I'm struggling to understand the process of drawing to SurfaceView and therefore the whole Surface/Canvas/Bitmap system, which is used in Android.
I've read all articles and API documentation pages, which I was able to find on android-developers site, a few tutorials of android graphics, LunarLander source code and this question.
Please tell me, which of these statements are true, which are not, and why.
Canvas has its own Bitmap attached to it. Surface has its own Canvas attached to it.View's of window share the same Surface and thus share the same Canvas.SurfaceView is subclass of View, which, unlike other View's subclasses and View itself, has its own Surface to draw in.There is also one additional question:
Surface class, if there is already a Canvas for high-level operations with bitmap. Give an example of a situation where Canvas is non-suitable for doing work which Surface can do.