namespace ConsoleApplication1
{
// T is the type of data stored in a particular instance of GenericList.
public class GenericList<T>
{
private class Node
{
// Each node has a reference to the next node in the list.
public Node Next;
// Each node holds a value of type T.
public T Data;
}
// The list is initially empty.
private Node head = null;
// Add a node at the beginning of the list with t as its data value.
public void AddNode(T t)
{
Node newNode = new Node();
newNode.Next = head;
newNode.Data = t;
head = newNode;
}
// The following method returns the data value stored in the last node in
// the list. If the list is empty, the default value for type T is
// returned.
public T GetFirstAdded()
{
// The value of temp is returned as the value of the method.
// The following declaration initializes temp to the appropriate
// default value for type T. The default value is returned if the
// list is empty.
T temp = default(T);
Node current = head;
while (current != null)
{
temp = current.Data;
current = current.Next;
}
return temp;
}
}
}
测试代码:
static void Main(string[] args)
{
// Test with a non-empty list of integers.
GenericList<int> gll = new GenericList<int>();
gll.AddNode(5);
gll.AddNode(4);
gll.AddNode(3);
int intVal = gll.GetFirstAdded();
// The following line displays 5.
System.Console.WriteLine(intVal);
}
public class Node {
public Node next;
public Object data;
}
然后,您的链表将有一个表示列表头(开始)的节点作为成员:
public class LinkedList {
private Node head;
}
然后,您需要通过添加方法向列表中添加功能。它们通常涉及沿着所有节点进行某种遍历。
public void printAllNodes() {
Node current = head;
while (current != null)
{
Console.WriteLine(current.data);
current = current.next;
}
}
此外,插入新数据是另一种常见操作:
public void Add(Object data) {
Node toAdd = new Node();
toAdd.data = data;
Node current = head;
// traverse all nodes (see the print all nodes method for an example)
current.next = toAdd;
}
public class Node
{
private Object data;
public Node next {get;set;}
public Node(Object data)
{
this.data = data;
}
}
public class Linkedlist
{
Node head;
public void Add(Node n)
{
n.Next = this.Head;
this.Head = n;
}
}
使用:
LinkedList sample = new LinkedList();
sample.add(new Node("first"));
sample.Add(new Node("second"))
class Program
{
static void Main(string[] args)
{
LinkedList linkedList = new LinkedList(1);
linkedList.Add(2);
linkedList.Add(3);
linkedList.Add(4);
linkedList.AddFirst(0);
linkedList.Print();
}
}
public class Node
{
public Node(Node next, Object value)
{
this.next = next;
this.value = value;
}
public Node next;
public Object value;
}
public class LinkedList
{
public Node head;
public LinkedList(Object initial)
{
head = new Node(null, initial);
}
public void AddFirst(Object value)
{
head = new Node(head, value);
}
public void Add(Object value)
{
Node current = head;
while (current.next != null)
{
current = current.next;
}
current.next = new Node(null, value);
}
public void Print()
{
Node current = head;
while (current != null)
{
Console.WriteLine(current.value);
current = current.next;
}
}
}
using System;
class Node<Type> : LinkedList<Type>
{ // Why inherit from LinkedList? A: We need to use polymorphism.
public Type value;
public Node(Type value) { this.value = value; }
}
class LinkedList<Type>
{
Node<Type> next; // This member is treated as head in class LinkedList, but treated as next element in class Node.
/// <summary> if x is in list, return previos pointer of x. (We can see any class variable as a pointer.)
/// if not found, return the tail of the list. </summary>
protected LinkedList<Type> Previos(Type x)
{
LinkedList<Type> p = this; // point to head
for (; p.next != null; p = p.next)
if (p.next.value.Equals(x))
return p; // find x, return the previos pointer.
return p; // not found, p is the tail.
}
/// <summary> return value: true = success ; false = x not exist </summary>
public bool Contain(Type x) { return Previos(x).next != null ? true : false; }
/// <summary> return value: true = success ; false = fail to add. Because x already exist.
/// </summary> // why return value? If caller want to know the result, they don't need to call Contain(x) before, the action waste time.
public bool Add(Type x)
{
LinkedList<Type> p = Previos(x);
if (p.next != null) // Find x already in list
return false;
p.next = new Node<Type>(x);
return true;
}
/// <summary> return value: true = success ; false = x not exist </summary>
public bool Delete(Type x)
{
LinkedList<Type> p = Previos(x);
if (p.next == null)
return false;
//Node<Type> node = p.next;
p.next = p.next.next;
//node.Dispose(); // GC dispose automatically.
return true;
}
public void Print()
{
Console.Write("List: ");
for (Node<Type> node = next; node != null; node = node.next)
Console.Write(node.value.ToString() + " ");
Console.WriteLine();
}
}
class Test
{
static void Main()
{
LinkedList<int> LL = new LinkedList<int>();
if (!LL.Contain(0)) // Empty list
Console.WriteLine("0 is not exist.");
LL.Print();
LL.Add(0); // Add to empty list
LL.Add(1); LL.Add(2); // attach to tail
LL.Add(2); // duplicate add, 2 is tail.
if (LL.Contain(0))// Find existed element which is head
Console.WriteLine("0 is exist.");
LL.Print();
LL.Delete(0); // Delete head
LL.Delete(2); // Delete tail
if (!LL.Delete(0)) // Delete non-exist element
Console.WriteLine("0 is not exist.");
LL.Print();
Console.ReadLine();
}
}
用操作 AddItemStart,AddItemEnd,RemoveItemStart,RemoveItemEnd 和 DisplayAllItems实现单链表的简单 c # 程序
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SingleLinkedList
{
class Program
{
Node head;
Node current;
int counter = 0;
public Program()
{
head = new Node();
current = head;
}
public void AddStart(object data)
{
Node newnode = new Node();
newnode.next = head.next;
newnode.data = data;
head.next = newnode;
counter++;
}
public void AddEnd(object data)
{
Node newnode = new Node();
newnode.data = data;
current.next = newnode;
current = newnode;
counter++;
}
public void RemoveStart()
{
if (counter > 0)
{
head.next = head.next.next;
counter--;
}
else
{
Console.WriteLine("No element exist in this linked list.");
}
}
public void RemoveEnd()
{
if (counter > 0)
{
Node prevNode = new Node();
Node cur = head;
while (cur.next != null)
{
prevNode = cur;
cur = cur.next;
}
prevNode.next = null;
}
else
{
Console.WriteLine("No element exist in this linked list.");
}
}
public void Display()
{
Console.Write("Head ->");
Node curr = head;
while (curr.next != null)
{
curr = curr.next;
Console.WriteLine(curr.data.ToString());
}
}
public class Node
{
public object data;
public Node next;
}
static void Main(string[] args)
{
Program p = new Program();
p.AddEnd(2);
p.AddStart(1);
p.AddStart(0);
p.AddEnd(3);
p.Display();
p.RemoveStart();
Console.WriteLine("Removed node from Start");
p.Display();
Console.WriteLine("Removed node from End");
p.RemoveEnd();
p.Display();
Console.ReadKey();
}
}
}
void Main()
{
var b = new Bag<string>();
b.Add("bike");
b.Add("erasmus");
b.Add("kumquat");
b.Add("beaver");
b.Add("racecar");
b.Add("barnacle");
foreach (var thing in b)
{
Console.WriteLine(thing);
}
}
// Define other methods and classes here
public class Bag<T> : IEnumerable<T>
{
public Node<T> first;// first node in list
public class Node<T>
{
public T item;
public Node<T> next;
public Node(T item)
{
this.item = item;
}
}
public void Add(T item)
{
Node<T> oldFirst = first;
first = new Node<T>(item);
first.next = oldFirst;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return new BagEnumerator<T>(this);
}
public class BagEnumerator<V> : IEnumerator<T>
{
private Node<T> _head;
private Bag<T> _bag;
private Node<T> _curNode;
public BagEnumerator(Bag<T> bag)
{
_bag = bag;
_head = bag.first;
_curNode = default(Node<T>);
}
public T Current
{
get { return _curNode.item; }
}
object IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
if (_curNode == null)
{
_curNode = _head;
if (_curNode == null)
return false;
return true;
}
if (_curNode.next == null)
return false;
else
{
_curNode = _curNode.next;
return true;
}
}
public void Reset()
{
_curNode = default(Node<T>); ;
}
public void Dispose()
{
}
}
}
var tune = new LinkedList<string>();
tune.AddFirst ("do"); // do
tune.AddLast ("so"); // do - so
tune.AddAfter (tune.First, "re"); // do - re- so
tune.AddAfter (tune.First.Next, "mi"); // do - re - mi- so
tune.AddBefore (tune.Last, "fa"); // do - re - mi - fa- so
tune.RemoveFirst(); // re - mi - fa - so
tune.RemoveLast(); // re - mi - fa
LinkedListNode<string> miNode = tune.Find ("mi");
tune.Remove (miNode); // re - fa
tune.AddFirst (miNode); // mi- re - fa
foreach (string s in tune) Console.WriteLine (s);
using System;
using System.Collections.Generic;
namespace Codebase
{
public class Node
{
public object Data { get; set; }
public Node Next { get; set; }
public Node()
{
}
public Node(object Data, Node Next = null)
{
this.Data = Data;
this.Next = Next;
}
}
public class LinkedList
{
private Node Head;
public Node First
{
get => Head;
set
{
First.Data = value.Data;
First.Next = value.Next;
}
}
public Node Last
{
get
{
Node p = Head;
//Based partially on https://en.wikipedia.org/wiki/Linked_list
while (p.Next != null)
p = p.Next; //traverse the list until p is the last node.The last node always points to NULL.
return p;
}
set
{
Last.Data = value.Data;
Last.Next = value.Next;
}
}
public void AddFirst(Object data, bool verbose = true)
{
Head = new Node(data, Head);
if (verbose) Print();
}
public void AddFirst(Node node, bool verbose = true)
{
node.Next = Head;
Head = node;
if (verbose) Print();
}
public void AddLast(Object data, bool Verbose = true)
{
Last.Next = new Node(data);
if (Verbose) Print();
}
public Node RemoveFirst(bool verbose = true)
{
Node temp = First;
Head = First.Next;
if (verbose) Print();
return temp;
}
public Node RemoveLast(bool verbose = true)
{
Node p = Head;
Node temp = Last;
while (p.Next != temp)
p = p.Next;
p.Next = null;
if (verbose) Print();
return temp;
}
public void AddAfter(Node node, object data, bool verbose = true)
{
Node temp = new Node(data);
temp.Next = node.Next;
node.Next = temp;
if (verbose) Print();
}
public void AddBefore(Node node, object data, bool verbose = true)
{
Node temp = new Node(data);
Node p = Head;
while (p.Next != node) //Finding the node before
{
p = p.Next;
}
temp.Next = p.Next; //same as = node
p.Next = temp;
if (verbose) Print();
}
public Node Find(object data)
{
Node p = Head;
while (p != null)
{
if (p.Data == data)
return p;
p = p.Next;
}
return null;
}
public void Remove(Node node, bool verbose = true)
{
Node p = Head;
while (p.Next != node)
{
p = p.Next;
}
p.Next = node.Next;
if (verbose) Print();
}
public void Print()
{
Node p = Head;
while (p != null) //LinkedList iterator
{
Console.Write(p.Data + " ");
p = p.Next; //traverse the list until p is the last node.The last node always points to NULL.
}
Console.WriteLine();
}
}
}
using System;
using System.Collections.Generic;
using Codebase;
namespace Cmd
{
static class Program
{
static void Main(string[] args)
{
var tune = new LinkedList(); //Using custom code instead of the built-in LinkedList<T>
tune.AddFirst("do"); // do
tune.AddLast("so"); // do - so
tune.AddAfter(tune.First, "re"); // do - re- so
tune.AddAfter(tune.First.Next, "mi"); // do - re - mi- so
tune.AddBefore(tune.Last, "fa"); // do - re - mi - fa- so
tune.RemoveFirst(); // re - mi - fa - so
tune.RemoveLast(); // re - mi - fa
Node miNode = tune.Find("mi"); //Using custom code instead of the built in LinkedListNode
tune.Remove(miNode); // re - fa
tune.AddFirst(miNode); // mi- re - fa
}
}