在 Xcode 中我看到(没有配对的苹果手表) ,即使手表是配对的,手表的 UDID 是注册的

我的手机在 Xcode 被列为 ineligible target,它的旁边写着(no paired Apple Watch)。

我的 Apple Watch 是在 iOS 设备下注册的。我能看到 UDID。这款手表已经安装了 watch OS 2.0,而我的 iPhone 6已经安装了 iOS 9。IPhone 和手表搭配得很好,我可以安装应用程序。

我试过重启手表和手机。我试过重启 Xcode。我尝试在 Xcode 创建一个新方案,但它仍然显示(没有配对的苹果手表)。我可以选择产品/目的地和应用程序将显示在手机上,它只是不会安装手表应用程序... 只是坐在那里说“ 安装..。”。

28241 次浏览

What worked for me is to go to the WatchKit App target and update the Team with the proper account. Once I did that, my device showed as eligible.

I had to delete my Apple ID from the Accounts tab in Xcode preferences and then re-add it.

It seems that you need to tap on the "Trust this computer" message on Apple Watch. This solved my problem. Also check if XCode displays the message "Indexing..." or "Loading symbols...": you need to wait until the operation is over.

It looks like a bug in Xcode! Go to ~/Library/Developer/Xcode/watchOS DeviceSupport/ and create a folder named "Watch1,2 2.0 (build number)" and for 'build number' use your watchOS build number. Inside this folder create another folder named "Symbols".

So for the latest build: ~/Library/Developer/Xcode/watchOS DeviceSupport/Watch1,2 2.0 (13S5305d)/Symbols.

Maybe clean & restart Xcode.

I have the exact same setup and had the same problem. What seemed to work for me was just unpairing and pairing the watch again. Then Trust this computer on the watch and Xcode started to list it in the menu.

It seems that I updated the watchOS2 beta 5 on top of 1.0.1 which was paired earlier and it just needed to be re-set for watchOS2.

This worked for me 1. Quit Xcode. 2. Disconnect iPhone 3. Remove cache files at /Users//Library/Developer/Xcode 4. Run Xcode. 5. Connect iPhone again 6. Xcode will start to download the symbol file

What worked for me was to open Xcode's Projects window and click the Delete button next to the Derived Data line for the currently open project. After that, the target automatically switched to show [My iPhone Name] + [My Watch Name].

My setup: Xcode 7, iOS 9 (public release), and watchOS 2 beta.

I had paired my watch with a new phone and run in to this problem. I removed all files in ~/Library/Developer/Xcode/watchOS DeviceSupport/ and it solved it!

Just reconnect my iPhone to my Mac is solved my problem. When i reconnect my iPhone, xcode installed itself missed symbols automatically.

Open Watch app on device, scroll down to your app, and make sure to enable show app on apple watch

I had a similar issue where Xcode was not detecting my paired watch. Somehow, the beta provisioning profile had managed to get installed onto my phone and for some reason Xcode could not detect the paired watch. As soon as I deleted the provisioning profile, Xcode started to pick up the paired watch.

Creating a new watchOS project lead to download of symbols to resume and finish. I unplugged the iPhone before "Processing symbol files" operation was finished. So Apple Watch never showed up again. XCode 9 (beta 4). iOS 10 (beta 4). watchOS 2.2.2.

Setting Correct Provisioning profiles | Certificates | Team, then restarting Xcode worked for me.

What worked for me is just waiting for about a minute. There was no progress bar in Xcode, just wait.

You must have connected your Apple Watch with you iPhone by bluetooth, wifi connection won´t work for testing...

2022, 5 year anniversary: For the past 6 months, I consistently have to sit through one hour of "Preparing Apple Watch for development via iPhone" even when I'm not even debugging a Watch app. Needless to say, this also makes it impossible to run apps on device via Xcode. After about 3 hours (basically half my workday) it starts to work. Once I remove the app for testing, or unplug the iPhone, I have to wait a few hours again. Never in my life have I felt so useless as my job at this point basically consists of watching a loading indicator for hours until the process is done - only for the whole thing still not working most of the time.

Fun fact: Apple on Twitter claims they use the same devices and tools for their Watch apps.

2021: All Quiet on the Western Front. It's been 4 years since my first response. I've now had a good run during December and the first 2 weeks of January. It was so good that I haven't closed the simulator a single time and kept my iPhone connected and never turned off my mac. This worked for 3 weeks but then my iPhone ended up in a boot loop and restoring fails. I bought a new iPhone and now I also can't really connect anymore. See y'all in 2022 :)

2020: At this point I can't even get WCSession to send data on the Simulators anymore. Message from Watch to iPhone with replyHandler works, message from iPhone to Watch fails with WCErrorCodeWatchAppNotInstalled. Every day starts with rebooting numerous times and deleting and setting up new iPhone + Watch combinations. Tried on a freshly installed macOS with my friend's devices and of course no luck. But it's clearly my fault. Submitting a bug report doesn't do anything as they only keep telling you that everything is working on their end and they will close this ticket now. I only wanted to help.

2019: New iPhone, even worse. Now, every single component in my development has changed since 2017 and I'm still stuck targeting the simulator with every build. Apple, why?

2018 II: nothing works for me anymore. Contacted Apple loads of times and Apple Watch seems to have moved to Playground's neighborhood as it's just loading/running but never really running. Bought a second Mac, new project, nothing works. Sad.

2018: The last couple of days I have been really successful doing the following:

On your iPhone:

  • turn off wifi
  • turn off bluetooth
  • turn on wifi
  • turn on bluetooth

On your Watch:

  • turn on flight mode
  • deactivate flight mode

Most of the times it didn't take longer than 30 seconds to get the connection back on track. I think it's the "Watch flight mode"-thing but I never change a (somewhat) running system so this will be my procedure from now on. My 2017-reply still seems to be of help to some people:

2017: If it SOMETIMES shows, and often doesn't, it might be due to the fact that you closed iTunes

I noticed what I often did after reconnecting: closing iTunes. Immediately, the watch turned to be "unpaired". Reconnecting the USB cable but leaving iTunes open has helped me since.

I really struggled with this problem but this helped me:

Fix steps :

  1. Unpair my watch
  2. Reboot both iPhone and apple watch
  3. Pair them again,and setup my watch as a new one
  4. Plug (unplug first) iPhone to Mac
  5. On apple watch, say Trust the computer when it asks
  6. Unplug and plug again
  7. Close and open XCode
  8. Open the project and wait a few seconds

I just waited several minutes and then - it worked by itself.

WatchOS 4.1, XCODE 9.2.

I may have had a breakthrough....I turned off WIFI on my Mac and it instantly found the watch 😱

Open the camera companion app on the watch. For me this works. Seems like the app starts a phone connection.

In my case I believe it was because I had Connect via network enabled for the iPhone that's paired with my new watch.

Upon disabling the wireless connect feature, then connecting the iPhone to my mac via cable, the watch appeared in the Devices list.

After getting the UUID to register with the Developer Center I re-enabled Connect via Network and the watch was no longer listed on the Devices screen. When I connect the phone via cable, however, the watch info appears.

So if you're using wireless connect, try just plugging the device in via cable and hopefully you'll see your watch in the list. Good luck!

Check the phone is connected to the same wifi network as the computer.

I've just spent a few days struggling with this, trying the solutions above. Switched networks, waited a minute, now it works again. Gah.

I have four wifi SSIDs in my home (old house, thick walls, one router won't cover it properly) and it turned out the computer was choosing one, and the phone another.

For me it was an issue of trusting the computer from the watch. I had to reboot my watch to get the "trust this computer" request.

For me helped open iTunes at the MAC and leave it open.

Xcode 9.4.1

The solution that worked for me with XCode 10.0: trash the whole Xcode folder in ~/Library/Developer/Xcode, removing only the watchOS DeviceSupport was not enough

New update to this issue. I have recently buy the ray wenderlich book for Watch OS and I have had this problem.

After testing a lot of things, and before delete any files, my working solution is this:

On MAC with Xcode open and with the issue scheme loaded. iPhone plugged in and watch turned on too.

1) On MAC turn off wifi 2) On MAC turn on wifi 3) On MAC turn off bluetooth 4) On MAC turn on bluetooth

I know this solution is above, but is the only way it has worked for me. Hope it helps to any dev too.

This worked for me (Xcode 11.3.1) :

  1. Open Devices from Xcode
  2. Disconnect iPhone from Mac
  3. Disable bluetooth on iPhone
  4. Re-connect iPhone to Mac
  5. Verify iPhone is showing in Devices.
  6. Turn on bluetooth on iPhone, wait to see that watch is connected on iPhone.
  7. Look in Devices -> your iPhone -> Paired watches -> wait for the watch info to completely show.
  8. At this point I was able to see watch in Xcode.

In some cases also needed to restart Watch & Phone as well.

Check that Bluetooth is enabled. I restarted my Mac, my phone and my watch and that didn't help. When I looked in settings on the watch I found that Bluetooth was disabled.

In my case, rebooting the watch did not work, but after rebooting iPhone it did.

Xcode Version 12.2 (12B45b) seems to fixed all issues regarding the app transfer from your mac to your apple Watch.

The watch appeared in Xcode when I connected my iPhone to the Mac with a USB cable instead of debugging over the network.