A NULL pointer points to memory that doesn't exist. This may be address 0x00000000 or any other implementation-defined value (as long as it can never be a real address). Dereferencing it means trying to access whatever is pointed to by the pointer. The * operator is the dereferencing operator:
int a, b, c; // some integers
int *pi; // a pointer to an integer
a = 5;
pi = &a; // pi points to a
b = *pi; // b is now 5
pi = NULL;
c = *pi; // this is a NULL pointer dereference
This is exactly the same thing as a NullReferenceException in C#, except that pointers in C can point to any data object, even elements inside an array.
myclass *p = NULL;
*p = ...; // illegal: dereferencing NULL pointer
... = *p; // illegal: dereferencing NULL pointer
p->meth(); // illegal: equivalent to (*p).meth(), which is dereferencing NULL pointer
myclass *p = /* some legal, non-NULL pointer */;
*p = ...; // Ok
... = *p; // Ok
p->meth(); // Ok, if myclass::meth() exists
basically, almost anything involving (*p) or implicitly involving (*p), e.g. p->... which is a shorthand for (*p). ...; except for pointer declaration.
A pointer references a location in
memory, and obtaining the value at the
location a pointer refers to is known
as dereferencing the pointer.
Dereferencing is done by applying the unary * operator on the pointer.
int x = 5;
int * p; // pointer declaration
p = &x; // pointer assignment
*p = 7; // pointer dereferencing, example 1
int y = *p; // pointer dereferencing, example 2
"Dereferencing a NULL pointer" means performing *p when the p is NULL
Dereferencing just means accessing the memory value at a given address. So when you have a pointer to something, to dereference the pointer means to read or write the data that the pointer points to.
In C, the unary * operator is the dereferencing operator. If x is a pointer, then *x is what x points to. The unary & operator is the x2 operator. If x is anything, then &x is the address at which x is stored in memory. The * and & operators are inverses of each other: if x is any data, and x1 is any pointer, then these equations are always true:
*(&x) == x
&(*y) == y
A null pointer is a pointer that does not point to any valid data (but it is not the only such pointer). The C standard says that it is undefined behavior to dereference a null pointer. This means that absolutely anything could happen: the program could crash, it could continue working silently, or it could erase your hard drive (although that's rather unlikely).
In most implementations, you will get a "segmentation fault" or "access violation" if you try to do so, which will almost always result in your program being terminated by the operating system. Here's one way a null pointer could be dereferenced:
int *x = NULL; // x is a null pointer
int y = *x; // CRASH: dereference x, trying to read it
*x = 0; // CRASH: dereference x, trying to write it
And yes, dereferencing a null pointer is pretty much exactly like a NullReferenceException in C# (or a NullPointerException in Java), except that the langauge standard is a little more helpful here. In C#, dereferencing a null reference has well-defined behavior: it always throws a NullReferenceException. There's no way that your program could continue working silently or erase your hard drive like in C (unless there's a bug in the language runtime, but again that's incredibly unlikely as well).
A NULL pointer points to memory that doesn't exist, and will raise Segmentation fault. There's an easier way to de-reference a NULL pointer, take a look.
Let's look at an example of dereferencing a NULL pointer, and talk about it.
Here is an example of dereferencing a NULL pointer, from this duplicate question here: uint32_t *ptr = NULL;:
int main (void)
{
uint32_t *ptr = NULL;
// `*ptr` dereferences the NULL ptr
*ptr = 0;
return 0;
}
Memory hasn't been allocated for the uint32_t, so calling *ptr, which "dereferences" the pointer, ptr, or otherwise said: accesses memory at an unallocated (NULL--usually 0, but implementation-defined) address, is illegal. It is "undefined behavior"--ie: a bug.
So, you should statically (preferred, where possible), or dynamically allocate space for a uint32_t and then only dereference a pointer which points to valid memory, as follows.
Here is how to statically allocate memory and use it with a pointer. Note even that the memory for the pointer itself is statically allocated in my example!:
// allocate enough memory for a 4-byte (32-bit) variable
uint32_t variable;
// allocate enough memory for a pointer, which is **usually** 2 bytes on an
// 8-bit microcontroller such as Arduino, or usually 4 bytes on a 32-bit
// architecture, or usually 8 bytes on a 64-bit Linux computer, for example
uint32_t* ptr;
// assign the address of `variable` to the pointer; you can now say that
// `ptr` "points to" the variable named `variable`; in literal terms, `ptr` now
// contains the numerical value of the address of the first byte of the
// variable `variable`
ptr = &variable;
// Store a number into the 4-byte variable named `variable`, via a pointer to it
*ptr = 1234;
// OR, same exact thing as just above: store a number into that 4-byte
// variable, but this time via the variable name, `variable`, directly
variable = 1234;
Note, dynamic allocation is fine too, but static memory allocation is safer, deterministic, faster, better for memory-constrained embedded systems, blah blah blah. The point is simply that you cannot legally dereference any pointer (meaning: put an asterisk "dereference operator" in front of it, like *ptr) which does not point to a chunk of allocated memory. I generally allocate memory statically by declaring a variable.
Lots of confusion and confused answers here. First of all, there is strictly speaking nothing called a "NULL pointer". There are null pointers, null pointer constants and the NULL macro.
There are three different, related concepts that are easy to mix up:
null pointers
null pointer constants
the NULL macro
Formal definitions
The first two of these terms are formally defined in C17 6.3.2.3/3:
An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer
constant.67) If a null pointer constant is converted to a
pointer type, the resulting pointer, called a null pointer, is
guaranteed to compare unequal to a pointer to any object or function.
In other words, a null pointer is a pointer of any type pointing at a
well-defined "nowhere". Any pointer can turn into a null pointer when
it is assigned a null pointer constant.
The standard mentions 0 and (void*)0 as two valid null pointer
constants, but note that it says "an integer constant expression with
the value 0". This means that things like 0u, 0x00 and other
variations are also null pointer constants. These are particular
special cases that can be assigned to any pointer type, regardless of
the various type compatibility rules that would normally apply.
Notably, both object pointers and function pointers can be null
pointers. Meaning that we must be able to assign null pointer
constants to them, no matter the actual pointer type.
NULL
The note 67) from above adds (not normative):
67) The macro NULL is defined in <stddef.h> (and other headers) as a null pointer constant; see 7.19.
where 7.19 simply defines NULL as (normative):
NULL which expands to an implementation-defined null pointer constant;
In theory this could perhaps be something other than 0 and
(void*)0, but the implementation-defined part is more likely saying
that NULL can either be
#define NULL 0 or #define NULL (void*)0 or some other integer
constant expression with the value zero, depending on the C library
used. But all we need to know and care about is that NULL is a null
pointer constant.
NULL is also the preferred null pointer constant to use in C code,
because it is self-documenting and unambiguous (unlike 0). It should
only be used together with pointers and not for any other purpose.
Additionally, do not mix this up with "null termination of strings", which is an entirely separate topic. Null termination of strings is just a value zero, often referred to either as nul (one L) or '\0' (an octal escape sequence), just to separate it from null pointers and NULL.
Dereferencing
Having cleared that out, we cannot access what a null pointer points at, because it is as mentioned a well-defined "nowhere". The process of accessing what a pointer points at is known as dereferencing, and is done in C (and C++) through the unary * indirection operator. The C standard specifying how this operator works simply states (C17 6.5.3.3):
If an invalid value has been assigned to the pointer, the behavior of the unary * operator is undefined
Where an informative note adds:
Among the invalid values for dereferencing a pointer by the unary * operator are a null pointer, an address inappropriately aligned for the type of object pointed to, and the address of an object after the end of its lifetime.
And this would be where "segmentation faults" or "null pointer/reference exceptions" might be thrown. The reason for such is almost always an application bug such as these examples:
int* a = NULL; // create a null pointer by initializing with a null pointer constant
*a = 1; // null pointer is dereferenced, undefined behavior
int* b = 0; // create a null pointer by initializing with a null pointer constant
// not to be confused with similar looking dereferencing and assignment:
*b = 0; // null pointer is dereferenced, undefined behavior