用 Swift 围捕一个 CGFloat

如何在 Swift 中整合 CGFloat? 我试过 ceil(CDouble(myCGFloat)),但只能在 iPad Air 和 iPhone 5S 上使用。

当在另一个模拟设备上运行时,我得到一个错误,说 'NSNumber' is not a subtype of 'CGFloat'

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from Swift Standard Library you can round it in-place as well:

var value: CGFloat = -5.7
value.round(.up) // -5.0

Update: Apple have now defined some CGFloat-specific versions of common functions like ceil:

func ceil(x: CGFloat) -> CGFloat

...specifically to cope with the 32/64-bit difference. If you simply use ceil with a CGFloat argument it should now work on all architectures.

My original answer:

This is pretty horrible, I think, but can anyone think of a better way? #if doesn't seem to work for CGFLOAT_IS_DOUBLE; I think you're limited to build configurations, from what I can see in the documentation for conditional compilation.

var x = CGFloat(0.5)


#if arch(x86_64) || arch(arm64)
var test = ceil(x)
#else
var test = ceilf(x)
#endif

The most correct syntax would probably be:

var f: CGFloat = 2.5
var roundedF = CGFloat(ceil(Double(f)))

To use ceil I will first make the CGFloat a Double and after ceiling, I convert it back to CGFloat.

That works when CGFloat is defined either as CFloat or CDouble.

You could also define a ceil for floats (This has been actually implemented in Swift 2):

func ceil(f: CFloat) -> CFloat {
return ceilf(f)
}

Then you will be able to call directly

var roundedF: CGFloat = ceil(f)

while preserving type safety.

I actually believe this should be the solution chosen by Apple, instead of having separate ceil and ceilf functions because they don't make sense in Swift.

Building off of holex's answer. I did

func accurateRound(value: Double) -> Int {


var d : Double = value - Double(Int(value))


if d < 0.5 {
return Int(value)
} else {
return Int(value) + 1
}
}

-edit extension edition-

I also recently turned this into an extension for Floats thought I'd share as well :)

extension Float {
func roundToInt() -> Int{
var value = Int(self)
var f = self - Float(value)
if f < 0.5{
return value
} else {
return value + 1
}
}
}

This is makes it so you can just be like

var f : Float = 3.3
f.roundToInt()

With Swift 5, you can choose one of the 3 following paths in order to round up a CGFloat.


#1. Using CGFloat's rounded(_:) method

FloatingPoint protocol gives types that conform to it a rounded(_:) method. CGFloat's rounded(_:) has the following declaration:

func rounded(_ rule: FloatingPointRoundingRule) -> CGFloat

Returns this value rounded to an integral value using the specified rounding rule.

The Playground sample code below shows how to use rounded(_:) in order to round up a CGFloat value:

import CoreGraphics


let value1: CGFloat = -0.4
let value2: CGFloat = -0.5
let value3: CGFloat = -1
let value4: CGFloat = 0.4
let value5: CGFloat = 0.5
let value6: CGFloat = 1


let roundedValue1 = value1.rounded(.up)
let roundedValue2 = value2.rounded(.up)
let roundedValue3 = value3.rounded(.up)
let roundedValue4 = value4.rounded(.up)
let roundedValue5 = value5.rounded(.up)
let roundedValue6 = value6.rounded(.up)


print(roundedValue1) // prints -0.0
print(roundedValue2) // prints -0.0
print(roundedValue3) // prints -1.0
print(roundedValue4) // prints 1.0
print(roundedValue5) // prints 1.0
print(roundedValue6) // prints 1.0

#2. Using ceil(_:) function

Darwin provides a ceil(_:) function that has the following declaration:

func ceil<T>(_ x: T) -> T where T : FloatingPoint

The Playground code below shows how to use ceil(_:) in order to round up a CGFloat value:

import CoreGraphics


let value1: CGFloat = -0.4
let value2: CGFloat = -0.5
let value3: CGFloat = -1
let value4: CGFloat = 0.4
let value5: CGFloat = 0.5
let value6: CGFloat = 1


let roundedValue1 = ceil(value1)
let roundedValue2 = ceil(value2)
let roundedValue3 = ceil(value3)
let roundedValue4 = ceil(value4)
let roundedValue5 = ceil(value5)
let roundedValue6 = ceil(value6)


print(roundedValue1) // prints -0.0
print(roundedValue2) // prints -0.0
print(roundedValue3) // prints -1.0
print(roundedValue4) // prints 1.0
print(roundedValue5) // prints 1.0
print(roundedValue6) // prints 1.0

#3. Using NumberFormatter

If you want to round up a CGFloat and format it with style in the same operation, you may use NumberFormatter.

import Foundation
import CoreGraphics


let value1: CGFloat = -0.4
let value2: CGFloat = -0.5
let value3: CGFloat = -1
let value4: CGFloat = 0.4
let value5: CGFloat = 0.5
let value6: CGFloat = 1


let formatter = NumberFormatter()
formatter.numberStyle = NumberFormatter.Style.decimal
formatter.roundingMode = NumberFormatter.RoundingMode.ceiling
formatter.maximumFractionDigits = 0


let roundedValue1 = formatter.string(for: value1)
let roundedValue2 = formatter.string(for: value2)
let roundedValue3 = formatter.string(for: value3)
let roundedValue4 = formatter.string(for: value4)
let roundedValue5 = formatter.string(for: value5)
let roundedValue6 = formatter.string(for: value6)


print(String(describing: roundedValue1)) // prints Optional("-0")
print(String(describing: roundedValue2)) // prints Optional("-0")
print(String(describing: roundedValue3)) // prints Optional("-1")
print(String(describing: roundedValue4)) // prints Optional("1")
print(String(describing: roundedValue5)) // prints Optional("1")
print(String(describing: roundedValue6)) // prints Optional("1")

Use it on swift 5

let x = 6.5


// Equivalent to the C 'round' function:
print(x.rounded(.toNearestOrAwayFromZero))
// Prints "7.0"


// Equivalent to the C 'trunc' function:
print(x.rounded(.towardZero))
// Prints "6.0"


// Equivalent to the C 'ceil' function:
print(x.rounded(.up))
// Prints "7.0"


// Equivalent to the C 'floor' function:
print(x.rounded(.down))
// Prints "6.0"

Use rounded method.

Demo (swift 5.5.2) :

CGFloat(5.0).rounded(.up) // -> 5


CGFloat(5.1).rounded(.up) // -> 6
CGFloat(5.2).rounded(.up) // -> 6
CGFloat(5.3).rounded(.up) // -> 6
CGFloat(5.4).rounded(.up) // -> 6
CGFloat(5.5).rounded(.up) // -> 6
CGFloat(5.6).rounded(.up) // -> 6
CGFloat(5.7).rounded(.up) // -> 6
CGFloat(5.8).rounded(.up) // -> 6
CGFloat(5.9).rounded(.up) // -> 6