警告“ Mapping Architecture arm64 to x86_64”是什么意思?

在将我的框架迁移到 Xcode 10 beta (10L176w)之后,我开始收到这样的警告:

将架构 arm64映射到 x86 _ 64。确保为 iOS Simulator 平台正确配置了目标架构和有效架构的构建设置。

还有:

将架构 armv7映射到 i386。确保为 iOS Simulator 平台正确配置了目标架构和有效架构的构建设置。

尽管有这些警告,构建和单元测试都通过了,好的,我使用的是 Swift 4.2。

不过,这些警告是关于什么的?

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You likely have the VALID_ARCHS ("Valid Architectures") build setting overridden, either for the target or for its project. This is a build setting that should get its value automatically based on which run destination you're building for. When you figure out where this override is coming from (the build setting will display in bold when overridden), select it and hit the delete key to restore it to the default value.

I was able to silence these warnings by changing my Valid Architectures setting to $(ARCHS_STANDARD) which matches my Architectures setting as well.

Oddly, this displayed as armv7 arm64 (in comparison to the default setting of armv7 armv7s arm64), but setting it to that value manually still caused the warnings. Not sure what the significance of that is, but I haven't noticed any problems in my testing yet.

Go to Build Settings and do as shown below

enter image description here

if your [build Settings] is armv7 armv7s arm64, please delete armv7s. the warning will be cancelled.

Similar to other answers, I was able to remove the warning by changing $(VALID_ARCHS) (Valid Architectures) to $(ARCHS_STANDARD). From there, I cleared all Derived Data and restarted Xcode 10.0. This made the warning go away completely. Deleting everything from Valid Architectures just made a different warning appear ("No valid architectures found").

I was seeing this warning when I tried to compile code for both iOS and Mac OS. I was able to get around it by first doing what Hassan Taleb suggested in his answer: clear out the architectures so that only valid iPhone architectures are in there. And then finally, to maintain being able to build for Mac OS, wave your mouse over the Valid Architectures so that a plus button appears. Click that and then you can add separate settings for different platforms as needed, including different CPU architectures. For macOS SDK, I can set my Valid Architectures to just x86_64 if I want. For macOS SDK, I can set my Valid Architectures to just x86_64 if I want

For the TARGET which report warnings, Change the "Valid Architecture" setting to:

$(VALID_ARCHS)
x86_64

enter image description here

The solution is simpler: in Valid Architectures just replace arm64 with x86_64.

Had similar issue and the following three warnings in my project: Had similar issue and the following warning in my project

My Valid Archtectures originally were My **Valid Archtectures** originally were

Replacing:

  • armv7 with i386,
  • armv7s with i386,
  • and, arm64 with x86_64

(as mentioned in the Warnings) was my solution. The result in the Valid Architecture setting was:

Replacing armv7 with i386, armv7s with i386, and, arm64 with x86_64 as mentioned in the Warnings was my solution

After the replacements my three warnings above disappeared.

More profound info about the Architectures can be found here: https://docs.elementscompiler.com/Platforms/Cocoa/CpuArchitectures/

I think the formulation of this warning in Xcode is a bit confusion.

If you are facing problem in Flutter:

  1. Delete the Podfile, Podfile.lock, Pods folder, Runner.xcworkspace, Flutter.framework.

  2. Run flutter clean.

  3. Run flutter build ios.

I found the easiest way to resolve this was to open the project in my text editor, then find and delete all VALID_ARCHS lines.

I am also facing the same problem. For resolution, I have just changed the build system from Standard to Legacy and that resolved the issue.

I have seen the same warning as I building my framework. After a while noticed these valid architecture values vary depending on the type of devices regardless the values in build settings.

Real devices-> arm64
Simulator devices ->x86-64

Go to Target > Build Settings > Architectures >Excluded Architectures (x84_64) .. It is used to Run a Real device And Use (arm64) to Run a Simulator For (Any SDK).

If selected Excluded Architectures > Debug and Release

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To solve this problem virtually and radically, you have to choose ( Any IOS Simulator SDK) instead of (Any SDK) and set value (arm64) In this case, you can make a build and a run together without having to change the values each time.

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