As mentioned in the comments, although its possible to use Objective-C libraries in Swift, I wanted a more pure Swift solution. The existing Apple Reachability class and other third party libraries seemed to be too complicated for me to translate to Swift. I Googled some more and I came across this article which shows a simple method to check for network availability. I set out to translate this to Swift. I hit many snags but thanks to Martin R from StackOverflow, I managed to resolve them and finally get a workable solution in Swift. Here is the code.
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)).takeRetainedValue()
}
var flags: SCNetworkReachabilityFlags = 0
if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
return false
}
let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return isReachable && !needsConnection
}
}
For Swift > 3.0
public class Reachability {
public func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return false
}
var flags: SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
if flags.isEmpty {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
This works for both 3G and WiFi connections. I've also uploaded it to my GitHub with a working example.
import Foundation
public class Reachability {
class func isConnectedToNetwork()->Bool{
var Status:Bool = false
let url = NSURL(string: "http://google.com/")
let request = NSMutableURLRequest(URL: url!)
request.HTTPMethod = "HEAD"
request.cachePolicy = NSURLRequestCachePolicy.ReloadIgnoringLocalAndRemoteCacheData
request.timeoutInterval = 10.0
var response: NSURLResponse?
var data = NSURLConnection.sendSynchronousRequest(request, returningResponse: &response, error: nil) as NSData?
if let httpResponse = response as? NSHTTPURLResponse {
if httpResponse.statusCode == 200 {
Status = true
}
}
return Status
}
}
And then you can check internet connection anywhere in your project using this code:
import Foundation
import SystemConfiguration
public class Reachability {
public func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return false
}
var flags: SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
USAGE:
if Reachability.isConnectedToNetwork() == true {
print("Connected to the internet")
// Do something
} else {
print("No internet connection")
// Do something
}
import Network
let monitor = NWPathMonitor()
func checkInterwebs() -> Bool {
var status = false
monitor.pathUpdateHandler = { path in
if path.status == .satisfied {
status = true // online
}
}
return status
}
If you just want to know if it's connected or not and you're using SwiftUI:
Service:
import Foundation
import Network
class ConnectionService: ObservableObject {
@Published var connected: Bool = false
private var monitor: NWPathMonitor
init() {
monitor = NWPathMonitor()
monitor.pathUpdateHandler = { [weak self] path in
switch path.status {
case .satisfied:
self?.connected = true
case .unsatisfied, .requiresConnection:
self?.connected = false
@unknown default:
self?.connected = false
}
}
monitor.start(queue: DispatchQueue.main)
}
}
Usage:
// step 1: add in your App struct
@StateObject var internet = ConnectionService()
// step 2: add this modifier to your top level view
.environmentObject(internet)
// step 3: add this in any child view
@EnvironmentObject var internet: ConnectionService
// step 4: example usage in that child view
Text("internet: \(internet.connected ? "true" : "false")")