C 和 C + + 中几乎相同的代码在执行时间上有很大的差异(x9)

我试图从 www.spoj.com: 阶乘解决这个问题

你不必真的去读它,如果你好奇的话就去读吧:)

首先,我在 C + + 中实现了它(这是我的解决方案) :

#include <iostream>
using namespace std;


int main() {
unsigned int num_of_inputs;
unsigned int fact_num;
unsigned int num_of_trailing_zeros;


std::ios_base::sync_with_stdio(false); // turn off synchronization with the C library’s stdio buffers (from https://stackoverflow.com/a/22225421/5218277)


cin >> num_of_inputs;


while (num_of_inputs--)
{
cin >> fact_num;


num_of_trailing_zeros = 0;


for (unsigned int fives = 5; fives <= fact_num; fives *= 5)
num_of_trailing_zeros += fact_num/fives;


cout << num_of_trailing_zeros << "\n";
}


return 0;
}

我把它作为 G + + 5.1的解决方案上传了

结果为: 时间0.18 梅姆3.3 M C++ execution results

但是后来我看到一些评论声称它们的时间执行小于0.1。因为我想不出更快的算法,所以我尝试在 C中实现相同的代码:

#include <stdio.h>


int main() {
unsigned int num_of_inputs;
unsigned int fact_num;
unsigned int num_of_trailing_zeros;


scanf("%d", &num_of_inputs);


while (num_of_inputs--)
{
scanf("%d", &fact_num);


num_of_trailing_zeros = 0;


for (unsigned int fives = 5; fives <= fact_num; fives *= 5)
num_of_trailing_zeros += fact_num/fives;


printf("%d", num_of_trailing_zeros);
printf("%s","\n");
}


return 0;
}

我把它作为 Gcc 5.1的解决方案上传了

这次的结果是: 时间0.02 梅姆2.1 M C execution results

现在代码是 几乎一样,我按照建议的 给你std::ios_base::sync_with_stdio(false);添加到 C + + 代码中,以关闭与 C 库的 stdio 缓冲区的同步。我还将 printf("%d\n", num_of_trailing_zeros);分割成 printf("%d", num_of_trailing_zeros); printf("%s","\n");,以补偿 cout << num_of_trailing_zeros << "\n";operator<<的双重呼叫。

但是我仍然看到了在 C 语言和 C + + 代码中 X9更好的性能和更低的内存使用。

为什么?

剪辑

我用 C 代码把 unsigned long改成了 unsigned int。它应该是 unsigned int和结果,上面显示的是相关的新(unsigned int)版本。

6366 次浏览

Both programs do exactly the same thing. They use the same exact algorithm, and given its low complexity, their performance is mostly bound to efficiency of the input and output handling.

scanning the input with scanf("%d", &fact_num); on one side and cin >> fact_num; on the other does not seem very costly either way. In fact it should be less costly in C++ since the type of conversion is known at compile time and the correct parser can be invoked directly by the C++ compiler. The same holds for the output. You even make a point of writing a separate call for printf("%s","\n");, but the C compiler is good enough to compile this as a call to putchar('\n');.

So looking at the complexity of both the I/O and computation, the C++ version should be faster than the C version.

Completely disabling the buffering of stdout slows the C implementation to something even slower than the C++ version. Another test by AlexLop with an fflush(stdout); after the last printf yields similar performance as the C++ version. It is not as slow as completely disabling buffering because output is written to the system in small chunks instead of one byte at a time.

This seems to point to a specific behavior in your C++ library: I suspect your system's implementation of cin and cout flushes the output to cout when input is requested from cin. Some C libraries do this as well, but usually only when reading/writing to and from the terminal. The benchmarking done by the www.spoj.com site probably redirects input and output to and from files.

AlexLop did another test: reading all the inputs at once in a vector and subsequently computing and writing all output helps understanding why the C++ version is so much slower. It increases performance to that of the C version, this proves my point and removes suspicion on the C++ formatting code.

Another test by Blastfurnace, storing all outputs in an std::ostringstream and flushing that in one blast at the end, does improve the C++ performance to that of the basic C version. QED.

Interlacing input from cin and output to cout seems to cause very inefficient I/O handling, defeating the stream buffering scheme. reducing performance by a factor of 10.

PS: your algorithm is incorrect for fact_num >= UINT_MAX / 5 because fives *= 5 will overflow and wrap around before it becomes > fact_num. You can correct this by making fives an unsigned long or an unsigned long long if one of these types is larger than unsigned int. Also use %u as the scanf format. You are lucky the guys at www.spoj.com are not too strict in their benchmarks.

EDIT: As later explained by vitaux, this behavior is indeed mandated by the C++ standard. cin is tied to cout by default. An input operation from cin for which the input buffer needs refilling will cause cout to flush pending output. In the OP's implementation, cin seems to flush cout systematically, which is a bit overkill and visibly inefficient.

Ilya Popov provided a simple solution for this: cin can be untied from cout by casting another magical spell in addition to std::ios_base::sync_with_stdio(false);:

cin.tie(nullptr);

Also note that such forced flush also occurs when using std::endl instead of '\n' to produce an end of line on cout. Changing the output line to the more C++ idiomatic and innocent looking cout << num_of_trailing_zeros << endl; would degrade performance the same way.

The problem is that, quoting cppreference:

any input from std::cin, output to std::cerr, or program termination forces a call to std::cout.flush()

This is easy to test: if you replace

cin >> fact_num;

with

scanf("%d", &fact_num);

and same for cin >> num_of_inputs but keep cout you'll get pretty much the same performance in your C++ version (or, rather IOStream version) as in C one:

enter image description here

The same happens if you keep cin but replace

cout << num_of_trailing_zeros << "\n";

with

printf("%d", num_of_trailing_zeros);
printf("%s","\n");

A simple solution is to untie cout and cin as mentioned by Ilya Popov:

cin.tie(nullptr);

Standard library implementations are allowed to omit the call to flush in certain cases, but not always. Here's a quote from C++14 27.7.2.1.3 (thanks to chqrlie):

Class basic_istream::sentry : First, if is.tie() is not a null pointer, the function calls is.tie()->flush() to synchronize the output sequence with any associated external C stream. Except that this call can be suppressed if the put area of is.tie() is empty. Further an implementation is allowed to defer the call to flush until a call of is.rdbuf()->underflow() occurs. If no such call occurs before the sentry object is destroyed, the call to flush may be eliminated entirely.

Another trick to make iostreams faster when you use both cin and cout is to call

cin.tie(nullptr);

By default, when you input anything from cin, it flushes cout. It can significantly harm performance if you do interleaved input and output. This is done for the command line interface uses, where you show some prompt and then wait for data:

std::string name;
cout << "Enter your name:";
cin >> name;

In this case you want to make sure the prompt is actually shown before you start waiting for input. With the line above you break that tie, cin and cout become independent.

Since C++11, one more way to achieve better performance with iostreams is to use std::getline together with std::stoi, like this:

std::string line;
for (int i = 0; i < n && std::getline(std::cin, line); ++i)
{
int x = std::stoi(line);
}

This way can come close to C-style in performance, or even surpass scanf. Using getchar and especially getchar_unlocked together with handwritten parsing still provides better performance.

PS. I have written a post comparing several ways to input numbers in C++, useful for online judges, but it is only in Russian, sorry. The code samples and the final table, however, should be understandable.