UIButton 不听内容模式设置?

FirstButton 是 Custom 类型的 UIButton。我通过编程将其中三个放在一个表的每个单元格中,因此:

[firstButton setImage:markImage forState:UIControlStateNormal];
[firstButton setContentMode:UIViewContentModeScaleAspectFit];
[cell.contentView addSubview:firstButton];

其他地方,我告诉它剪辑到界限。我得到的是图像中心正方形的一个裁剪,而不是它的一个方面缩放渲染。我已经尝试了很多方法,包括在 firstButton.imageView 上设置 mode 属性,这似乎也不起作用。

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Instead of setImage try setBackgroundImage

The answer is to use a UIImageView with all the lovely Content Mode settings you want, and then layer a custom button on top of it. Dumb that you can't do that all in one shot, but it appears that you can't.

I had the same problem. I see this question is a little old, but I want to provide a clear and correct answer to save other folks (like me) some time when it pops up in their search results.

It took me a bit of searching and experimenting, but I found the solution. Simply set the ContentMode of the "hidden" ImageView that is inside the UIButton.

[[firstButton imageView] setContentMode: UIViewContentModeScaleAspectFit];
[firstButton setImage:[UIImage imageNamed:imageName] forState:UIControlStateNormal];

Perhaps that's what Dan Ray was alluding to in his accepted answer, but I suspect not.

After a couple of hours of confusion, here's how I got it to work under iOS 3.2. As dusker mentioned, using setBackgroundImage instead of setImage did the job for me.

CGRect myButtonFrame = CGRectMake(0, 0, 250, 250);
UIImage *myButtonImage = [UIImage imageNamed:@"buttonImage"];


UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom];


[myButton setBackgroundImage:myButtonImage forState:UIControlStateNormal];
[myButton setFrame: myButtonFrame];
[myButton setContentMode: UIViewContentModeScaleAspectFit];

I also advice to have a look at the adjustsImageWhenHighlighted UIButton property to avoid weird deformations of the image, when the button is pressed.

Rather than setting the contentMode on the button itself, you'll want to set contentHorizontalAlignment and contentVerticalAlignment properties and (crucially) the contentMode for the button's imageView for any kind of aspect fill or fit:

button.contentHorizontalAlignment = .fill
button.contentVerticalAlignment = .fill
button.imageView?.contentMode = .scaleAspectFit

You can also do other things like aligning the button's image to the top. If you don't need an aspect fill or fit, you just can set the alignment by itself:

button.contentVerticalAlignment = .top

In trying to figure this out, my method got a bit hackier as time went on, and I wound up subclassing UIButton and overriding setHighlighted:

For me it works to just knock down the image alpha to .5, because they're on a black background.

However, it only works if I comment out [super setHighlighted:] (where it appears the image-stretchy code is going on), which just doesn't feel like the right way to solve this at all...everything seems to be working fine, though. We'll see how it holds up as I keep working on it.

- (void)setHighlighted:(BOOL)highlight {
if (highlight) {
[self.imageView setAlpha:.5];
}  else {
[self.imageView setAlpha:1];
}


//    [super setHighlighted:highlight];
}

Found a fix for this. Set the adjustsImageWhenHighlighted property of UIButton to NO.

  UIButton *b = [[UIButton alloc] initWithFrame:rect];
[b setImage:image forState:UIControlStateNormal];
[b.imageView setContentMode:UIViewContentModeScaleAspectFill];
[b setAdjustsImageWhenHighlighted:NO];

Hope this helps. Feel free to comment below, I will follow up on any questions that you have.

I believe we have a simple interface builder issue here - apparently the IB ignores any content-mode changes AFTER you have set the image-property.

the solution is as simple: set the content mode, remove previously set image-names (make sure you remove it in all states, default, highlighted etc.), then re-enter the desired image-names in all desired states - et voilà.

If anyone looking for answer that work in iOS 6 and iOS 7 and storyboard:

You can set image in your storyboard:

enter image description here

And then:

for(UIView* testId in self.subviews) {
if([testId isKindOfClass:[UIImageView class]])
[testId setContentMode:UIViewContentModeScaleAspectFill];
}

If you're dealing with the UIButton's image (as opposed to it's backgroundImage), setting the contentMode on the UIButton itself or on its imageView has no effect (despite what other answers say).

Alternatively do this instead:

self.button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentFill;
self.button.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;

Or size your image accordingly.

OR just use a UIImageView (which properly respects contentMode) with a UITapGestureRecognizer attached to it, or a transparent UIButton on top of it.

My answer is similar to Kuba's. I needed my image to be programatically set.

UIImage *image = [[UIImage alloc] initWithContentsOfFile:...];
[button setBackgroundImage:image forState:UIControlStateNormal];
button.imageView.contentMode = UIViewContentModeScaleAspectFill; //this is needed for some reason, won't work without it.
for(UIView *view in button.subviews) {
view.contentMode = UIViewContentModeScaleAspectFill;
}

Only solution which worked for me:

[button setImage:image forState:UIControlStateNormal];
button.imageView.contentMode = UIViewContentModeScaleAspectFill;
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentFill;
button.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;

If the UIButton does not seem to listen to the layout constraint settings, do check whether the images are larger than the button size. Always use the @2x and @3x images for retina resolutions.

Swift 3

self.firstButton.imageView?.contentMode = .scaleAspectFill

These two things (which are quite hard to find initially) will stretch your UIButton image to fit the button size:

enter image description here enter image description here

one should always try to set such in the Storyboard rather than code.

For anyone experiencing this on iOS 15 and Xcode 13, see Matt's answer in this other question.

The behavior of Xcode changed and now defaults UIButtons from the library to the plain style, which prevents the child image from scaling as expected.