How delete and deleteLater works with regards to signals and slots in Qt?

There is an object of class QNetworkReply. There is a slot (in some other object) connected to its finished() signal. Signals are synchronous (the default ones). There is only one thread.

At some moment of time I want to get rid of both of the objects. No more signals or anything from them. I want them gone. Well, I thought, I'll use

delete obj1; delete obj2;

But can I really? The specs for ~QObject say:

Deleting a QObject while pending events are waiting to be delivered can cause a crash.

What are the 'pending events'? Could that mean that while I'm calling my delete, there are already some 'pending events' to be delivered and that they may cause a crash and I cannot really check if there are any?

So let's say I call:

obj1->deleteLater(); obj2->deleteLater();

To be safe.

But, am I really safe? The deleteLater adds an event that will be handled in the main loop when control gets there. Can there be some pending events (signals) for obj1 or obj2 already there, waiting to be handled in the main loop before deleteLater will be handled? That would be very unfortunate. I don't want to write code checking for 'somewhat deleted' status and ignoring the incoming signal in all of my slots.

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Deleting QObjects is usually safe (i.e. in normal practice; there might be pathological cases I am not aware of atm), if you follow two basic rules:

  • Never delete an object in a slot or method that is called directly or indirectly by a (synchronous, connection type "direct") signal from the object to be deleted. E.g. if you have a class Operation with a signal Operation::finished() and a slot Manager::operationFinished(), you don't want delete the operation object that emitted the signal in that slot. The method emitting the finished() signal might continue accessing "this" after the emit (e.g. accessing a member), and then operate on an invalid "this" pointer.

  • Likewise, never delete an object in code that is called synchronously from the object's event handler. E.g. don't delete a SomeWidget in its SomeWidget::fooEvent() or in methods/slots you call from there. The event system will continue operating on the already deleted object -> Crash.

Both can be tricky to track down, as the backtraces usually look strange (Like crash while accessing a POD member variable), especially when you have complicated signal/slot chains where a deletion might occur several steps down originally initiated by a signal or event from the object that is deleted.

Such cases are the most common use case for deleteLater(). It makes sure that the current event can be completed before the control returns to the event loop, which then deletes the object. Another, I find often better way is defer the whole action by using a queued connection/QMetaObject::invokeMethod( ..., Qt::QueuedConnection ).

As far as I know, this is mainly an issue if the objects exist in different threads. Or maybe while you are actually processing the signals.

Otherwise deleting a QObject will first disconnect all signals and slots and remove all pending events. As a call to disconnect() would do.

You can find answer to your question reading about one of the Delta Object Rules which states this:

Signal Safe (SS).
It must be safe to call methods on the object, including the destructor, from within a slot being called by one of its signals.

Fragment:

At its core, QObject supports being deleted while signaling. In order to take advantage of it you just have to be sure your object does not try to access any of its own members after being deleted. However, most Qt objects are not written this way, and there is no requirement for them to be either. For this reason, it is recommended that you always call deleteLater() if you need to delete an object during one of its signals, because odds are that ‘delete’ will just crash the application.

Unfortunately, it is not always clear when you should use ‘delete’ vs deleteLater(). That is, it is not always obvious that a code path has a signal source. Often, you might have a block of code that uses ‘delete’ on some objects that is safe today, but at some point in the future this same block of code ends up getting invoked from a signal source and now suddenly your application is crashing. The only general solution to this problem is to use deleteLater() all the time, even if at a glance it seems unnecessary.

Generally I regard Delta Object Rules as obligatory read for every Qt developer. It's excellent reading material.

The next two lines of your referred docs says the answer.

From ~QObject,

Deleting a QObject while pending events are waiting to be delivered can cause a crash. You must not delete the QObject directly if it exists in a different thread than the one currently executing. Use deleteLater() instead, which will cause the event loop to delete the object after all pending events have been delivered to it.

It specifically says us to not to delete from other threads. Since you have a single threaded application, it is safe to delete QObject.

Else, if you have to delete it in a multi-threaded environment, use deleteLater() which will delete your QObject once the processing of all the events have been done.