将 Rust 应用程序从 Linux 交叉编译到 Windows

基本上,我试图编译最简单的代码到 Windows,而我在 Linux 上开发。

fn main() {
println!("Hello, and bye.")
}

我通过搜索互联网找到了这些命令:

rustc --target=i686-w64-mingw32-gcc  main.rs
rustc --target=i686_pc_windows_gnu -C linker=i686-w64-mingw32-gcc  main.rs

不幸的是,没有一个管用,这给了我一个关于性病箱丢失的错误

$ rustc --target=i686_pc_windows_gnu -C linker=i686-w64-mingw32-gcc  main.rs


main.rs:1:1: 1:1 error: can't find crate for `std`
main.rs:1 fn main() {
^
error: aborting due to previous error

有没有办法在 Linux 上编译可以在 Windows 上运行的代码?

68622 次浏览

The Rust distribution only provides compiled libraries for the host system. However, according to Arch Linux's wiki page on Rust, you could copy the compiled libraries from the Windows packages in the download directory (note that there are i686 and x86-64 packages) in the appropriate place on your system (in /usr/lib/rustlib or /usr/local/lib/rustlib, depending on where Rust is installed), install mingw-w64-gcc and Wine and you should be able to cross-compile.

If you're using Cargo, you can tell Cargo where to look for ar and the linker by adding this to ~/.cargo/config (where $ARCH is the architecture you use):

[target.$ARCH-pc-windows-gnu]
linker = "/usr/bin/$ARCH-w64-mingw32-gcc"
ar = "/usr/$ARCH-w64-mingw32/bin/ar"

Note: the exact paths can vary based on your distribution. Check the list of files for the mingw-w64 package(s) (GCC and binutils) in your distribution.

Then you can use Cargo like this:

$ # Build
$ cargo build --release --target "$ARCH-pc-windows-gnu"
$ # Run unit tests under wine
$ cargo test --target "$ARCH-pc-windows-gnu"

UPDATE 2019-06-11

This fails for me with:

     Running `rustc --crate-name animation examples/animation.rs --color always --crate-type bin --emit=dep-info,link -C debuginfo=2 --cfg 'feature="default"' -C metadata=006e668c6384c29b -C extra-filename=-006e668c6384c29b --out-dir /home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/examples --target x86_64-pc-windows-gnu -C ar=x86_64-w64-mingw32-gcc-ar -C linker=x86_64-w64-mingw32-gcc -C incremental=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/incremental -L dependency=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps -L dependency=/home/roman/projects/rust-sdl2/target/debug/deps --extern bitflags=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/libbitflags-2c7b3e3d10e1e0dd.rlib --extern lazy_static=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/liblazy_static-a80335916d5ac241.rlib --extern libc=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/liblibc-387157ce7a56c1ec.rlib --extern num=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/libnum-18ac2d75a7462b42.rlib --extern rand=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/librand-7cf254de4aeeab70.rlib --extern sdl2=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/libsdl2-3f37ebe30a087396.rlib --extern sdl2_sys=/home/roman/projects/rust-sdl2/target/x86_64-pc-windows-gnu/debug/deps/libsdl2_sys-3edefe52781ad7ef.rlib -L native=/home/roman/.cargo/registry/src/github.com-1ecc6299db9ec823/winapi-x86_64-pc-windows-gnu-0.4.0/lib`
error: linking with `x86_64-w64-mingw32-gcc` failed: exit code: 1

Maybe this will help https://github.com/rust-lang/rust/issues/44787

Static compile sdl2

There is option to static-compile sdl but it didn't work for me.

Also mixer is not included when used with bundled.

Let's cross-compile examples from rust-sdl2 project from Ubuntu to Windows x86_64

In ~/.cargo/config

[target.x86_64-pc-windows-gnu]
linker = "x86_64-w64-mingw32-gcc"
ar = "x86_64-w64-mingw32-gcc-ar"

Then run this:

sudo apt-get install gcc-mingw-w64-x86-64 -y
# use rustup to add target https://github.com/rust-lang/rustup.rs#cross-compilation
rustup target add x86_64-pc-windows-gnu


# Based on instructions from https://github.com/AngryLawyer/rust-sdl2/


# First we need sdl2 libs
# links to packages https://www.libsdl.org/download-2.0.php


sudo apt-get install libsdl2-dev -y
curl -s https://www.libsdl.org/release/SDL2-devel-2.0.9-mingw.tar.gz | tar xvz -C /tmp


# Prepare files for building


mkdir -p ~/projects
cd ~/projects
git clone https://github.com/Rust-SDL2/rust-sdl2
cd rust-sdl2
cp -r /tmp/SDL2-2.0.9/x86_64-w64-mingw32/lib/* ~/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/lib/rustlib/x86_64-pc-windows-gnu/lib/
cp /tmp/SDL2-2.0.9/x86_64-w64-mingw32/bin/SDL2.dll .

Build examples at once

cargo build --target=x86_64-pc-windows-gnu --verbose --examples

Or stop after first fail:

echo; for i in examples/*; do [ $? -eq 0 ] && cargo build --target=x86_64-pc-windows-gnu --verbose --example $(basename $i .rs); done

Run

cargo build will put binaries in target/x86_64-pc-windows-gnu/debug/examples/

Copy needed files:

cp /tmp/SDL2-2.0.4/x86_64-w64-mingw32/bin/SDL2.dll target/x86_64-pc-windows-gnu/debug/examples/
cp assets/sine.wav target/x86_64-pc-windows-gnu/debug/examples/

Then copy directory target/x86_64-pc-windows-gnu/debug/examples/ to your Windows machine and run exe files.

Run in cmd.exe

If you want to see the console output when running exe files, you may run them from cmd.exe.

To open cmd.exe in current directory in file explorer, right click with shift on empty place in window and choose Open command window here.

Backtraces with mingw should work now - if not use msvc https://github.com/rust-lang/rust/pull/39234

I've had success on Debian (testing) without using Mingw and Wine just following the official instructions. They look scary, but in the end it didn't hurt that much.

The official instructions also contain info on how to cross-compile C/C++ code. I haven't needed that, so it's something I haven't actually tested.

A couple of remarks for individual points in the official instructions. The numbers match the numbers in the official instructions.

  1. Debian: sudo apt-get install lld
  2. Make a symlink named lld-link to lld somewhere in your $PATH. Example: ln -s /usr/bin/lld local_bin/lld-link
  3. I don't cross-compile C/C++, haven't used this point personally.
  4. This is probably the most annoying part. I installed Rust on a Windows box via rustup, and copied the libraries from the directories named in the official docs to the Linux box. Beware, there were sometimes uppercase library filenames, but lld wants them all lowercase (Windows isn't case-sensitive, Linux is). I've used the following to rename all files in current directory to lowercase:

    for f in `find`; do mv -v "$f" "`echo $f | tr '[A-Z]' '[a-z]'`"; done
    

    Personally, I've needed both Kit directories and just one of the VC dirs.

  5. I don't cross-compile C/C++, haven't used this point personally.
  6. Just make $LIB_ROOT in the script at the end of this post point to the lib directory from point 3.
  7. Mandatory
  8. I don't cross-compile C/C++, haven't used this point personally.
  9. Depending the target architecture, either of the following:
    • rustup target add i686-pc-windows-msvc
    • rustup target add x86_64-pc-windows-msvc

For cross-building itself, I'm using the following simple script (32-bit version):

#!/bin/sh
# "cargo build" for the 32-bit Windows MSVC architecture.


# Set this to proper directory
LIB_ROOT=~/opt/rust-msvc


# The rest shouldn't need modifications
VS_LIBS="$LIB_ROOT/Microsoft Visual Studio 14.0/VC/lib/"
KIT_8_1_LIBS="$LIB_ROOT/Windows Kits/8.1/Lib/winv6.3/um/x86/"
KIT_10_LIBS="$LIB_ROOT/Windows Kits/10/Lib/10.0.10240.0/ucrt/x86/"
export LIB="$VS_LIBS;$KIT_8_1_LIBS;$KIT_10_LIBS"
cargo build --target=i686-pc-windows-msvc "$@"

I'm using the script the same way I would use cargo build

Hope that helps somebody!

Other answers, while technically correct, are more difficult than they need to be. There's no need to use rustc (in fact it's discouraged, just use cargo), you only need rustup, cargo and your distribution's mingw-w64.

Add the target (you can also change this for whatever target you're cross compiling for):

rustup target add x86_64-pc-windows-gnu

You can build your crate easily with:

cargo build --target x86_64-pc-windows-gnu

No need for messing around with ~/.cargo/config or anything else.

EDIT: Just wanted to add that while you can use the above it can also sometimes be a headache. I wanted to add that the rust tools team also maintains a project called cross: https://github.com/rust-embedded/cross This might be another solution that you want to look into

There is Docker based solution called cross. All the required tools are in virtualized environment so you don't need to install additional packages for your machine. See Supported targets list.

From project's README:

Features

  • cross will provide all the ingredients needed for cross compilation without touching your system installation.
  • cross provides an environment, cross toolchain and cross compiled libraries, that produces the most portable binaries.
  • “cross testing”, cross can test crates for architectures other than i686 and x86_64.
  • The stable, beta and nightly channels are supported.

Dependencies

  • rustup
  • A Linux kernel with binfmt_misc support is required for cross testing.

One of these container engines is required. If both are installed, cross will default to docker.

  • Docker. Note that on Linux non-sudo users need to be in the docker group. Read the official post-installation steps. Requires version 1.24 or later.
  • Podman. Requires version 1.6.3 or later.

Installation

$ cargo install cross

Usage

cross has the exact same CLI as Cargo but as it relies on Docker you'll have to start the daemon before you can use it.

# (ONCE PER BOOT)
# Start the Docker daemon, if it's not already running
$ sudo systemctl start docker


# MAGIC! This Just Works
$ cross build --target aarch64-unknown-linux-gnu


# EVEN MORE MAGICAL! This also Just Works
$ cross test --target mips64-unknown-linux-gnuabi64


# Obviously, this also Just Works
$ cross rustc --target powerpc-unknown-linux-gnu --release -- -C lto

The solution that worked for me was. It is similar to one of the accepted answers but I did not require to add the toolchain.

rustup target add x86_64-pc-windows-gnu
cargo build --target x86_64-pc-windows-gnu

Refer to the documentation for more details.