I personally prefer to use setTimeout() spaced out to achieve the same effect
// Set a function to run every "interval" seconds a total of "x" times
var x = 10;
var interval = 1000;
for (var i = 0; i < x; i++) {
setTimeout(function () {
// Do Something
}, i * interval)
}
There's no clean up required with clearInterval()
You can enclose it to avoid variables leaking and it looks pretty clean :)
// Definition
function setIntervalLimited(callback, interval, x) {
for (var i = 0; i < x; i++) {
setTimeout(callback, i * interval);
}
}
// Usage
setIntervalLimited(function() {
console.log('hit'); // => hit...hit...etc (every second, stops after 10)
}, 1000, 10)
It's a drop-in replacement for setInterval (including parameter passing), but it takes an additional count parameter. This example prints a message once every second, but only 3 times.
You can do this actually very simply with setTimeout() and an incremental counter.
var i = 0; // counter for the timer
function doSomething() {
console.log("1 second"); // your actual code here, alternatively call an other function here
if (++i < 10)
{ // only reset the timer when maximum of 10 times it is fired
console.log("reset the timer");
setTimeout(doSomething, 1000); // reset the timer
}
}
setTimeout(doSomething, 1000); // init the first