The SerializableAttribute instructs the framework to do the default serialization process. If you need more control, you can implement the ISerializable interface. Then you would put the your own code to serialize the object in the GetObjectData method and update the SerializationInfo object that is passed in to it.
ISerialize force you to implement serialization logic manially, while marking by Serializable attribute (did you mean it?) will tell Binary serializer that this class can be serialized. It will do it automatically.
Inheriting from ISerializable allows you to custom implement the (de)serialization. When using only the Serializable attribute, the (de)serialization can be controlled only by attributes and is less flexible.
The ISerializable interface lets you implement custom serialization other than default.
When you implement the ISerializable interface, you have to override GetObjectData method as follows
When you use the SerializableAttribute attribute you are putting an attribute on a field at compile-time in such a way that when at run-time, the serializing facilities will know what to serialize based on the attributes by performing reflection on the class/module/assembly type.
[Serializable]
public class MyFoo { … }
The above indicates that the serializing facility should serialize the entire class MyFoo, whereas:
public class MyFoo
{
private int bar;
[Serializable]
public int WhatBar
{
get { return this.bar; }
}
}
Using the attribute you can selectively choose which fields needs to be serialized.
When you implement the ISerializable interface, the serialization effectively gets overridden with a custom version, by overriding GetObjectDataand SetObjectData (and by providing a constructor of the form MyFoo(SerializationInfo info, StreamingContext context)), there would be a finer degree of control over the serializing of the data.