我如何才能得到一个图像的画布,以绘制在该图像?
try this
Bitmap mBitmap = Bitmap.createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter); protected void onDraw(Canvas canvas) { canvas.drawColor(0xFFAAAAAA); canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); }
You need to load your image as bitmap:
Resources res = getResources(); Bitmap bitmap = BitmapFactory.decodeResource(res, R.drawable.your_image);
Then make the bitmap mutable and create a canvas over it:
Canvas canvas = new Canvas(bitmap.copy(Bitmap.Config.ARGB_8888, true));
You then can draw on the canvas.
package com.android.jigsawtest; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.view.SurfaceHolder; import android.view.SurfaceView; public class SurafaceClass extends SurfaceView implements SurfaceHolder.Callback { Bitmap mBitmap; Paint paint =new Paint(); public SurafaceClass(Context context) { super(context); mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon); // TODO Auto-generated constructor stub } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLACK); canvas.drawBitmap(mBitmap, 0, 0, paint); } }
The good way to draw a Drawable on a canvas is not decoding it yourself but leaving it to the system to do so:
Drawable d = getResources().getDrawable(R.drawable.foobar, null); d.setBounds(left, top, right, bottom); d.draw(canvas);
This will work with all kinds of drawables, not only bitmaps. And it also means that you can re-use that same drawable again if only the size changes.
also you can use this way. it will change your big drawble fit to your canvas:
Resources res = getResources(); Bitmap bitmap = BitmapFactory.decodeResource(res, yourDrawable); yourCanvas.drawBitmap(bitmap, 0, 0, yourPaint);
Drawable d = ContextCompat.getDrawable(context, R.drawable.***) d.setBounds(left, top, right, bottom); d.draw(canvas);
To preserve the aspect ratio of my vector drawable I did this:
val drawable = resources.getDrawable(R.drawable.my_vector, null) val aspectRatio = drawable.intrinsicWidth.toFloat() / drawable.intrinsicHeight val desiredWidthInPx = 100 val derivedHeightInPx = (desiredWidthInPx / aspectRatio).toInt() drawable.setBounds(0, 0, desiredWidthInPx, derivedHeightInPx) drawable.draw(canvas)