用委托或 lambda 包装 StopWatch 计时?

我正在编写这样的代码,进行一些快速而粗糙的计时:

var sw = new Stopwatch();
sw.Start();
for (int i = 0; i < 1000; i++)
{
b = DoStuff(s);
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);

当然,有一种方法可以把这种计时代码称为一种华丽的华丽。NET 3.0的 lambda 而不是(上帝禁止)剪切和粘贴它几次,并取代 DoStuff(s)DoSomethingElse(s)

我知道它可以做为一个 Delegate,但我想知道的 lambda 方式。

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You could try writing an extension method for whatever class you're using (or any base class).

I would have the call look like:

Stopwatch sw = MyObject.TimedFor(1000, () => DoStuff(s));

Then the extension method:

public static Stopwatch TimedFor(this DependencyObject source, Int32 loops, Action action)
{
var sw = new Stopwatch();
sw.Start();
for (int i = 0; i < loops; ++i)
{
action.Invoke();
}
sw.Stop();


return sw;
}

Any object deriving from DependencyObject can now call TimedFor(..). The function can easily be adjusted to provide return values via ref params.

--

If you didn't want the functionality to be tied to any class / object you could do something like:

public class Timing
{
public static Stopwatch TimedFor(Action action, Int32 loops)
{
var sw = new Stopwatch();
sw.Start();
for (int i = 0; i < loops; ++i)
{
action.Invoke();
}
sw.Stop();


return sw;
}
}

Then you could use it like:

Stopwatch sw = Timing.TimedFor(() => DoStuff(s), 1000);

Failing that, this answer looks like it has some decent "generic" ability:

Wrapping StopWatch timing with a delegate or lambda?

How about extending the Stopwatch class?

public static class StopwatchExtensions
{
public static long Time(this Stopwatch sw, Action action, int iterations)
{
sw.Reset();
sw.Start();
for (int i = 0; i < iterations; i++)
{
action();
}
sw.Stop();


return sw.ElapsedMilliseconds;
}
}

Then call it like this:

var s = new Stopwatch();
Console.WriteLine(s.Time(() => DoStuff(), 1000));

You could add another overload which omits the "iterations" parameter and calls this version with some default value (like 1000).

You can overload a number of methods to cover various cases of parameters you might want to pass to the lambda:

public static Stopwatch MeasureTime<T>(int iterations, Action<T> action, T param)
{
var sw = new Stopwatch();
sw.Start();
for (int i = 0; i < iterations; i++)
{
action.Invoke(param);
}
sw.Stop();


return sw;
}


public static Stopwatch MeasureTime<T, K>(int iterations, Action<T, K> action, T param1, K param2)
{
var sw = new Stopwatch();
sw.Start();
for (int i = 0; i < iterations; i++)
{
action.Invoke(param1, param2);
}
sw.Stop();


return sw;
}

Alternatively, you can use the Func delegate if they must return a value. You can also pass in an array (or more) of parameters if each iteration must use a unique value.

I wrote a simple CodeProfiler class some time ago that wrapped Stopwatch to easily profile a method using an Action: http://www.improve.dk/blog/2008/04/16/profiling-code-the-easy-way

It'll also easily allow you to profile the code multithreaded. The following example will profile the action lambda with 1-16 threads:

static void Main(string[] args)
{
Action action = () =>
{
for (int i = 0; i < 10000000; i++)
Math.Sqrt(i);
};


for(int i=1; i<=16; i++)
Console.WriteLine(i + " thread(s):\t" +
CodeProfiler.ProfileAction(action, 100, i));


Console.Read();
}

I like to use the CodeTimer classes from Vance Morrison (one of the performance dudes from .NET).

He made a post on on his blog titled "Measuring managed code quickly and easiliy: CodeTimers".

It includes cool stuff such as a MultiSampleCodeTimer. It does automatic calculation of the mean and standard deviation and its also very easy to print out your results.

Assuming you just need a quick timing of one thing this is easy to use.

  public static class Test {
public static void Invoke() {
using( SingleTimer.Start )
Thread.Sleep( 200 );
Console.WriteLine( SingleTimer.Elapsed );


using( SingleTimer.Start ) {
Thread.Sleep( 300 );
}
Console.WriteLine( SingleTimer.Elapsed );
}
}


public class SingleTimer :IDisposable {
private Stopwatch stopwatch = new Stopwatch();


public static readonly SingleTimer timer = new SingleTimer();
public static SingleTimer Start {
get {
timer.stopwatch.Reset();
timer.stopwatch.Start();
return timer;
}
}


public void Stop() {
stopwatch.Stop();
}
public void Dispose() {
stopwatch.Stop();
}


public static TimeSpan Elapsed {
get { return timer.stopwatch.Elapsed; }
}
}

For me the extension feels a little bit more intuitive on int, you no longer need to instantiate a Stopwatch or worry about resetting it.

So you have:

static class BenchmarkExtension {


public static void Times(this int times, string description, Action action) {
Stopwatch watch = new Stopwatch();
watch.Start();
for (int i = 0; i < times; i++) {
action();
}
watch.Stop();
Console.WriteLine("{0} ... Total time: {1}ms ({2} iterations)",
description,
watch.ElapsedMilliseconds,
times);
}
}

With the sample usage of:

var randomStrings = Enumerable.Range(0, 10000)
.Select(_ => Guid.NewGuid().ToString())
.ToArray();


50.Times("Add 10,000 random strings to a Dictionary",
() => {
var dict = new Dictionary<string, object>();
foreach (var str in randomStrings) {
dict.Add(str, null);
}
});


50.Times("Add 10,000 random strings to a SortedList",
() => {
var list = new SortedList<string, object>();
foreach (var str in randomStrings) {
list.Add(str, null);
}
});

Sample output:

Add 10,000 random strings to a Dictionary ... Total time: 144ms (50 iterations)
Add 10,000 random strings to a SortedList ... Total time: 4088ms (50 iterations)

Here's what I've been using:

public class DisposableStopwatch: IDisposable {
private readonly Stopwatch sw;
private readonly Action<TimeSpan> f;


public DisposableStopwatch(Action<TimeSpan> f) {
this.f = f;
sw = Stopwatch.StartNew();
}


public void Dispose() {
sw.Stop();
f(sw.Elapsed);
}
}

Usage:

using (new DisposableStopwatch(t => Console.WriteLine("{0} elapsed", t))) {
// do stuff that I want to measure
}

The StopWatch class does not need to be Disposed or Stopped on error. So, the simplest code to time some action is

public partial class With
{
public static long Benchmark(Action action)
{
var stopwatch = Stopwatch.StartNew();
action();
stopwatch.Stop();
return stopwatch.ElapsedMilliseconds;
}
}

Sample calling code

public void Execute(Action action)
{
var time = With.Benchmark(action);
log.DebugFormat(“Did action in {0} ms.”, time);
}

I don't like the idea of including the iterations into the StopWatch code. You can always create another method or extension that handles executing N iterations.

public partial class With
{
public static void Iterations(int n, Action action)
{
for(int count = 0; count < n; count++)
action();
}
}

Sample calling code

public void Execute(Action action, int n)
{
var time = With.Benchmark(With.Iterations(n, action));
log.DebugFormat(“Did action {0} times in {1} ms.”, n, time);
}

Here are the extension method versions

public static class Extensions
{
public static long Benchmark(this Action action)
{
return With.Benchmark(action);
}


public static Action Iterations(this Action action, int n)
{
return () => With.Iterations(n, action);
}
}

And sample calling code

public void Execute(Action action, int n)
{
var time = action.Iterations(n).Benchmark()
log.DebugFormat(“Did action {0} times in {1} ms.”, n, time);
}

I tested the static methods and extension methods (combining iterations and benchmark) and the delta of expected execution time and real execution time is <= 1 ms.

public static class StopWatchExtensions
{
public static async Task<TimeSpan> LogElapsedMillisecondsAsync(
this Stopwatch stopwatch,
ILogger logger,
string actionName,
Func<Task> action)
{
stopwatch.Reset();
stopwatch.Start();


await action();


stopwatch.Stop();


logger.LogDebug(string.Format(actionName + " completed in {0}.", stopwatch.Elapsed.ToString("hh\\:mm\\:ss")));


return stopwatch.Elapsed;
}
}