如何从用户读取单个字符?

是否有办法从用户输入中读取单个字符?例如,他们在终端上按下一个键,然后返回(有点像getch())。我知道Windows中有这个功能,但我想要跨平台的东西。

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下面是ActiveState Recipes网站的链接,告诉你如何在Windows、Linux和OSX中读取单个字符:

getch()-类似于在Windows和Unix上从stdin读取的非缓冲字符

class _Getch:
"""Gets a single character from standard input.  Does not echo to the
screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()


def __call__(self): return self.impl()




class _GetchUnix:
def __init__(self):
import tty, sys


def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch




class _GetchWindows:
def __init__(self):
import msvcrt


def __call__(self):
import msvcrt
return msvcrt.getch()




getch = _Getch()
sys.stdin.read(1)

基本上会从STDIN读取1个字节。

如果你必须使用不等待\n的方法,你可以像之前的回答中建议的那样使用这段代码:

class _Getch:
"""Gets a single character from standard input.  Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()


def __call__(self): return self.impl()




class _GetchUnix:
def __init__(self):
import tty, sys


def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch




class _GetchWindows:
def __init__(self):
import msvcrt


def __call__(self):
import msvcrt
return msvcrt.getch()




getch = _Getch()

( < em > http://code.activestate.com/recipes/134892/ < / em >)

另一种方法:

import os
import sys
import termios
import fcntl


def getch():
fd = sys.stdin.fileno()


oldterm = termios.tcgetattr(fd)
newattr = termios.tcgetattr(fd)
newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
termios.tcsetattr(fd, termios.TCSANOW, newattr)


oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)


try:
while 1:
try:
c = sys.stdin.read(1)
break
except IOError: pass
finally:
termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)
return c

这篇博文

此代码基于在这里,如果按下Ctrl+CCtrl+D,将正确地引发KeyboardInterrupt和EOFError。

应该在Windows和Linux上工作。OS X版本可从原始源代码获得。

class _Getch:
"""Gets a single character from standard input.  Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()


def __call__(self):
char = self.impl()
if char == '\x03':
raise KeyboardInterrupt
elif char == '\x04':
raise EOFError
return char


class _GetchUnix:
def __init__(self):
import tty
import sys


def __call__(self):
import sys
import tty
import termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch




class _GetchWindows:
def __init__(self):
import msvcrt


def __call__(self):
import msvcrt
return msvcrt.getch()




getch = _Getch()

在两个答案中逐字引用的ActiveState 配方是过度设计的。它可以归结为:

def _find_getch():
try:
import termios
except ImportError:
# Non-POSIX. Return msvcrt's (Windows') getch.
import msvcrt
return msvcrt.getch


# POSIX system. Create and return a getch that manipulates the tty.
import sys, tty
def _getch():
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(fd)
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch


return _getch


getch = _find_getch()

这是NON-BLOCKING,读取一个键并将其存储在keypress.key中。

import Tkinter as tk




class Keypress:
def __init__(self):
self.root = tk.Tk()
self.root.geometry('300x200')
self.root.bind('<KeyPress>', self.onKeyPress)


def onKeyPress(self, event):
self.key = event.char


def __eq__(self, other):
return self.key == other


def __str__(self):
return self.key

在你的程序中

keypress = Keypress()


while something:
do something
if keypress == 'c':
break
elif keypress == 'i':
print('info')
else:
print("i dont understand %s" % keypress)

值得一试的是readchar库,它在一定程度上基于其他答案中提到的ActiveState配方(但从那以后已经有了很长的路要走)。

安装:

python -m pip install readchar

用法:

import readchar
print('Reading a char:')
print(repr(readchar.readchar()))
print('Reading a key:')
print(repr(readchar.readkey()))

使用Python 3.9在Windows和Linux上测试。

Windows和Linux之间的键码并不总是相同的,但标准库提供了特定于平台的定义,如readchar.key.F1来帮助解决这一问题。

由于Linux将大多数特殊键报告为转义序列(从\x1b开始),如果你按下实际的转义键(终端报告为单独的\x1b), readkey()就会混淆。不幸的是,这是一个常见的Unix问题,没有真正可靠的解决方案。

注意,虽然readkeyCtrl+C上引发KeyboardInterrupt(参见readchar.config),但其他Linux信号键(例如Ctrl+DCtrl+KeyboardInterrupt1)被捕获并返回(分别为'\x04''\x1a'),这可能是也可能不是可取的。

这可能是上下文管理器的一个用例。不考虑Windows操作系统,以下是我的建议:

#!/usr/bin/env python3
# file: 'readchar.py'
"""
Implementation of a way to get a single character of input
without waiting for the user to hit <Enter>.
(OS is Linux, Ubuntu 14.04)
"""


import tty, sys, termios


class ReadChar():
def __enter__(self):
self.fd = sys.stdin.fileno()
self.old_settings = termios.tcgetattr(self.fd)
tty.setraw(sys.stdin.fileno())
return sys.stdin.read(1)
def __exit__(self, type, value, traceback):
termios.tcsetattr(self.fd, termios.TCSADRAIN, self.old_settings)


def test():
while True:
with ReadChar() as rc:
char = rc
if ord(char) <= 32:
print("You entered character with ordinal {}."\
.format(ord(char)))
else:
print("You entered character '{}'."\
.format(char))
if char in "^C^D":
sys.exit()


if __name__ == "__main__":
test()

python中的curses包可用于从终端输入“原始”模式,只需几条语句。Curses的主要用途是接管屏幕进行输出,这可能不是你想要的。这段代码片段使用print()语句代替,这是可用的,但你必须意识到curses如何改变附加到输出的行结束符。

#!/usr/bin/python3
# Demo of single char terminal input in raw mode with the curses package.
import sys, curses


def run_one_char(dummy):
'Run until a carriage return is entered'
char = ' '
print('Welcome to curses', flush=True)
while ord(char) != 13:
char = one_char()


def one_char():
'Read one character from the keyboard'
print('\r? ', flush= True, end = '')


## A blocking single char read in raw mode.
char = sys.stdin.read(1)
print('You entered %s\r' % char)
return char


## Must init curses before calling any functions
curses.initscr()
## To make sure the terminal returns to its initial settings,
## and to set raw mode and guarantee cleanup on exit.
curses.wrapper(run_one_char)
print('Curses be gone!')

用pygame试试这个:

import pygame
pygame.init()             // eliminate error, pygame.error: video system not initialized
keys = pygame.key.get_pressed()


if keys[pygame.K_SPACE]:
d = "space key"


print "You pressed the", d, "."

试着使用这个:http://home.wlu.edu/~levys/software/kbhit.py 它是非阻塞的(这意味着你可以有一个while循环并检测按键而不停止它)和跨平台的

import os


# Windows
if os.name == 'nt':
import msvcrt


# Posix (Linux, OS X)
else:
import sys
import termios
import atexit
from select import select




class KBHit:


def __init__(self):
'''Creates a KBHit object that you can call to do various keyboard things.'''


if os.name == 'nt':
pass


else:


# Save the terminal settings
self.fd = sys.stdin.fileno()
self.new_term = termios.tcgetattr(self.fd)
self.old_term = termios.tcgetattr(self.fd)


# New terminal setting unbuffered
self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)


# Support normal-terminal reset at exit
atexit.register(self.set_normal_term)




def set_normal_term(self):
''' Resets to normal terminal.  On Windows this is a no-op.
'''


if os.name == 'nt':
pass


else:
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term)




def getch(self):
''' Returns a keyboard character after kbhit() has been called.
Should not be called in the same program as getarrow().
'''


s = ''


if os.name == 'nt':
return msvcrt.getch().decode('utf-8')


else:
return sys.stdin.read(1)




def getarrow(self):
''' Returns an arrow-key code after kbhit() has been called. Codes are
0 : up
1 : right
2 : down
3 : left
Should not be called in the same program as getch().
'''


if os.name == 'nt':
msvcrt.getch() # skip 0xE0
c = msvcrt.getch()
vals = [72, 77, 80, 75]


else:
c = sys.stdin.read(3)[2]
vals = [65, 67, 66, 68]


return vals.index(ord(c.decode('utf-8')))




def kbhit(self):
''' Returns True if keyboard character was hit, False otherwise.
'''
if os.name == 'nt':
return msvcrt.kbhit()


else:
dr,dw,de = select([sys.stdin], [], [], 0)
return dr != []

使用这个的例子:

import kbhit


kb = kbhit.KBHit()


while(True):
print("Key not pressed") #Do something
if kb.kbhit(): #If a key is pressed:
k_in = kb.getch() #Detect what key was pressed
print("You pressed ", k_in, "!") #Do something
kb.set_normal_term()

或者你可以使用从PyPi获取模块。但是这会阻塞while循环

答案在这里是有信息的,但是我也想要一种方法来异步获得按键,并在单独的事件中发射按键,所有这些都是线程安全的,跨平台的方式。PyGame对我来说也太臃肿了。所以我做了下面的代码(Python 2.7,但我怀疑它很容易移植),我想在这里分享一下,以防对其他人有用。我将它存储在一个名为keyPress.py的文件中。

class _Getch:
"""Gets a single character from standard input.  Does not echo to the
screen. From http://code.activestate.com/recipes/134892/"""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
try:
self.impl = _GetchMacCarbon()
except(AttributeError, ImportError):
self.impl = _GetchUnix()


def __call__(self): return self.impl()




class _GetchUnix:
def __init__(self):
import tty, sys, termios # import termios now or else you'll get the Unix version on the Mac


def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch


class _GetchWindows:
def __init__(self):
import msvcrt


def __call__(self):
import msvcrt
return msvcrt.getch()


class _GetchMacCarbon:
"""
A function which returns the current ASCII key that is down;
if no ASCII key is down, the null string is returned.  The
page http://www.mactech.com/macintosh-c/chap02-1.html was
very helpful in figuring out how to do this.
"""
def __init__(self):
import Carbon
Carbon.Evt #see if it has this (in Unix, it doesn't)


def __call__(self):
import Carbon
if Carbon.Evt.EventAvail(0x0008)[0]==0: # 0x0008 is the keyDownMask
return ''
else:
#
# The event contains the following info:
# (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
#
# The message (msg) contains the ASCII char which is
# extracted with the 0x000000FF charCodeMask; this
# number is converted to an ASCII character with chr() and
# returned
#
(what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
return chr(msg & 0x000000FF)


import threading
            

            

# From  https://stackoverflow.com/a/2022629/2924421
class Event(list):
def __call__(self, *args, **kwargs):
for f in self:
f(*args, **kwargs)


def __repr__(self):
return "Event(%s)" % list.__repr__(self)




def getKey():
inkey = _Getch()
import sys
for i in xrange(sys.maxint):
k=inkey()
if k<>'':break
return k


class KeyCallbackFunction():
callbackParam = None
actualFunction = None
    

def __init__(self, actualFunction, callbackParam):
self.actualFunction = actualFunction
self.callbackParam = callbackParam


def doCallback(self, inputKey):
if not self.actualFunction is None:
if self.callbackParam is None:
callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,))
else:
callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,self.callbackParam))
            

callbackFunctionThread.daemon = True
callbackFunctionThread.start()
        

        



class KeyCapture():




gotKeyLock = threading.Lock()
gotKeys = []
gotKeyEvent = threading.Event()


keyBlockingSetKeyLock = threading.Lock()


addingEventsLock = threading.Lock()
keyReceiveEvents = Event()




keysGotLock = threading.Lock()
keysGot = []


keyBlockingKeyLockLossy = threading.Lock()
keyBlockingKeyLossy = None
keyBlockingEventLossy = threading.Event()
    

keysBlockingGotLock = threading.Lock()
keysBlockingGot = []
keyBlockingGotEvent = threading.Event()
    



    

wantToStopLock = threading.Lock()
wantToStop = False
    

stoppedLock = threading.Lock()
stopped = True
    

isRunningEvent = False
    

getKeyThread = None
    

keyFunction = None
keyArgs = None
    

# Begin capturing keys. A seperate thread is launched that
# captures key presses, and then these can be received via get,
# getAsync, and adding an event via addEvent. Note that this
# will prevent the system to accept keys as normal (say, if
# you are in a python shell) because it overrides that key
# capturing behavior.
    

# If you start capture when it's already been started, a
# InterruptedError("Keys are still being captured")
# will be thrown
    

# Note that get(), getAsync() and events are independent, so if a key is pressed:
#
# 1: Any calls to get() that are waiting, with lossy on, will return
#    that key
# 2: It will be stored in the queue of get keys, so that get() with lossy
#    off will return the oldest key pressed not returned by get() yet.
# 3: All events will be fired with that key as their input
# 4: It will be stored in the list of getAsync() keys, where that list
#    will be returned and set to empty list on the next call to getAsync().
# get() call with it, aand add it to the getAsync() list.
def startCapture(self, keyFunction=None, args=None):
# Make sure we aren't already capturing keys
self.stoppedLock.acquire()
if not self.stopped:
self.stoppedLock.release()
raise InterruptedError("Keys are still being captured")
return
self.stopped = False
self.stoppedLock.release()
        

# If we have captured before, we need to allow the get() calls to actually
# wait for key presses now by clearing the event
if self.keyBlockingEventLossy.is_set():
self.keyBlockingEventLossy.clear()
            

# Have one function that we call every time a key is captured, intended for stopping capture
# as desired
self.keyFunction = keyFunction
self.keyArgs = args
        

# Begin capturing keys (in a seperate thread)
self.getKeyThread = threading.Thread(target=self._threadProcessKeyPresses)
self.getKeyThread.daemon = True
self.getKeyThread.start()
        

# Process key captures (in a seperate thread)
self.getKeyThread = threading.Thread(target=self._threadStoreKeyPresses)
self.getKeyThread.daemon = True
self.getKeyThread.start()
    

    

def capturing(self):
self.stoppedLock.acquire()
isCapturing = not self.stopped
self.stoppedLock.release()
return isCapturing
# Stops the thread that is capturing keys on the first opporunity
# has to do so. It usually can't stop immediately because getting a key
# is a blocking process, so this will probably stop capturing after the
# next key is pressed.
#
# However, Sometimes if you call stopCapture it will stop before starting capturing the
# next key, due to multithreading race conditions. So if you want to stop capturing
# reliably, call stopCapture in a function added via addEvent. Then you are
# guaranteed that capturing will stop immediately after the rest of the callback
# functions are called (before starting to capture the next key).
def stopCapture(self):
self.wantToStopLock.acquire()
self.wantToStop = True
self.wantToStopLock.release()


# Takes in a function that will be called every time a key is pressed (with that
# key passed in as the first paramater in that function)
def addEvent(self, keyPressEventFunction, args=None):
self.addingEventsLock.acquire()
callbackHolder = KeyCallbackFunction(keyPressEventFunction, args)
self.keyReceiveEvents.append(callbackHolder.doCallback)
self.addingEventsLock.release()
def clearEvents(self):
self.addingEventsLock.acquire()
self.keyReceiveEvents = Event()
self.addingEventsLock.release()
# Gets a key captured by this KeyCapture, blocking until a key is pressed.
# There is an optional lossy paramater:
# If True all keys before this call are ignored, and the next pressed key
#   will be returned.
# If False this will return the oldest key captured that hasn't
#   been returned by get yet. False is the default.
def get(self, lossy=False):
if lossy:
# Wait for the next key to be pressed
self.keyBlockingEventLossy.wait()
self.keyBlockingKeyLockLossy.acquire()
keyReceived = self.keyBlockingKeyLossy
self.keyBlockingKeyLockLossy.release()
return keyReceived
else:
while True:
# Wait until a key is pressed
self.keyBlockingGotEvent.wait()
                

# Get the key pressed
readKey = None
self.keysBlockingGotLock.acquire()
# Get a key if it exists
if len(self.keysBlockingGot) != 0:
readKey = self.keysBlockingGot.pop(0)
# If we got the last one, tell us to wait
if len(self.keysBlockingGot) == 0:
self.keyBlockingGotEvent.clear()
self.keysBlockingGotLock.release()
                

# Process the key (if it actually exists)
if not readKey is None:
return readKey
                

# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
return None
self.wantToStopLock.release()
            

            

            

    

def clearGetList(self):
self.keysBlockingGotLock.acquire()
self.keysBlockingGot = []
self.keysBlockingGotLock.release()
    

# Gets a list of all keys pressed since the last call to getAsync, in order
# from first pressed, second pressed, .., most recent pressed
def getAsync(self):
self.keysGotLock.acquire();
keysPressedList = list(self.keysGot)
self.keysGot = []
self.keysGotLock.release()
return keysPressedList
    

def clearAsyncList(self):
self.keysGotLock.acquire();
self.keysGot = []
self.keysGotLock.release();


def _processKey(self, readKey):
# Append to list for GetKeyAsync
self.keysGotLock.acquire()
self.keysGot.append(readKey)
self.keysGotLock.release()
        

# Call lossy blocking key events
self.keyBlockingKeyLockLossy.acquire()
self.keyBlockingKeyLossy = readKey
self.keyBlockingEventLossy.set()
self.keyBlockingEventLossy.clear()
self.keyBlockingKeyLockLossy.release()
        

# Call non-lossy blocking key events
self.keysBlockingGotLock.acquire()
self.keysBlockingGot.append(readKey)
if len(self.keysBlockingGot) == 1:
self.keyBlockingGotEvent.set()
self.keysBlockingGotLock.release()
        

# Call events added by AddEvent
self.addingEventsLock.acquire()
self.keyReceiveEvents(readKey)
self.addingEventsLock.release()


def _threadProcessKeyPresses(self):
while True:
# Wait until a key is pressed
self.gotKeyEvent.wait()
            

# Get the key pressed
readKey = None
self.gotKeyLock.acquire()
# Get a key if it exists
if len(self.gotKeys) != 0:
readKey = self.gotKeys.pop(0)
# If we got the last one, tell us to wait
if len(self.gotKeys) == 0:
self.gotKeyEvent.clear()
self.gotKeyLock.release()
            

# Process the key (if it actually exists)
if not readKey is None:
self._processKey(readKey)
            

# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
break
self.wantToStopLock.release()
            

def _threadStoreKeyPresses(self):
while True:
# Get a key
readKey = getKey()
            

# Run the potential shut down function
if not self.keyFunction is None:
self.keyFunction(readKey, self.keyArgs)
        

# Add the key to the list of pressed keys
self.gotKeyLock.acquire()
self.gotKeys.append(readKey)
if len(self.gotKeys) == 1:
self.gotKeyEvent.set()
self.gotKeyLock.release()
            

# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
self.gotKeyEvent.set()
break
self.wantToStopLock.release()
    

        

# If we have reached here we stopped capturing
        

# All we need to do to clean up is ensure that
# all the calls to .get() now return None.
# To ensure no calls are stuck never returning,
# we will leave the event set so any tasks waiting
# for it immediately exit. This will be unset upon
# starting key capturing again.
        

self.stoppedLock.acquire()
        

# We also need to set this to True so we can start up
# capturing again.
self.stopped = True
self.stopped = True
        

self.keyBlockingKeyLockLossy.acquire()
self.keyBlockingKeyLossy = None
self.keyBlockingEventLossy.set()
self.keyBlockingKeyLockLossy.release()
        

self.keysBlockingGotLock.acquire()
self.keyBlockingGotEvent.set()
self.keysBlockingGotLock.release()
        

self.stoppedLock.release()

其思想是,你可以简单地调用keyPress.getKey(),它将从键盘读取一个键,然后返回它。

如果你想要更多的东西,我创建了一个KeyCapture对象。你可以通过keys = keyPress.KeyCapture()之类的方法创建一个。

那么你可以做三件事:

addEvent(functionName)接受任何接受一个形参的函数。然后每次按下一个键时,这个函数将以该键的字符串作为输入调用。这些是在一个单独的线程中运行的,所以你可以阻止所有你想要的,它不会打乱keycapture的功能,也不会延迟其他事件。

get()以与前面相同的阻塞方式返回一个键。现在这里需要它,因为键现在是通过KeyCapture对象捕获的,所以keyPress.getKey()会与该行为冲突,并且它们都会丢失一些键,因为一次只能捕获一个键。同样,假设用户按下'a',然后是'b',调用get(),用户按下'c'。get()调用将立即返回'a',然后如果你再次调用它,它将返回'b',然后是'c'。如果你再次调用它,它将阻塞,直到另一个键被按下。这确保你不会错过任何键,如果需要的话,以一种阻塞的方式。因此,在这种情况下,它与之前的keyPress.getKey()略有不同

如果你想要返回getKey()的行为,get(lossy=True)类似于get(),除了它只返回调用get()时按下的键。所以在上面的例子中,get()将阻塞,直到用户按下'c',然后如果你再次调用它,它将阻塞,直到按下另一个键。

getAsync()有点不同。它的设计是为了进行大量的处理,然后偶尔返回并检查哪些键被按下。因此,getAsync()返回自上次调用getAsync()以来按下的所有键的列表,按从最早按下的键到最近按下的键的顺序排列。它也不会阻塞,这意味着如果自上次调用getAsync()以来没有按下任何键,则会返回空的[]

要真正开始捕捉键,你需要用上面创建的keys对象调用keys.startCapture()startCapture是非阻塞的,它只是启动一个线程来记录按键,并启动另一个线程来处理这些按键。有两个线程来确保记录按键的线程不会漏掉任何按键。

如果你想停止捕获键,你可以调用keys.stopCapture(),它将停止捕获键。然而,由于捕获键是一个阻塞操作,捕获键的线程可能会在调用stopCapture()后再捕获一个键。

为了防止这种情况,你可以将一个可选参数传递到函数的startCapture(functionName, args)中,该函数只做一些类似检查键是否等于'c'然后退出的事情。重要的是,这个函数之前做的很少,例如,这里的sleep会导致我们错过键。

然而,如果在此函数中调用了stopCapture(),则按键捕获将立即停止,不再尝试捕获任何按键,并且所有get()调用将立即返回,如果尚未按下任何按键则返回None。

此外,由于get()getAsync()存储了之前按过的所有键(直到你检索到它们),所以你可以调用clearGetList()clearAsyncList()来忘记之前按过的键。

注意,get()getAsync()和事件是独立的,所以如果按下一个键:

    对正在等待的get()的调用将返回,且lossy开启 的关键。其他正在等待的呼叫(如果有)将继续等待
  1. 该键将存储在get键队列中,因此带有lossy off的get()将返回尚未被get()返回的按下的最古老的键。
  2. 所有事件都将以该键作为输入触发
  3. 该键将存储在getAsync()键的列表中,在下次调用getAsync()时,该键将返回并设置为空列表

如果所有这些都太多了,这里有一个示例用例:

import keyPress
import time
import threading


def KeyPressed(k, printLock):
printLock.acquire()
print "Event: " + k
printLock.release()
time.sleep(4)
printLock.acquire()
print "Event after delay: " + k
printLock.release()


def GetKeyBlocking(keys, printLock):
while keys.capturing():
keyReceived = keys.get()
time.sleep(1)
printLock.acquire()
if not keyReceived is None:
print "Block " + keyReceived
else:
print "Block None"
printLock.release()


def GetKeyBlockingLossy(keys, printLock):
while keys.capturing():
keyReceived = keys.get(lossy=True)
time.sleep(1)
printLock.acquire()
if not keyReceived is None:
print "Lossy: " + keyReceived
else:
print "Lossy: None"
printLock.release()


def CheckToClose(k, (keys, printLock)):
printLock.acquire()
print "Close: " + k
printLock.release()
if k == "c":
keys.stopCapture()
        

printLock = threading.Lock()


print "Press a key:"
print "You pressed: " + keyPress.getKey()
print ""


keys = keyPress.KeyCapture()


keys.addEvent(KeyPressed, printLock)






print "Starting capture"
            

keys.startCapture(CheckToClose, (keys, printLock))
            

getKeyBlockingThread = threading.Thread(target=GetKeyBlocking, args=(keys, printLock))
getKeyBlockingThread.daemon = True
getKeyBlockingThread.start()


            

getKeyBlockingThreadLossy = threading.Thread(target=GetKeyBlockingLossy, args=(keys, printLock))
getKeyBlockingThreadLossy.daemon = True
getKeyBlockingThreadLossy.start()


while keys.capturing():
keysPressed = keys.getAsync()
printLock.acquire()
if keysPressed != []:
print "Async: " + str(keysPressed)
printLock.release()
time.sleep(1)


print "done capturing"

从我做的简单测试来看,它对我来说工作得很好,但如果我遗漏了什么,我也会很高兴地接受其他人的反馈。

我也发布了这个在这里

内置的raw_input应该会有所帮助。

for i in range(3):
print ("So much work to do!")
k = raw_input("Press any key to continue...")
print ("Ok, back to work.")

我对python3的解决方案,不依赖于任何pip包。

# precondition: import tty, sys
def query_yes_no(question, default=True):
"""
Ask the user a yes/no question.
Returns immediately upon reading one-char answer.
Accepts multiple language characters for yes/no.
"""
if not sys.stdin.isatty():
return default
if default:
prompt = "[Y/n]?"
other_answers = "n"
else:
prompt = "[y/N]?"
other_answers = "yjosiá"


print(question,prompt,flush= True,end=" ")
oldttysettings = tty.tcgetattr(sys.stdin.fileno())
try:
tty.setraw(sys.stdin.fileno())
return not sys.stdin.read(1).lower() in other_answers
except:
return default
finally:
tty.tcsetattr(sys.stdin.fileno(), tty.TCSADRAIN , oldttysettings)
sys.stdout.write("\r\n")
tty.tcdrain(sys.stdin.fileno())

(目前)排名第一的答案(带有ActiveState代码)过于复杂。当仅仅一个函数就足够了时,我不认为有理由使用类。下面是两个实现,它们实现了相同的功能,但代码可读性更强。

这两个实现:

  1. 可以在python2或python3中正常工作
  2. 可以在Windows, OSX和Linux上工作
  3. 只读取一个字节(即,它们不等待换行符)
  4. 不要依赖任何外部库
  5. 是自包含的(没有函数定义之外的代码)

版本1:易读且简单

def getChar():
try:
# for Windows-based systems
import msvcrt # If successful, we are on Windows
return msvcrt.getch()


except ImportError:
# for POSIX-based systems (with termios & tty support)
import tty, sys, termios  # raises ImportError if unsupported


fd = sys.stdin.fileno()
oldSettings = termios.tcgetattr(fd)


try:
tty.setcbreak(fd)
answer = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldSettings)


return answer

版本2:避免重复导入和异常处理:

我错过了ActiveState代码的一个优点。如果您计划多次读取字符,该代码可以避免在类unix系统上重复Windows导入和ImportError异常处理的成本(可以忽略不计)。虽然你可能应该更关心代码的可读性,而不是可以忽略的优化,这里有一个替代方案(它类似于Louis的答案,但getChar()是自包含的),它的功能与ActiveState代码相同,更可读:

def getChar():
# figure out which function to use once, and store it in _func
if "_func" not in getChar.__dict__:
try:
# for Windows-based systems
import msvcrt # If successful, we are on Windows
getChar._func=msvcrt.getch


except ImportError:
# for POSIX-based systems (with termios & tty support)
import tty, sys, termios # raises ImportError if unsupported


def _ttyRead():
fd = sys.stdin.fileno()
oldSettings = termios.tcgetattr(fd)


try:
tty.setcbreak(fd)
answer = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldSettings)


return answer


getChar._func=_ttyRead


return getChar._func()

使用上述getChar()版本的示例代码:

from __future__ import print_function # put at top of file if using Python 2


# Example of a prompt for one character of input
promptStr   = "Please give me a character:"
responseStr = "Thank you for giving me a '{}'."
print(promptStr, end="\n> ")
answer = getChar()
print("\n")
print(responseStr.format(answer))

另一个回答中的一个评论提到了cbreak模式,这对Unix实现很重要,因为你通常不希望^C (KeyboardError)被getchar使用(当你将终端设置为原始模式时,它会被使用,就像大多数其他答案所做的那样)。

另一个重要的细节是,如果你想读取一个字符而不是一个字节,你应该从输入流中读取4个字节,因为这是UTF-8 (Python 3+)中单个字符所包含的最大字节数。对于键盘箭头等多字节字符,只读取一个字节将产生意想不到的结果。

下面是我修改后的Unix实现:

import contextlib
import os
import sys
import termios
import tty




_MAX_CHARACTER_BYTE_LENGTH = 4




@contextlib.contextmanager
def _tty_reset(file_descriptor):
"""
A context manager that saves the tty flags of a file descriptor upon
entering and restores them upon exiting.
"""
old_settings = termios.tcgetattr(file_descriptor)
try:
yield
finally:
termios.tcsetattr(file_descriptor, termios.TCSADRAIN, old_settings)




def get_character(file=sys.stdin):
"""
Read a single character from the given input stream (defaults to sys.stdin).
"""
file_descriptor = file.fileno()
with _tty_reset(file_descriptor):
tty.setcbreak(file_descriptor)
return os.read(file_descriptor, _MAX_CHARACTER_BYTE_LENGTH)

我相信这是一个最优雅的解决方案。

import os


if os.name == 'nt':
import msvcrt
def getch():
return msvcrt.getch().decode()
else:
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
def getch():
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch

然后在代码中使用它:

if getch() == chr(ESC_ASCII_VALUE):
print("ESC!")

ActiveState的配方似乎包含一个小错误,用于“posix”系统,防止Ctrl-C中断(我使用Mac)。如果我把下面的代码放在我的脚本:

while(True):
print(getch())

我将永远无法用Ctrl-C终止脚本,并且我必须杀死我的终端才能逃脱。

我认为下面这句话是原因,而且它也太残酷了:

tty.setraw(sys.stdin.fileno())

除此之外,tty包并不真正需要,termios足以处理它。

下面是改进后的代码,适用于我(Ctrl-C将中断),其中有额外的getche函数,在您键入时回显char:

if sys.platform == 'win32':
import msvcrt
getch = msvcrt.getch
getche = msvcrt.getche
else:
import sys
import termios
def __gen_ch_getter(echo):
def __fun():
fd = sys.stdin.fileno()
oldattr = termios.tcgetattr(fd)
newattr = oldattr[:]
try:
if echo:
# disable ctrl character printing, otherwise, backspace will be printed as "^?"
lflag = ~(termios.ICANON | termios.ECHOCTL)
else:
lflag = ~(termios.ICANON | termios.ECHO)
newattr[3] &= lflag
termios.tcsetattr(fd, termios.TCSADRAIN, newattr)
ch = sys.stdin.read(1)
if echo and ord(ch) == 127: # backspace
# emulate backspace erasing
# https://stackoverflow.com/a/47962872/404271
sys.stdout.write('\b \b')
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldattr)
return ch
return __fun
getch = __gen_ch_getter(False)
getche = __gen_ch_getter(True)

引用:

如果我在做一些复杂的事情,我会使用诅咒来读取键。但很多时候,我只是想要一个简单的Python 3脚本,使用标准库,可以读取方向键,所以我这样做:

import sys, termios, tty


key_Enter = 13
key_Esc = 27
key_Up = '\033[A'
key_Dn = '\033[B'
key_Rt = '\033[C'
key_Lt = '\033[D'


fdInput = sys.stdin.fileno()
termAttr = termios.tcgetattr(0)


def getch():
tty.setraw(fdInput)
ch = sys.stdin.buffer.raw.read(4).decode(sys.stdin.encoding)
if len(ch) == 1:
if ord(ch) < 32 or ord(ch) > 126:
ch = ord(ch)
elif ord(ch[0]) == 27:
ch = '\033' + ch[1:]
termios.tcsetattr(fdInput, termios.TCSADRAIN, termAttr)
return ch

接受的答案对我来说并不是那么好(我按住一个键,什么都不会发生,然后我按下另一个键,它就会工作)。

在学习了诅咒模块之后,这似乎是正确的方法。它现在通过windows-cursors(通过pip可用)可用于Windows,所以你可以以一种平台不可知的方式编程。下面是一个受YouTube上不错的教程启发的例子:

import curses
def getkey(stdscr):
curses.curs_set(0)
while True:
key = stdscr.getch()
if key != -1:
break
return key


if __name__ == "__main__":
print(curses.wrapper(getkey))

.py扩展名保存它,或在交互模式下运行curses.wrapper(getkey)

答:在python中使用Raw_input而不需要按enter

使用这个代码-

from tkinter import Tk, Frame




def __set_key(e, root):
"""
e - event with attribute 'char', the released key
"""
global key_pressed
if e.char:
key_pressed = e.char
root.destroy()




def get_key(msg="Press any key ...", time_to_sleep=3):
"""
msg - set to empty string if you don't want to print anything
time_to_sleep - default 3 seconds
"""
global key_pressed
if msg:
print(msg)
key_pressed = None
root = Tk()
root.overrideredirect(True)
frame = Frame(root, width=0, height=0)
frame.bind("<KeyRelease>", lambda f: __set_key(f, root))
frame.pack()
root.focus_set()
frame.focus_set()
frame.focus_force()  # doesn't work in a while loop without it
root.after(time_to_sleep * 1000, func=root.destroy)
root.mainloop()
root = None  # just in case
return key_pressed




def __main():
c = None
while not c:
c = get_key("Choose your weapon ... ", 2)
print(c)


if __name__ == "__main__":
__main()

参考:https://github.com/unfor19/mg-tools/blob/master/mgtools/get_key_pressed.py

如果你想只注册一个键,即使用户按了多次或长时间按该键也要按。 为了避免获得多个按下的输入,使用while循环并传递它

import keyboard


while(True):
if(keyboard.is_pressed('w')):
s+=1
while(keyboard.is_pressed('w')):
pass
if(keyboard.is_pressed('s')):
s-=1
while(keyboard.is_pressed('s')):
pass
print(s)

如果你只是想按住屏幕,这样你就可以在终端上看到结果

input()

在代码的末尾,它将保存屏幕

你可以使用点击。它经过了良好的测试,在Linux, Mac &窗户

import click


print('Continue? [yn] ')
c = click.getchar()   # Gets a single character




if c == 'y':
print('We will go on')
elif c == 'n':
print('Abort!')
else:
print('Invalid input :(')

最简单的跨平台解决方案是sshkeyboard。使用pip install sshkeyboard安装,

然后编写如下脚本:

from sshkeyboard import listen_keyboard


def press(key):
print(f"'{key}' pressed")


def release(key):
print(f"'{key}' released")


listen_keyboard(
on_press=press,
on_release=release,
)

它会打印:

'a' pressed
'a' released

当按下A键时。ESC键默认结束监听。

它需要比curses, tkinter和getch更少的编码。

TL;DR:这是你的无依赖跨平台最大密度复制面糊

我知道我一直在找☝️。你从谷歌来到这里,想要一些不需要pip安装这个和那个就能工作的东西?我相当肯定这个解决方案将继续工作很长一段时间。

示例使用

>>> getch_but_it_actually_works() # just normal key like a
'a'


>>> getch_but_it_actually_works() # a but its shift or capslock
'A'


>>> getch_but_it_actually_works() # just bare enter
'\r'


>>> getch_but_it_actually_works() # literal ESC key
'\x1b'


>>> getch_but_it_actually_works() # one of the arrow keys on linux
'\x1b[A'


>>> getch_but_it_actually_works() # one of the arrow keys on windows
'àK'


>>> getch_but_it_actually_works() # some really obscure key-combo. still works.
'\x1b[19;6~'

跨平台解决方案,无外部依赖

滚动到更详细的答案在结束理智的缩进和评论。这是最大密度预览,便于复制粘贴。只需调用getch_but_it_actually_works ()

import os
def _read_one_wide_char_win(): return msvcrt.getwch()
def _char_can_be_escape_win(char): return True if char in ("\x00", "à") else False
def _dump_keyboard_buff_win():
try: msvcrt.ungetwch("a")
except OSError: return msvcrt.getwch()
else: _ = msvcrt.getwch(); return ""
def _read_one_wide_char_nix():
old_settings = termios.tcgetattr(sys.stdin.fileno()); tty.setraw(sys.stdin.fileno())
wchar = sys.stdin.read(1)
termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings); return wchar
def _char_can_be_escape_nix(char): return True if char == "\x1b" else False
def _dump_keyboard_buff_nix():
old_settings = termios.tcgetattr(sys.stdin.fileno())
tty.setraw(sys.stdin.fileno()); os.set_blocking(sys.stdin.fileno(), False)
buffer_dump = ""
while char := sys.stdin.read(1): buffer_dump += char
os.set_blocking(sys.stdin.fileno(), True); termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
if buffer_dump: return buffer_dump
else: return ""
if os.name == "nt":
import msvcrt
read_one_wdchar, char_can_escape, dump_key_buffer = _read_one_wide_char_win, _char_can_be_escape_win, _dump_keyboard_buff_win
if os.name == "posix":
import termios, tty, sys
read_one_wdchar, char_can_escape, dump_key_buffer = _read_one_wide_char_nix, _char_can_be_escape_nix, _dump_keyboard_buff_nix
def getch_but_it_actually_works():
wchar = read_one_wdchar()
if char_can_escape(wchar): dump = dump_key_buffer(); return wchar + dump
else: return wchar


答案很长,代码带有注释和合理的缩进

这里是所有评论的长答案。仍然没有依赖关系。

这很可能在linux和windows上工作很长一段时间。没有外部依赖,只有内置。

它也会处理边缘情况,比如按方向键或者一些模糊的东西,如<ctrl + shift + f12>这会在linux和windows上产生很长的ANSI转义序列。它会捕获<ctrl+x>或& lt; ctrl + z>或tab或F1-12作为单一输入

这些年来,我已经回到这个帖子上几十次了,所以现在是时候把两分钱和利息还给我了。下面是完整的注释代码。

这个例子有点长,但您可以跳过阅读大部分内容。相关的部分在最后,你可以复制粘贴整个东西。


import os


def _read_one_wide_char_win():
"""Wait keyhit return chr. Get only 1st chr if multipart key like arrow"""
return msvcrt.getwch()


def _char_can_be_escape_win(char):
"""Return true if char could start a multipart key code (e.g.: arrows)"""
return True if char in ("\x00", "à") else False # \x00 is null character


def _dump_keyboard_buff_win():
"""If piece of multipart keycode in buffer, return it. Else return None"""
try:                       # msvcrt.kbhit wont work with msvcrt.getwch
msvcrt.ungetwch("a")   # check buffer status by ungetching wchr
except OSError:            # ungetch fails > something in buffer so >
return msvcrt.getwch() # return the buffer note: win multipart keys
else:                      # are always 2 parts. if ungetwch does not fail
_ = msvcrt.getwch()    # clean up and return empty string
return ""


def _read_one_wide_char_nix():
"""Wait keyhit return chr. Get only 1st chr if multipart key like arrow"""
old_settings = termios.tcgetattr(sys.stdin.fileno()) # save settings
tty.setraw(sys.stdin.fileno()) # set raw mode to catch raw key w/o enter
wchar = sys.stdin.read(1)
termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
return wchar


def _char_can_be_escape_nix(char):
"""Return true if char could start a multipart key code (e.g.: arrows)"""
return True if char == "\x1b" else False # "\x1b" is literal esc-key


def _dump_keyboard_buff_nix():
"""If parts of multipart keycode in buffer, return them. Otherwise None"""
old_settings = termios.tcgetattr(sys.stdin.fileno()) # save settings
tty.setraw(sys.stdin.fileno()) # raw to read single key w/o enter
os.set_blocking(sys.stdin.fileno(), False) # dont block for empty buffer
buffer_dump = ""
while char := sys.stdin.read(1):
buffer_dump += char
os.set_blocking(sys.stdin.fileno(), True) # restore normal settings
termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
if buffer_dump:
return buffer_dump
else:
return ""


if os.name == "nt":
import msvcrt
read_one_wdchar = _read_one_wide_char_win
char_can_escape = _char_can_be_escape_win
dump_key_buffer = _dump_keyboard_buff_win
if os.name == "posix":
import termios
import tty
import sys
read_one_wdchar = _read_one_wide_char_nix
char_can_escape = _char_can_be_escape_nix
dump_key_buffer = _dump_keyboard_buff_nix




def getch_but_it_actually_works():
"""Returns a printable character or a keycode corresponding to special key
like arrow or insert. Compatible with windows and linux, no external libs
except for builtins. Uses different builtins for windows and linux.


This function is more accurately called:
"get_wide_character_or_keycode_if_the_key_was_nonprintable()"


e.g.:
* returns "e" if e was pressed
* returns "E" if shift or capslock was on
* returns "x1b[19;6~'" for ctrl + shift + F8 on unix


You can use string.isprintable() if you need to sometimes print the output
and sometimes use it for menu control and such. Printing raw ansi escape
codes can cause your terminal to do things like move cursor three rows up.


Enter will return "\ r" on all platforms (without the space seen here)
as the enter key will produce carriage return, but windows and linux
interpret it differently in different contexts on higher level
"""
wchar = read_one_wdchar()    # get first char from key press or key combo
if char_can_escape(wchar):   # if char is escapecode, more may be waiting
dump = dump_key_buffer() # dump buffer to check if more were waiting.
return wchar + dump      # return escape+buffer. buff could be just ""
else:                        # if buffer was empty then we return a single
return wchar             # key like "e" or "\x1b" for the ESC button