模拟器上的 Xcode 错误: 此平台不支持 MGIsDeviceOneOfType

我有一个非常简单的应用程序,只有一个视图,包含几个 UILabel。在 Simulator 中运行时,Xcode 控制台返回错误:

这个平台不支持 libMobileGestalt MobileGestalt.c: 875: MGIsDeviceOneOfType。

模拟器本身只显示一个白色屏幕。我也试过在一个有相同白屏的开发设备上运行它。我搜索了文档,但找不到任何关于 MGIsDeviceOneOfType的参考资料。 该应用程序是在 macOS 10.14的 Xcode 10 beta 中用 Swift 编写的。我试图在 iPhone 7-X 模拟器上运行它,同时也在开发 iPhone 7,所有这些都运行目标软件(12.0)。

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I just installed Xcode 10 Beta and had the same problem. Ran Xcode 9.4.1 and the problem went away.

in my case: check your app delegate for method - didFinishLaunching. I had private and get the error. After remove "private" everything works fine

I had the same issue, but with MapKit, where a MapView did not show up, just the white screen and the same error, MGIsDeviceOneOfType is not supported on this platform.

Solved it by fixing "Ambiguous layout" warnings tied to the MapView object. Now it's working perfectly fine, and the errors went away.

If you have fonts provided by the app, you need to add to Info.plist And check if the file have the Target Membership selected

Ran into this when opening some project from GitHub on Xcode 10.0.

The pragmatic solution was: just hit 'Continue program execution' multiple times and probably disable your exception breakpoint. Apparently the exception was recoverable.

It's not a real solution but it was good enough for me at that point.

In my case, the Target's Deployment Target was at iOS 8. When I pushed it up to iOS 10.3, it ran fine, both on the Simulator and the device.

Changing the deployment target to fix libMobileGestalt error

MobileGestalt

The libMobileGestalt.dylib provides a central repository for all of the iOS's properties. It can be analogous to OS X's Gestalt, which is part of CoreServices. OS X's Gestalt is documented for example Gestalt Manager and has been deprecated as of 10.8. MobileGestalt is entirely undocumented by Apple as it is a private library.

MobileGestalt allows for the testing of system properties that may or may not be compatible on different simulators.

Quite a few system processes and apps in iOS rely on MobileGestalt, which is located at /usr/lib/libMobileGestalt.dylib. It's more of a basic library, but its exposed APIs follow the Apple framework conventions and uses the MG API prefix for example MGIsDeviceOneOfType.

If you look for MobileGestalt on the iOS filesystem you won't find it - like all private frameworks and libraries, it has been prelinked into the /System/Library/Caches/...etc. If you like hacking and pen-testing then you can use tools to extract it.

MobileGestalt provides plenty of information - around 200 or so queries - on various aspects of the system. Here are a few.

libMobileGestalt.dylib
//Answers to MG queries


MGCopyAnswer(@"5MSZn7w3nnJp22VbpqaxLQ");
MGCopyAnswer(@"7mV26K/1a+wTtqiunvHMUQ");
MGCopyAnswer(@"BasebandAPTimeSync");
MGCopyAnswer(@"BasebandPostponementStatus");
MGCopyAnswer(@"BasebandPostponementStatusBlob");
MGCopyAnswer(@"BasebandSecurityInfoBlob");
MGCopyAnswer(@"BasebandStatus");
MGCopyAnswer(@"BuildVersion");
MGCopyAnswer(@"CoreRoutineCapability");
MGCopyAnswer(@"DeviceClass");
MGCopyAnswer(@"DeviceClassNumber");
MGCopyAnswer(@"DeviceName");
MGCopyAnswer(@"DeviceSupports1080p");
MGCopyAnswer(@"DeviceSupports720p");
MGCopyAnswer(@"DiskUsage");
MGCopyAnswer(@"GSDeviceName");
MGCopyAnswer(@"HWModelStr");
MGCopyAnswer(@"HasBaseband");
MGCopyAnswer(@"InternalBuild");
MGCopyAnswer(@"InverseDeviceID");
MGCopyAnswer(@"IsSimulator");
MGCopyAnswer(@"MLBSerialNumber");
MGCopyAnswer(@"MaxH264PlaybackLevel");
MGCopyAnswer(@"MinimumSupportediTunesVersion");
MGCopyAnswer(@"PasswordConfigured");
MGCopyAnswer(@"PasswordProtected");
MGCopyAnswer(@"ProductType");
MGCopyAnswer(@"ProductVersion");
MGCopyAnswer(@"RegionCode");
MGCopyAnswer(@"RegionalBehaviorNTSC");
MGCopyAnswer(@"RegionalBehaviorNoPasscodeLocationTiles");
MGCopyAnswer(@"ReleaseType");
MGCopyAnswer(@"SIMStatus");

There are hundreds more e.g. AirplaneMode, MobileEquipmentIdentifier, etc.

MobileGestalt maintains a table of OSType selector codes. for example c:890 in the message: libMobileGestalt MobileGestalt.c:890: MGIsDeviceOneOfType is not supported on this platform. In this case MGIsDeviceOneOfType is a method/property of the MobileGestalt library.

Instead of checking the simulator version there is a separate selector for directly querying the capabilities of the simulator. The messages most likely indicate incompatibilities between simulator versions and Xcode versions and/or unsupported APIs on the simulator.

This error will only occur when testing/debugging on simulators.

The newer the simulator the better.

Case: I run simulator iPhone 8 plus I got this message in the debugger.

Solution: I changed to a newer simulator no error message in the debugger.

The regular way when strange errors happens helped:

1) Clean project;
2) Shut down simulator;
3) Reinstall pods.

Xcode 10.

Am seeing this problem. Using Xcode 10.1. Created a brand new project - doesn't do anything except show a white screen. Discovered it was showing up on simulator for older devices. For example, iPad Pro (12.9 inch) and iPad Pro (12.9 inch) (2nd generation) show the problem, but problem is gone for iPad Pro (12.9 inch) (3rd generation). Does not show up for iPhone XR simulator.

Basically seems annoying.

What worked for me was to change within general > Deployment Info > Main Interface to CDVLaunchScreen and do the same within general > App Icons and Launch Images > Launch Screen File to CDVLaunchScreen as well.

I come from Ionic, so this might not be a problem for those who develop in Swift / Objective-C.

For me, with the simulator in question in focus, I selected Hardware->Erase all content and settings.

After the simulator restarted, launching my app worked again, as expected.

I went to XCode -> Preferences -> Components Ticked all the simulators and the check box to install updates automatically, and then "check and Install now" and went away for a few hours while they all updated.

Now the problem is gone - so in fact, it's as mentioned. New XCode with Old - non-updated simulators.

I have recently updated to Xcode 10.2 and when I tried to run a project created in earlier version, Same error occurred.

The problem was that simulator was running before updating Xcode.

Solution was very simple for me to quit Simulator and restart so that it can get the new changes. I don't think the model of the simulator (iPhone SE or iPhone X) matters. You just need to restart your simulator for it to take effect of new update.

I would recommend to quit both Xcode and simulator and restart your Mac.

I've successfully dropped it with the disabling of the project garbage.

Go to <Name of your Project>->Scheme->Edit Scheme Then go to Run (menu to the left side) and add the following environment variable:

Name:OS_ACTIVITY_MODE, Value: disable

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I got this error by calling .sync on the main queue which caused a deadlock (DispatchQueue.main.sync {}). I meant to call .async.

I got this error, when trying to read a json file which is inside my project and it returned nil, due to that i got this error.

I got nil because of some spelling mistake in the font name, that json file was holding the font names, after copy pasting the font name i got data and the error fixed.

I tried allmost all of the solutions given above, nothing worked, So debug with patience, you will get to know which is causing this error and in some bad time xcode will play in our life :)

I was facing same problem but I've successfully dropped it with below things:

  1. Shutdown simulator,
  2. Shutdown Xcode,
  3. Re-open Xcode and simulator

I hope it will help.