在 C 语言中,不可能返回数组到底意味着什么?

我并不是要重复 C 不能返回数组这个常见问题,而是要更深入地研究它。

我们不能这样做:

char f(void)[8] {
char ret;
// ...fill...
return ret;
}


int main(int argc, char ** argv) {
char obj_a[10];
obj_a = f();
}

但我们可以做到:

struct s { char arr[10]; };


struct s f(void) {
struct s ret;
// ...fill...
return ret;
}


int main(int argc, char ** argv) {
struct s obj_a;
obj_a = f();
}

因此,我略读了由 gcc-S 生成的 ASM 代码,似乎正在处理堆栈,像处理其他 C 函数返回一样处理 -x(%rbp)

直接返回数组是怎么回事?我的意思是,不是在优化或计算复杂性方面,而是在没有结构层的情况下实际执行的能力方面。

额外的数据: 我在 x64Intel 上使用 Linux 和 gcc。

7344 次浏览

First of all, yes, you can encapsulate an array in a structure, and then do anything you want with that structure (assign it, return it from a function, etc.).

Second of all, as you've discovered, the compiler has little difficulty emitting code to return (or assign) structures. So that's not the reason you can't return arrays, either.

The fundamental reason you cannot do this is that, bluntly stated, arrays are second-class data structures in C. All other data structures are first-class. What are the definitions of "first-class" and "second-class" in this sense? Simply that second-class types cannot be assigned.

(Your next question might be, "Other than arrays, are there any other second-class data types?", and I think the answer is "Not really, unless you count functions".)

Intimately tied up with the fact that you can't return (or assign) arrays is that there are no values of array type, either. There are objects (variables) of array type, but whenever you try to take the value of one, you immediately get a pointer to the array's first element. [Footnote: more formally, there are no rvalues of array type, although an object of array type can be thought of as an lvalue, albeit a non-assignable one.]

So, quite aside from the fact that you can't assign to an array, you can't even generate a value to try to assign. If you say

char a[10], b[10];
a = b;

it's as if you had written

a = &b[0];

So we've got an array on the left, but a pointer on the right, and we'd have a massive type mismatch even if arrays somehow were assignable. Similarly (from your example) if we try to write

a = f();

and somewhere inside the definition of function f() we have

char ret[10];
/* ... fill ... */
return ret;

it's as if that last line said

return &ret[0];

and, again, we have no array value to return and assign to a, merely a pointer.

(In the function call example, we've also got the very significant issue that ret is a local array, perilous to try to return in C. More on this point later.)

Now, part of your question is probably "Why is it this way?", and also "If you can't assign arrays, why can you assign structures containing arrays?"

What follows is my interpretation and my opinion, but it's consistent with what Dennis Ritchie describes in his paper The Development of the C Language.

The non-assignability of arrays arises from three facts:

  1. C is intended to be syntactically and semantically close to the machine hardware. An elementary operation in C should compile down to one or a handful of machine instructions taking one or a handful of processor cycles.

  2. Arrays have always been special, especially in the way they relate to pointers; this special relationship evolved from and was heavily influenced by the treatment of arrays in C's predecessor language B.

  3. Structures weren't initially in C.

Due to point 2, it's impossible to assign arrays, and due to point 1, it shouldn't be possible anyway, because a single assignment operator = shouldn't expand to code that might take N thousand cycles to copy an N thousand element array.

And then we get to point 3, which really ends up leading to a contradiction.

When C got structures, they initially weren't fully first-class either, in that you couldn't assign or return them. But the reason you couldn't was simply that the first compiler wasn't smart enough, at first, to generate the code. There was no syntactic or semantic roadblock, as there was for arrays.

And the goal all along was for structures to be first-class, and this was achieved relatively early on. The compiler caught up, and learned how to emit code to assign and return structures, shortly around the time that the first edition of K&R was going to print.

But the question remains, if an elementary operation is supposed to compile down to a small number of instructions and cycles, why doesn't that argument disallow structure assignment? And the answer is, yes, it's a contradiction.

I believe (though this is more speculation on my part) that the thinking was something like this: "First-class types are good, second-class types are unfortunate. We're stuck with second-class status for arrays, but we can do better with structs. The no-expensive-code rule isn't really a rule, it's more of a guideline. Arrays will often be large, but structs will usually be small, tens or hundreds of bytes, so assigning them won't usually be too expensive."

So a consistent application of the no-expensive-code rule fell by the wayside. C has never been perfectly regular or consistent, anyway. (Nor, for that matter, are the vast majority of successful languages, human as well as artificial.)

With all of this said, it may be worth asking, "What if C did support assigning and returning arrays? How might that work?" And the answer will have to involve some way of turning off the default behavior of arrays in expressions, namely that they tend to turn into pointers to their first element.

Sometime back in the '90's, IIRC, there was a fairly well-thought-out proposal to do exactly this. I think it involved enclosing an array expression in [ ] or [[ ]] or something. Today I can't seem to find any mention of that proposal (though I'd be grateful if someone can provide a reference). At any rate, I believe we could extend C to allow array assignment by taking the following three steps:

  1. Remove the prohibition of using an array on the left-hand side of an assignment operator.

  2. Remove the prohibition of declaring array-valued functions. Going back to the original question, make char f(void)[8] { ... } legal.

  3. (This is the biggie.) Have a way of mentioning an array in an expression and ending up with a true, assignable value (an rvalue) of array type. For the sake of argument I'll posit a new operator or pseudofunction called arrayval( ... ).

[Side note: Today we have a "key definition" of array/pointer correspondence, namely that:

A reference to an object of array type which appears in an expression decays (with three exceptions) into a pointer to its first element.

The three exceptions are when the array is the operand of a sizeof operator, or a & operator, or is a string literal initializer for a character array. Under the hypothetical modifications I'm discussing here, there would be a fourth exception, namely when the array was an operand of this new arrayval operator.]

Anyway, with these modifications in place, we could write things like

char a[8], b[8] = "Hello";
a = arrayval(b);

(Obviously we would also have to decide what to do if a and b were not the same size.)

Given the function prototype

char f(void)[8];

we could also do

a = f();

Let's look at f's hypothetical definition. We might have something like

char f(void)[8] {
char ret[8];
/* ... fill ... */
return arrayval(ret);
}

Note that (with the exception of the hypothetical new arrayval() operator) this is just about what Dario Rodriguez originally posted. Also note that — in the hypothetical world where array assignment was legal, and something like arrayval() existed — this would actually work! In particular, it would not suffer the problem of returning a soon-to-be-invalid pointer to the local array ret. It would return a copy of the array, so there would be no problem at all — it would be just about perfectly analogous to the obviously-legal

int g(void) {
int ret;
/* ... compute ... */
return ret;
}

Finally, returning to the side question of "Are there any other second-class types?", I think it's more than a coincidence that functions, like arrays, automatically have their address taken when they are not being used as themselves (that is, as functions or arrays), and that there are similarly no rvalues of function type. But this is mostly an idle musing, because I don't think I've ever heard functions referred to as "second-class" types in C. (Perhaps they have, and I've forgotten.)


Footnote: Because the compiler is willing to assign structures, and typically knows how to emit efficient code for doing so, it used to be a somewhat popular trick to co-opt the compiler's struct-copying machinery in order to copy arbitrary bytes from point a to point b. In particular, you could write this somewhat strange-looking macro:

#define MEMCPY(b, a, n) (*(struct foo { char x[n]; } *)(b) = \
*(struct foo *)(a))

that behaved more or less exactly like an optimized in-line version of memcpy(). (And in fact, this trick still compiles and works under modern compilers today.)

What is it with returning arrays directly? I mean, not in terms of optimization or computational complexity but in terms of the actual capability of doing so without the struct layer.

It has nothing to do with capability per se. Other languages do provide the ability to return arrays, and you already know that in C you can return a struct with an array member. On the other hand, yet other languages have the same limitation that C does, and even more so. Java, for instance, cannot return arrays, nor indeed objects of any type, from methods. It can return only primitives and references to objects.

No, it is simply a question of language design. As with most other things to do with arrays, the design points here revolve around C's provision that expressions of array type are automatically converted to pointers in almost all contexts. The value provided in a return statement is no exception, so C has no way of even expressing the return of an array itself. A different choice could have been made, but it simply wasn't.

For arrays to be first-class objects, you would expect at least to be able to assign them. But that requires knowledge of the size, and the C type system is not powerful enough to attach sizes to any types. C++ could do it, but doesn't due to legacy concerns—it has references to arrays of particular size (typedef char (&some_chars)[32]), but plain arrays are still implicitly converted to pointers as in C. C++ has std::array instead, which is basically the aforementioned array-within-struct plus some syntactic sugar.

I'm afraid in my mind it's not so much a debate of first or second class objects, it's a religious discussion of good practice and applicable practice for deep embedded applications.

Returning a structure either means a root structure being changed by stealth in the depths of the call sequence, or a duplication of data and the passing of large chunks of duplicated data. The main applications of C are still largely concentrated around the deep embedded applications. In these domains you have small processors that don't need to be passing large blocks of data. You also have engineering practice that necessitates the need to be able to operate without dynamic RAM allocation, and with minimal stack and often no heap. It could be argued the return of the structure is the same as modification via pointer, but abstracted in syntax... I'm afraid I'd argue that's not in the C philosophy of "what you see is what you get" in the same way a pointer to a type is.

Personally, I would argue you have found a loop hole, whether standard approved or not. C is designed in such a way that allocation is explicit. You pass as a matter of good practice address bus sized objects, normally in an aspirational one cycle, referring to memory that has been allocated explicitly at a controlled time within the developers ken. This makes sense in terms of code efficiency, cycle efficiency, and offers the most control and clarity of purpose. I'm afraid, in code inspection I'd throw out a function returning a structure as bad practice. C does not enforce many rules, it's a language for professional engineers in many ways as it relies upon the user enforcing their own discipline. Just because you can, doesn't mean you should... It does offer some pretty bullet proof ways to handle data of very complex size and type utilising compile time rigour and minimising the dynamic variations of footprint and at runtime.

Bounty hunting.

The authors of C did not aspire to be language or type system designers. They were tool designers. C was a tool to make system programming easier. ref: B Kernighan on Pascal Ritchie on C

There was no compelling case for C to do anything unexpected; especially as UNIX and C were ushering in the era of least surprise. Copying arrays, and making complex syntax to do so when it was the metaphorical equivalent of having a setting to burn the toast did not fit the C model.

Everything in C, the language, is effectively constant time, constant size. C, the standard, seems preoccupied with doing away with this core feature which made C so popular; so expect the, uh, standard C/2023.feb07 to feature a punctuation nightmare that enables arrays as r-values.

The decision of the C authors makes eminent sense if you view the programming world pragmatically. If you view it as a pulpit for treasured beliefs, then get onboard for C/2023.feb07 before C/2023.feb08 nullifies it.