禁用按钮

我想禁用一个按钮(UIButton)在 iOS 上被点击后。我是 iOS 开发的新手,但我认为 Objective-C 的等价代码是这样的:

button.enabled = NO;

但我在 Swift 上做不到。

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The boolean value for NO in Swift is false.

button.isEnabled = false

should do it.

Here is the Swift documentation for UIControl's isEnabled property.

If you want the button to stay static without the "pressed" appearance:

// Swift 2
editButton.userInteractionEnabled = false


// Swift 3
editButton.isUserInteractionEnabled = false

Remember:

1) Your IBOutlet is --> @IBOutlet weak var editButton: UIButton!

2) Code above goes in viewWillAppear

The way I do this is as follows:

@IBAction func pressButton(sender: AnyObject) {
var disableMyButton = sender as? UIButton
disableMyButton.enabled = false
}

The IBAction is connected to your button in the storyboard.

If you have your button setup as an Outlet:

    @IBOutlet weak var myButton: UIButton!

Then you can access the enabled properties by using the . notation on the button name:

    myButton.enabled = false

Disable a button on Swift 3:

yourButton.isEnabled = false

The button can be Disabled in Swift 4 by the code

@IBAction func yourButtonMethodname(sender: UIButon) {
yourButton.isEnabled = false
}

You can enable/disable a button using isEnabled or isUserInteractionEnabled property.

The difference between two is :

  • isEnabled is a property of UIControl (super class of UIButton) and it has visual effects (i.e. grayed out) of enable/disable

  • isUserInteractionEnabled is a property of UIView (super class of UIControl) and has no visual effect although but achieves the purpose

Usage :

myButton.isEnabled = false // Recommended approach


myButton.isUserInteractionEnabled = false // Alternative approach

Let's say in Swift 4 you have a button set up for a segue as an IBAction like this @IBAction func nextLevel(_ sender: UIButton) {} and you have other actions occurring within your app (i.e. a timer, gamePlay, etc.). Rather than disabling the segue button, you might want to give your user the option to use that segue while the other actions are still occurring and WITHOUT CRASHING THE APP. Here's how:

var appMode = 0


@IBAction func mySegue(_ sender: UIButton) {


if appMode == 1 {  // avoid crash if button pressed during other app actions and/or conditions
let conflictingAction = sender as UIButton
conflictingAction.isEnabled = false
}
}

Please note that you will likely have other conditions within if appMode == 0 and/or if appMode == 1 that will still occur and NOT conflict with the mySegue button. Thus, AVOIDING A CRASH.

For those who Googled "disable a button" but may have more nuanced use cases:

Disable with visual effect: As others have said, this will prevent the button from being pressed and the system will automatically make it look disabled:

yourButton.isEnabled = false

Disable without visual effect: Are you using a button in a case where it should look normal but not behave likes button by reacting to touches? Try this!

yourButton.userInteractionEnabled = false

Hide without disabling: This approach hides the button without disabling it (invisible but can still be tapped):

 yourButton.alpha = 0.0

Remove: This will remove the view entirely:

 yourButton.removeFromSuperView()

Tap something behind a button: Have two buttons stacked and you want the top button to temporarily act like it's not there? If you won't need the top button again, remove it. If you will need it again, try condensing its height or width to 0!

in order for this to work:

yourButton.isEnabled = false

you need to create an outlet in addition to your UI button.

Swift 5 / SwiftUI

Nowadays it's done like this.

Button(action: action) {
Text(buttonLabel)
}
.disabled(!isEnabled)