waitUntil: 'networkidle2'
});


await page.type('#username', 'scott');
await page.type('#password', 'tiger');


await page.click('#Login_Button');
await page.waitFor(2000);


await page.pdf({
path: outputFileName,
displayHeaderFooter: true,
headerTemplate: '',
footerTemplate: '',
printBackground: true,
format: 'A4'
});

我想要的是生成 PDF 报告页一旦完全加载。

我不想写任何类型的延迟,比如等待 page.waitFor (2000) ;

我无法执行 waitForSelector,因为页面包含计算后呈现的图表和图形。

我们会感激你的帮助。

204496 次浏览

I always like to wait for selectors, as many of them are a great indicator that the page has fully loaded:

await page.waitForSelector('#blue-button');

You can use page.waitForNavigation() to wait for the new page to load completely before generating a PDF:

await page.goto(fullUrl, {
waitUntil: 'networkidle0',
});


await page.type('#username', 'scott');
await page.type('#password', 'tiger');


await page.click('#Login_Button');


await page.waitForNavigation({
waitUntil: 'networkidle0',
});


await page.pdf({
path: outputFileName,
displayHeaderFooter: true,
headerTemplate: '',
footerTemplate: '',
printBackground: true,
format: 'A4',
});

If there is a certain element that is generated dynamically that you would like included in your PDF, consider using page.waitForSelector() to ensure that the content is visible:

await page.waitForSelector('#example', {
visible: true,
});

Wrap the page.click and page.waitForNavigation in a Promise.all

  await Promise.all([
page.click('#submit_button'),
page.waitForNavigation({ waitUntil: 'networkidle0' })
]);

In some cases, the best solution for me was:

await page.goto(url, { waitUntil: 'domcontentloaded' });

Some other options you could try are:

await page.goto(url, { waitUntil: 'load' });
await page.goto(url, { waitUntil: 'domcontentloaded' });
await page.goto(url, { waitUntil: 'networkidle0' });
await page.goto(url, { waitUntil: 'networkidle2' });

You can check this at puppeteer documentation: https://pptr.dev/#?product=Puppeteer&version=v11.0.0&show=api-pagewaitfornavigationoptions

In the latest Puppeteer version, networkidle2 worked for me:

await page.goto(url, { waitUntil: 'networkidle2' });

Sometimes the networkidle events do not always give an indication that the page has completely loaded. There could still be a few JS scripts modifying the content on the page. So watching for the completion of HTML source code modifications by the browser seems to be yielding better results. Here's a function you could use -

const waitTillHTMLRendered = async (page, timeout = 30000) => {
const checkDurationMsecs = 1000;
const maxChecks = timeout / checkDurationMsecs;
let lastHTMLSize = 0;
let checkCounts = 1;
let countStableSizeIterations = 0;
const minStableSizeIterations = 3;


while(checkCounts++ <= maxChecks){
let html = await page.content();
let currentHTMLSize = html.length;


let bodyHTMLSize = await page.evaluate(() => document.body.innerHTML.length);


console.log('last: ', lastHTMLSize, ' <> curr: ', currentHTMLSize, " body html size: ", bodyHTMLSize);


if(lastHTMLSize != 0 && currentHTMLSize == lastHTMLSize)
countStableSizeIterations++;
else
countStableSizeIterations = 0; //reset the counter


if(countStableSizeIterations >= minStableSizeIterations) {
console.log("Page rendered fully..");
break;
}


lastHTMLSize = currentHTMLSize;
await page.waitForTimeout(checkDurationMsecs);
}
};

You could use this after the page load / click function call and before you process the page content. e.g.

await page.goto(url, {'timeout': 10000, 'waitUntil':'load'});
await waitTillHTMLRendered(page)
const data = await page.content()

You can also use to ensure all elements have rendered

await page.waitFor('*')

Reference: https://github.com/puppeteer/puppeteer/issues/1875

As for December 2020, waitFor function is deprecated, as the warning inside the code tell:

waitFor is deprecated and will be removed in a future release. See https://github.com/puppeteer/puppeteer/issues/6214 for details and how to migrate your code.

You can use:

sleep(millisecondsCount) {
if (!millisecondsCount) {
return;
}
return new Promise(resolve => setTimeout(resolve, millisecondsCount)).catch();
}

And use it:

(async () => {
await sleep(1000);
})();

I encountered the same issue with networkidle when I was working on an offscreen renderer. I needed a WebGL-based engine to finish rendering and only then make a screenshot. What worked for me was a page.waitForFunction() method. In my case the usage was as follows:

await page.goto(url);
await page.waitForFunction("renderingCompleted === true")
const imageBuffer = await page.screenshot({});

In the rendering code, I was simply setting the renderingCompleted variable to true, when done. If you don't have access to the page code you can use some other existing identifier.

I can't leave comments, but I made a python version of Anand's answer for anyone who finds it useful (i.e. if they use pyppeteer).

async def waitTillHTMLRendered(page: Page, timeout: int = 30000):
check_duration_m_secs = 1000
max_checks = timeout / check_duration_m_secs
last_HTML_size = 0
check_counts = 1
count_stable_size_iterations = 0
min_stabe_size_iterations = 3


while check_counts <= max_checks:
check_counts += 1
html = await page.content()
currentHTMLSize = len(html);


if(last_HTML_size != 0 and currentHTMLSize == last_HTML_size):
count_stable_size_iterations += 1
else:
count_stable_size_iterations = 0 # reset the counter


if(count_stable_size_iterations >= min_stabe_size_iterations):
break
    



last_HTML_size = currentHTMLSize
await page.waitFor(check_duration_m_secs)

Answers so far haven't mentioned a critical fact: it's impossible to write a one-size-fits-all waitUntilPageLoaded function that works on every page. If it were possble, Puppeteer would surely provide it.

Such a function can't rely on a timeout, because there's always some page that takes longer to load than that timeout. As you extend the timeout to reduce the failure rate, you introduce unnecessary delays when working with fast pages. Timeouts are generally a poor solution, opting out of Puppeteer's event-driven model.

Waiting for idle network requests might not always work if the responses involve long-running DOM updates that take longer than 500ms to trigger a render.

Waiting for the DOM to stop changing might miss slow network requests, long-delayed JS triggers, or ongoing DOM manipulation that might cause the listener never to settle, unless specially handled.

And, of course, there's user interaction: captchas, prompts and cookie/subscription modals that need to be clicked through and dismissed before the page is in a sensible state for a full-page screenshot (for example).

Since every page has different, arbitrary JS behavior, the typical approach is to write event-driven logic that works for a specific page. Making precise, directed assumptions is much better than cobbling together a boatload of hacks that tries to solve every edge case.

If your use case is to write a load event that works on every page, my suggestion is to use some combination of the tools described here that is most balanced to meet your needs (speed vs. accuracy, development time/code complexitiy vs accuracy, etc). Use fail-safes for everything rather than blindly assuming all pages will cooperate with your assumptions. Think hard about what extent you really need to try to handle every web page. Prepare to compromise and accept some degree of failures you can live with.


Here's a quick rundown of the strategies you can mix and match to wait for loads to fit your needs:

page.goto() and page.waitForNavigation() default to the load event, which "is fired when the whole page has loaded, including all dependent resources such as stylesheets and images" (MDN), but this is often too pessimistic; there's no need to wait for a ton of data you don't care about. Often the data is available without waiting for all external resources, so domcontentloaded should be faster. See my post Avoiding Puppeteer Antipatterns for further discussion.

On the other hand, if there are JS-triggered networks requests after load, you'll miss that data. Hence networkidle2 and networkidle0, which wait 500 ms after the number of active network requests are 2 or 0. The motivation for the 2 version is that some sites keep ongoing requests open, which would cause networkidle0 to time out.

If you're waitng for a specific network response that might have a payload (or, for the general case, implementing your own network idle monitor), use page.waitForResponse(). page.waitForRequest(), page.waitForNetworkIdle() and page.on("request", ...) are also useful here.

If you're waiting for a particular selector to be visible, use page.waitForSelector(). If you're waiting for a load on a specific page, identify a selector that indicates the state you want to wait for. Generally speaking, for scripts specific to one page, this is the main tool to wait for the state you want, whether you're extracting data or clicking something. Frames and shadow roots thwart this function.

page.waitForFunction() lets you wait for an arbitrary predicate, for example, checking that the page's HTML or a specific list is a certain length. It's also useful for quickly dipping into frames and shadow roots to wait for predicates that depend on nested state. This function is also handy for detecting DOM mutations.

The most general tool is page.evaluate(), which plugs code into the browser. You can put just about any conditions you want here; most other Puppeteer functions are convenience wrappers for common cases you could implement by hand with evaluate.

Keeping in mind the caveat that there's no silver bullet to handle all page loads, one strategy is to monitor the DOM until it's been stable (i.e. has not seen a mutation) for more than n milliseconds. This is similar to the network idle solution but geared towards the DOM rather than requests and therefore covers a different subset of loading behaviors.

Generally, this code would follow a page.waitForNavigation({waitUntil: "domcontentloaded"}) or page.goto(url, {waitUntil: "domcontentloaded"}), but you could also wait for it alongside, say, waitForNetworkIdle() using Promise.all() or Promise.race().

Here's a simple example:

const puppeteer = require("puppeteer"); // ^14.3.0


const waitForDOMStable = (
page,
options={timeout: 30000, idleTime: 2000}
) =>
page.evaluate(({timeout, idleTime}) =>
new Promise((resolve, reject) => {
setTimeout(() => {
observer.disconnect();
const msg = `timeout of ${timeout} ms ` +
"exceeded waiting for DOM to stabilize";
reject(Error(msg));
}, timeout);
const observer = new MutationObserver(() => {
clearTimeout(timeoutId);
timeoutId = setTimeout(finish, idleTime);
});
const config = {
attributes: true,
childList: true,
subtree: true
};
observer.observe(document.body, config);
const finish = () => {
observer.disconnect();
resolve();
};
let timeoutId = setTimeout(finish, idleTime);
}),
options
)
;


const html = `<!DOCTYPE html><html lang="en"><head>
<title>test</title></head><body><h1></h1><script>
(async () => {
for (let i = 0; i < 10; i++) {
document.querySelector("h1").textContent += i + " ";
await new Promise(r => setTimeout(r, 1000));
}
})();
</script></body></html>`;


let browser;
(async () => {
browser = await puppeteer.launch({headless: true});
const [page] = await browser.pages();
await page.setContent(html);
await waitForDOMStable(page);
console.log(await page.$eval("h1", el => el.textContent));
})()
.catch(err => console.error(err))
.finally(() => browser?.close())
;

For pages that continually mutate the DOM more often than the idle value, the timeout will eventually trigger and reject the promise, following the typical Puppeteer fallback. You can set a more aggressive overall timeout to fit your needs or tailor the logic to ignore (or only monitor) a particular subtree.

For me the { waitUntil: 'domcontentloaded' } is always my go to. I found that networkidle doesnt work well...