我怎样才能给一个图像视图点击效果像一个按钮在 Android 上?

在我的 Android 应用程序中,我使用了 image view,它就像一个按钮,给出了 onClick 事件,但是你可能猜到了,它在单击时没有给 image view 一个可点击的效果。我怎么才能做到呢?

190355 次浏览

Simply just use an ImageButton.

Use an android.widget.Button, and set its background property to an android.graphics.drawable.StateListDrawable. This can all be done in XML, or programmatically. See the Custom Button section of the Form Stuff tutorial.

You can design different images for clicked/not clicked states and set them in the onTouchListener as follows

final ImageView v = (ImageView) findViewById(R.id.button0);
v.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent arg1) {
switch (arg1.getAction()) {
case MotionEvent.ACTION_DOWN: {
v.setImageBitmap(res.getDrawable(R.drawable.img_down));
break;
}
case MotionEvent.ACTION_CANCEL:{
v.setImageBitmap(res.getDrawable(R.drawable.img_up));
break;
}
}
return true;
}
});

The better choice is that you define a selector as follows

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_selected="true"
android:drawable="@drawable/img_down" />
<item android:state_selected="false"
android:drawable="@drawable/img_up" />
</selector>

and select the image in the event:

v.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent arg1) {
v.setSelected(arg1.getAction()==MotionEvent.ACTION_DOWN);
return true;
}
});

You could try with android:background="@android:drawable/list_selector_background" to get the same effect as the "Add alarm" in the default "Alarm Clock" (now Desk Clock).

For defining the selector drawable choice

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_selected="true"
android:drawable="@drawable/img_down" />
<item android:state_selected="false"
android:drawable="@drawable/img_up" />
</selector>

I have to use android:state_pressed instead of android:state_selected

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed ="true"
android:drawable="@drawable/img_down" />
<item android:state_pressed ="false"
android:drawable="@drawable/img_up" />
</selector>

This worked for me:

img.setOnTouchListener(new OnTouchListener(){


@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
{
((ImageView)v).setImageAlpha(200);
break;
}
case MotionEvent.ACTION_MOVE:
{
// if inside bounds
if(event.getX() > 0 && event.getX() < v.getWidth() && event.getY() > 0 && event.getY() < v.getHeight())
{
((ImageView)v).setImageAlpha(200);
}
else
{
((ImageView)v).setImageAlpha(255);
}


break;
}
case MotionEvent.ACTION_UP:
{
((ImageView)v).setImageAlpha(255);
}
}
return true;
}


});

@Edit: As Gunhan said there will be backward compatibility problem with setImageAlpha method. I used this method:

public static void setImageAlpha(ImageView img, int alpha)
{
if(Build.VERSION.SDK_INT > 15)
{
img.setImageAlpha(alpha);
}
else
{
img.setAlpha(alpha);
}
}

You can do this with a single image using something like this:

     //get the image view
ImageView imageView = (ImageView)findViewById(R.id.ImageView);


//set the ontouch listener
imageView.setOnTouchListener(new OnTouchListener() {


@Override
public boolean onTouch(View v, MotionEvent event) {


switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
ImageView view = (ImageView) v;
//overlay is black with transparency of 0x77 (119)
view.getDrawable().setColorFilter(0x77000000,PorterDuff.Mode.SRC_ATOP);
view.invalidate();
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL: {
ImageView view = (ImageView) v;
//clear the overlay
view.getDrawable().clearColorFilter();
view.invalidate();
break;
}
}


return false;
}
});

I will probably be making this into a subclass of ImageView (or ImageButton as it is also a subclass of ImageView) for easier re-usability, but this should allow you to apply a "selected" look to an imageview.

I have a more beauty solution if you use background images :)

public static void blackButton(View button){
button.setOnTouchListener(new OnTouchListener() {


public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
v.getBackground().setColorFilter(0xf0f47521,PorterDuff.Mode.SRC_ATOP);
v.invalidate();
break;
}
case MotionEvent.ACTION_UP: {
v.getBackground().clearColorFilter();
v.invalidate();
break;
}
}
return false;
}
});
}

Thanks for the help on this thread. However, you missed one thing...you need to handle the ACTION_CANCEL as well. If you don't then you might not properly restore the alpha value of the ImageView in the event that a parent view in the view hierarchy intercepts a touch event (think a ScrollView wrapping you ImageView).

Here is a complete class that is based off the above class but takes care of the ACTION_CANCEL as well. It uses an ImageViewCompat helper class to abstract the differences in the pre-post JellyBean API.

public class ChangeAlphaOnPressedTouchListener implements OnTouchListener {


private final float pressedAlpha;


public ChangeAlphaOnPressedTouchListener(float pressedAlpha) {
this.pressedAlpha = pressedAlpha;
}


@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView iv = (ImageView) v;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
ImageViewCompat.setAlpha(iv, pressedAlpha);
break;


case MotionEvent.ACTION_MOVE:
if (isInsideViewBounds(v, event)) {
ImageViewCompat.setAlpha(iv, pressedAlpha);
} else {
ImageViewCompat.setAlpha(iv, 1f);
}
break;
case MotionEvent.ACTION_UP:
ImageViewCompat.setAlpha(iv, 1f);
break;
case MotionEvent.ACTION_CANCEL:
ImageViewCompat.setAlpha(iv, 1f);
}
return false;
}


private static boolean isInsideViewBounds(View v, MotionEvent event) {
return event.getX() > 0 && event.getX() < v.getWidth() && event.getY() > 0
&& event.getY() < v.getHeight();
}
}

EDIT: Although the original answer below works and is easy to set up, refer to this post by an Android Developer Advocate at Google if you want / need a more efficient implementation. Also note that the android:foreground attribute is coming to all Views, including ImageView, by default in Android M.


The problem with using a selector for an ImageView is that you can only set it as the view's background - as long as your image is opaque, you will not see the selector's effect behind it.

The trick is to wrap your ImageView in a FrameLayout with the attribute android:foreground which allows us to define an overlay for its content. If we set android:foregroundto a selector (e.g.?android:attr/selectableItemBackground for API level 11+) and attach the OnClickListener to the FrameLayout instead of the ImageView, the image will be overlaid with our selector's drawable - the click effect we desire!

Behold:

<FrameLayout
android:id="@+id/imageButton"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:foreground="?android:attr/selectableItemBackground" >


<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/yourImageFile" />


</FrameLayout>

(Note this should be placed within your parent layout.)

final View imageButton = findViewById(R.id.imageButton);
imageButton.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View view) {
// do whatever we wish!
}
});

I do some similar things See suitable for you or not

View Press Effect Helper:

  • usage : do some simple press effect like iOS

    Simple Usage:

  • ImageView img = (ImageView) findViewById(R.id.img);

  • ViewPressEffectHelper.attach(img)

https://gist.github.com/extralam/7489370

Here is my code. The idea is that ImageView gets color filter when user touches it, and color filter is removed when user stops touching it.

Martin Booka Weser, András, Ah Lam, altosh, solution doesn't work when ImageView has also onClickEvent. worawee.s and kcoppock (with ImageButton) solution requires background, which has no sense when ImageView is not transparent.

This one is extension of AZ_ idea about color filter.

class PressedEffectStateListDrawable extends StateListDrawable {


private int selectionColor;


public PressedEffectStateListDrawable(Drawable drawable, int selectionColor) {
super();
this.selectionColor = selectionColor;
addState(new int[] { android.R.attr.state_pressed }, drawable);
addState(new int[] {}, drawable);
}


@Override
protected boolean onStateChange(int[] states) {
boolean isStatePressedInArray = false;
for (int state : states) {
if (state == android.R.attr.state_pressed) {
isStatePressedInArray = true;
}
}
if (isStatePressedInArray) {
super.setColorFilter(selectionColor, PorterDuff.Mode.MULTIPLY);
} else {
super.clearColorFilter();
}
return super.onStateChange(states);
}


@Override
public boolean isStateful() {
return true;
}
}

usage:

Drawable drawable = new FastBitmapDrawable(bm);
imageView.setImageDrawable(new PressedEffectStateListDrawable(drawable, 0xFF33b5e5));

In combination with all the answers above, I wanted the ImageView to be pressed and changed state but if the user moved then "cancel" and not perform an onClickListener.

I ended up making a Point object within the class and setting its coordinates according to when the user pushed down on the ImageView. On the MotionEvent.ACTION_UP I recording a new point and compared the points.

I can only explain it so well, but here is what I did.

// set the ontouch listener
weatherView.setOnTouchListener(new OnTouchListener() {


@Override
public boolean onTouch(View v, MotionEvent event) {
// Determine what action with a switch statement
switch (event.getAction()) {


// User presses down on the ImageView, record the original point
// and set the color filter
case MotionEvent.ACTION_DOWN: {
ImageView view = (ImageView) v;


// overlay is black with transparency of 0x77 (119)
view.getDrawable().setColorFilter(0x77000000,
PorterDuff.Mode.SRC_ATOP);
view.invalidate();


p = new Point((int) event.getX(), (int) event.getY());
break;
}


// Once the user releases, record new point then compare the
// difference, if within a certain range perform onCLick
// and or otherwise clear the color filter
case MotionEvent.ACTION_UP: {
ImageView view = (ImageView) v;
Point f = new Point((int) event.getX(), (int) event.getY());
if ((Math.abs(f.x - p.x) < 15)
&& ((Math.abs(f.x - p.x) < 15))) {
view.performClick();
}
// clear the overlay
view.getDrawable().clearColorFilter();
view.invalidate();
break;
}
}
return true;
}
});

I have an onClickListener set on the imageView, but this can be an method.

I think the easiest way is creating a new XML file. In this case, let's call it "example.xml" in the drawable folder, and put in the follow code:

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/blue"
android:state_pressed="true" />


</selector>

But before that you have to set the colors in the colors.xml file, in the values folder, like this:

<resources>
<color name="blue">#0000FF</color>
</resources>

That made, you just set the Button / ImageButton to use the new layout, like this:

<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/example"
/>

Then when you click that image, it will change to the color set in

<item android:drawable="@color/blue"
android:state_pressed="true" />

giving the feedback that you want...

Here's my solution, which, using "nineOldAndroids" library, supports old APIs too:

rootView.setOnTouchListener(new OnTouchListener() {


@Override
public boolean onTouch(final View v, final MotionEvent event) {


switch (event.getAction()) {


case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
v.setBackgroundResource(R.drawable.listview_normal);
ViewHelper.setAlpha(imageView, 1);
break;


case MotionEvent.ACTION_DOWN:
v.setBackgroundResource(0);
v.setBackgroundColor(getResources().getColor(R.color.listview_pressed));
ViewHelper.setAlpha(imageView, 0.75f);
break;
}
return false;
}
});

It assumes the rootView is the cell itself (the layout), and that it has a single imageView that you wish to be affected by the color that you wish to apply to the whole cell.


EDIT: if you wish, you can also extend ImageView to handle foreground, and set it to "?android:attr/selectableItemBackground". There is a library for this here and a tutorial on how to do it for any view you wish, here.

Use style="?android:borderlessButtonStyle" in the XML file. It will show the Android default click effect.

<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher"
style="?android:borderlessButtonStyle"
/>

Here is my simple way to solve that:

ImageView iv = (ImageView) findViewById(R.id.imageView);


iv.setOnClickListener(new OnClickListener() {


@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
//Agrega porcentajes de cada fraccion de grafica pastel


Animation animFadein = AnimationUtils.loadAnimation(getApplicationContext(),R.anim.fade_in);


iv.startAnimation(animFadein);
});

In file res/anim/fade_in.xml:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >


<alpha
android:duration="100"
android:fromAlpha="0.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:toAlpha="1.0" />
</set>

You can Override setPressed in the ImageView and do the color filtering there, instead of creating onTouchEvent listeners:

@Override
public void setPressed(boolean pressed) {
super.setPressed(pressed);


if(getDrawable() == null)
return;


if(pressed) {
getDrawable().setColorFilter(0x44000000, PorterDuff.Mode.SRC_ATOP);
invalidate();
}
else {
getDrawable().clearColorFilter();
invalidate();
}
}

OR:

You can use this form, with Image Button.

Create file res/drawable/btn_video.xml:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/image"
android:state_pressed="true" />
<item android:drawable="@drawable/ico2"
android:state_focused="true" />
<item android:drawable="@drawable/ico2" />
</selector>

And res/layout/activity_main.xml:

<ImageButton
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/imageButton"
android:layout_gravity="center_horizontal"
android:onClick="eventImageBtn"
android:background="@drawable/btn_video"
android:adjustViewBounds="true"
android:scaleType="fitXY"
/>

Your image change with a click, and you can adjust with a linear layout:

<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true">


<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@color/menu_item_background">


<LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"
android:paddingLeft="@dimen/main_screen_side_padding" android:paddingRight="@dimen/main_screen_side_padding" android:paddingTop="@dimen/main_screen_side_padding" android:paddingBottom="@dimen/main_screen_side_padding"
android:background="#ffb3ff13" android:weightSum="10.00">




<LinearLayout android:layout_weight="2.50" android:background="#ff56cfcd" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="0dp" >


<ImageButton
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/imageButton"
android:layout_gravity="center_horizontal"
android:onClick="eventImageBtn"
android:background="@drawable/btn_video"
android:adjustViewBounds="true"
android:scaleType="fitXY"
/>
</LinearLayout>


<LinearLayout android:layout_weight="0.50" android:layout_height="0dp" android:background="#ffffffff" android:orientation="vertical" android:layout_width="fill_parent" >
</LinearLayout>


<LinearLayout android:layout_weight="4.50" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="0dp" android:background="#ff8aa5ff">
</LinearLayout>


<LinearLayout android:layout_weight="0.50" android:layout_height="0dp" android:background="#ffffffff" android:orientation="vertical" android:layout_width="fill_parent" >
</LinearLayout>


<LinearLayout android:layout_weight="2.00" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="0dp" android:background="#ffff7d1a" >
</LinearLayout>


</LinearLayout>
</LinearLayout>
</ScrollView>

Based on Mr Zorn's answer, I use a static method in my abstract Utility class:

public abstract class Utility {
...


public static View.OnTouchListener imgPress(){
return imgPress(0x77eeddff); //DEFAULT color
}


public static View.OnTouchListener imgPress(final int color){
return new View.OnTouchListener() {


@Override
public boolean onTouch(View v, MotionEvent event) {


switch(event.getAction()) {


case MotionEvent.ACTION_DOWN: {
ImageView view = (ImageView) v;
view.getDrawable().setColorFilter(color, PorterDuff.Mode.SRC_ATOP);
view.invalidate();
break;
}


case MotionEvent.ACTION_UP:
v.performClick();


case MotionEvent.ACTION_CANCEL: {
ImageView view = (ImageView) v;


//Clear the overlay
view.getDrawable().clearColorFilter();
view.invalidate();
break;
}
}


return true;
}
};
}


...
}

Then I use it with onTouchListener:

ImageView img=(ImageView) view.findViewById(R.id.image);
img.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) { /* Your click action */ }
});
img_zc.setOnTouchListener(Utility.imgPress()); //Or Utility.imgPress(int_color_with_alpha)

It is very simple if you have a lot of images, and you want a simple onTouch effect, without any XML drawable and only one image.

Set the selectable background to the ImageView and add some padding. Then attach the OnClickListener.

<ImageView
android:id="@+id/your_image_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/your_image"
android:padding="10dp"
android:background="?android:attr/selectableItemBackground"/>

I tried with:

<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/get_started"
android:src="@drawable/home_started"
style="?android:borderlessButtonStyle"
android:adjustViewBounds="true"
android:clickable="true"
android:elevation="5dp"
android:longClickable="true" />

and this worked. Please note on the line: style="?android:borderlessButtonStyle"

As for now, we should develop Material Design practice. In this case you could add a ripple effect on an ImageView.

This is the best solution I ever seen. Its more generic.

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >


<alpha
android:duration="100"
android:fromAlpha="0.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:toAlpha="1.0" />
</set>

I create sample here, just change ImageView into ClickableImageView from your layout. Hope it help.

enter image description here

If you want ripple when tapped, it can be given by this code :

<ImageView
...
android:background="?attr/selectableItemBackgroundBorderless"
android:clickable="true"
...
</ImageView>

Similarly, you can implement click effect for TextView

<TextView
...
android:background="?attr/selectableItemBackgroundBorderless"
android:clickable="true"
...
</TextView>

I think ImageButton is a better solution

<ImageButton
android:layout_width="96dp"
android:layout_height="56dp"
android:src="@mipmap/ic_launcher"
android:adjustViewBounds="true"
android:background="@android:color/transparent"
android:foreground="@drawable/selector" />

You can made a simple ripple effect for ImageView. This is great for icons.

In res/drawable create circular_shape.xml:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">


<item>
<shape android:shape="oval">
<solid android:color="@android:color/white"/>
</shape>
</item>

In res/drawable create a drawable res file ripple_effect_iv.xml:

<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?attr/colorControlHighlight">


<item
android:id="@android:id/mask"
android:drawable="@drawable/circular_shape" />


</ripple>

Set it as background for ImageView also you can consider padding for showing ripple natural:

     <ImageView
android:background="@drawable/ripple_effect_iv"
android:padding="10dp"/>

yes your ImageView become small but you can simply increase the android:layout_width and android:layout_height.