无法在模拟器中运行应用程序: 运行时遇到错误(Domain = LaunchServicesError,Code = 0)

在 Xcode 6中成功编译项目之后,我无法使用上面提到的消息在模拟器中运行它。我做了所有可能的研究,尝试了所有的方法,仍然没有进展。

我没有使用快捷,也没有使用小工具或扩展,所以请不要建议解决方案,这些可以在类似的问题中看到。

如果有人发现了 这些以外的可能原因(或解决方案!) ,请帮助。谢谢

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This has now been resolved. The problem was caused by ShareKit library added by CocoaPods for compatibility reasons. After removing the library and all related code, the app successfully launched in simulator. I recommend checking the system log for more details on the issue as to me it pointed me in the right direction (stating the name of conflicting library).

Thanks for pointing this out @Miki and kudos to you. I had the same issue as you yesterday (and I added ShareKit 3.0.0 from CocoaPods to the app a few days ago). I suspected ShareKit giving me this problem, but now I can be confident of exactly which library is causing this. Here is what I found in my log (if it can benefit others):

Error Domain=LaunchServicesError Code=0 "The operation couldn’t be completed. (LaunchServicesError error 0.)" UserInfo=0x7fa836097aa0 {Error=PackageInspectionFailed, ErrorDescription=Failed to load Info.plist from bundle at path /Users/{UserName}/Library/Developer/CoreSimulator/Devices/99FEB34E-6F00-4EFA-861A-A6985AFE96D8/data/Library/Caches/com.apple.mobile.installd.staging/temp.X7eead/extracted/{AppName}.app/Frameworks/LiveSDK.framework}

I hade exactly the same problem and it was ShareKit.

On the simulator I had "Error Domain=LaunchServicesError Code=0".

On the iPhone6 device I had "App installation failed Could not inspect the application package."

When I removed ShareKit it worked.

"Reset Content and Settings" from iOS Simutalor menu options and launching simulator after Quitting solved my issue.

Reset Content and Settings

I had this problem when I added an Apple Watch target to my app, and accidentally removed the InterfaceController.m file. Adding back the file in the target fixed the problem.

If you change the name of the supplied class InterfaceController set by default when you start a new project. This class is referenced in the Info.plist under the key RemoteInterfacePrincipalClass. In my case, I got the error mentioned by the OP until I fixed the name of the class in there (see screenshot).

Info.plist: set principal class

There are different things that can cause this. Looking in the console may well give you a clue.

In my case - the issue was an extension built before I changed the name of the product. Xcode didn't clear the old one out, then got stressed at two extensions with the same bundle id.

(Deleting the build folder fixed my particular issue).

Cleaning the build folder resolved the issue for me. I hope it helps someone!

(While holding down the Alt-key: Product > Clean build folder)

In my case the issue came from an icon set added with some images missing. Once I replaced the icon set with another one, and uninstalled the app in the simulator; I was able to run it again.

If you are here after having issues doing an integration with WatchOS 2.0, go to - ~/Library/Logs/CoreSimulator/[Device UDID]/system.log and if says something like WatchKit 2 app has frameworks; that's not allowed. then follow the link below.

http://zyafa.me/blog/watchos-2-and-embedded-frameworks

I removed all my pod files and replaced them all, seems the problem for me was the bolts framework was old, and causing this error. I did a clean & reset content and now it's all good.

I'm adMob user and I solved enabling "Copy only when installing" in App target -> Build Phases -> Embed Frameworks.

Do not add the google maps framework to the embedded lib section this solved my build break.

I tried every other solution listed here. Well, I ported my project from Swift 1.2 to Swift 2.0. The application was stuck even after a lot debugging and launch services error 0 was reported.

solution: It happens because of framework compilation.

App target -> Build Phases -> Embed Frameworks.

So mark copy only when installing on. Clean the project and run it!

enter image description here

I get rid from the issue by the given steps for simulator

1. Way

  1. Reset Content and Settings of Simulator.
  2. Clean your project by Cmd+Shift+K.
  3. Clear your Derived Data.
  4. The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"

2. Way

You can do only be the given line, it works for me

The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"

Thanks and enjoy programming.

Might be related to this issue: "This app contains an app extension with an illegal bundle identifier" issue

I had to format the bundle identifiers for my app and extension as follows:

com.company.AppName
com.company.AppName.Extension

Have the same problem after localizing my app. Especially Info.plist. Seems I had empty CFBundleShortVersionString in InfoPlist.strings, after fixing that the simulator started to work properly.

  1. First "Reset Content and Settings"
  2. If you didn't fill the build number and fill it and Run.

It's solved for me.

I had this error in developing app for Apple Watch after adding in Info.plist: "App Transport Security Settings" and "Allow Arbitry Loads" = YES. (In WatchKit App, in WatchKit Extension is good!!) Deleting this two rows, it keeps working.

enter image description here

I got this issue by adding a folder reference named "Resources".

If I give it another name, then it runs !

For me, the problem occurs because I added my framework (GoogleMobileAds.framework in my case) to Embedded Binaries, not Linked Frameworks and Libraries.

For your information, AdMob instructs you to use Add Files to "Your Project" menu on Xcode, but I was too lazy to obey the instruction.

There are a number of things that can cause this error. The best general answer is to search the console log for CoreSimulator, as the simulator logs the underlying problem when it displays this message.

I had this problem when trying to run UI tests in a project containing AWS Cognito.

Here's how I resolved it.

  1. Select the UI test target.
  2. Click on the Build Phases section.
  3. Click the plus to add a Copy Files phase Add Copy Files phase
  4. In the Copy Files phase, change the destination to Frameworks (see the last image)
  5. Hit the plus below the Copy Files phase.
  6. Select the framework for which you're receiving an error and hit the Add button (yours will probably not be the first item in your project hierarchy). Select Framework to copy It should end up looking like this. Final Result
  7. Repeat steps 5 and 6 for all frameworks giving you an error.
  8. Run your tests.

If you have installed any libraries using CocoaPods while XCode was open, all you have to do is, Close XCode and remove the library from Pod file, run the command pod install it will uninstall that library. then install library again. Please make sure that XCode is always closed while installing and uninstalling libraries.

In case anyone has this problem in combination with cocoa pods, these steps helped me to solve this error (after few hours):

  • run pod cache clean
  • from SRC_ROOT run rm -rf Pods (optionally rm Podfile.lock)
  • Click on the Simulator app, click Simulator -> Reset Content and Settings...
  • Go into Xcode, In the Menu bar click Product -> Clean (or click Shift + Command + K).This will to clean your Xcode project.
  • Create a new Terminal Shell (From menu bar click Shell -> New Window)
  • run rm -rf ~/Library/Developer/Xcode/DerivedData/

...then try to Build & Run your project.

Note: SRC_ROOT can be found by entering the Navigator, clicking on the project, clicking on the project again from the project and targets list, going into Build Settings, scrolling all the way to the bottom to the User-Defined Section, and the SRC_ROOT will be labeled as PODS_ROOT. Take that and copy it verbatum into the Terminal and proceed with step 2 from the list above.

Hope it helps.