ToDataURL()为什么抛出安全异常?

我是睡眠不足还是怎么了? 以下代码

var frame=document.getElementById("viewer");
frame.width=100;
frame.height=100;


var ctx=frame.getContext("2d");
var img=new Image();
img.src="http://www.ansearch.com/images/interface/item/small/image.png"


img.onload=function() {
// draw image
ctx.drawImage(img, 0, 0)


// Here's where the error happens:
window.open(frame.toDataURL("image/png"));
}

抛出了这个错误:

SECURITY_ERR: DOM Exception 18

这不可能不管用,谁能解释一下?

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You can't put spaces in your ID

Update

My guess is that image is on a different server than where you're executing the script. I was able to duplicate your error when running it on my own page, but it worked fine the moment I used an image hosted on the same domain. So it's security related - put the image on your site. Anyone know why this is the case?

In the specs it says:

Whenever the toDataURL() method of a canvas element whose origin-clean flag is set to false is called, the method must raise a SECURITY_ERR exception.

If the image is coming from another server I don't think you can use toDataURL()

Seems there is a way to prevent that if image hosting able to provide the following HTTP headers for the image resources and browser supports CORS:

access-control-allow-origin: *
access-control-allow-credentials: true

It is stated here: http://www.w3.org/TR/cors/#use-cases

If the image is hosted on a host that sets either of Access-Control-Allow-Origin or Access-Control-Allow-Credentials, you can use Cross Origin Resource Sharing (CORS). See here (the crossorigin attribute) for more details.

Your other option is for your server to have an endpoint that fetches and serves an image. (eg. http://your_host/endpoint?url=URL) The downside of that approach being latency and theoretically unnecessary fetching.

If there are more alternate solutions, I'd be interested in hearing about them.

Setting cross origin attribute on the image objects worked for me (i was using fabricjs)

    var c = document.createElement("img");
c.onload=function(){
// add the image to canvas or whatnot
c=c.onload=null
};
c.setAttribute('crossOrigin','anonymous');
c.src='http://google.com/cat.png';

For those using fabricjs, here's how to patch Image.fromUrl

// patch fabric for cross domain image jazz
fabric.Image.fromURL=function(d,f,e){
var c=fabric.document.createElement("img");
c.onload=function(){
if(f){f(new fabric.Image(c,e))}
c=c.onload=null
};
c.setAttribute('crossOrigin','anonymous');
c.src=d;
};

I had the same problem and all the images are hosted in the same domain... So, if someone is having the same problem, here is how I solved:

I had two buttons: one to generate the canvas and another one to generate the image from the canvas. It only worked for me, and sorry that I don't know why, when I wrote all the code on the first button. So when I click it generate the canvas and the image at the same time...

I always have this security problem when the codes were on different functions... =/

If you are simply drawing some images on a canvas, make sure you are loading the images from the same domain.

www.example.com is different to example.com

So make sure your images and the url you have in your address bar are the same, www or not.

I was able to make it work using this:

Write this on first line of your .htaccess on your source server

Header add Access-Control-Allow-Origin "*"

Then when creating an <img> element, do it as follows:

// jQuery
var img = $('<img src="http://your_server/img.png" crossOrigin="anonymous">')[0]


// or pure
var img = document.createElement('img');
img.src='http://your_server/img.png';
img.setAttribute('crossOrigin','anonymous');

Finally i found the solution. Just need add the crossOrigin as third param in fromURL func

fabric.Image.fromURL(imageUrl, function (image) {
//your logic
}, { crossOrigin: "Anonymous" });

I'm using fabric.js and could resolve this by using toDatalessJSON instead of toDataURL:

canvas.toDatalessJSON({ format: 'jpeg' }).objects[0].src

Edit: Nevermind. This results in just the background image being exported to JPG, without the drawing on top so it was not entirely useful after all.