最佳答案
#define DEFINE_STAT(Stat) \
struct FThreadSafeStaticStat<FStat_##Stat> StatPtr_##Stat;
The above line is take from Unreal 4, and I know I could ask it over on the unreal forums, but I think this is a general C++ question that warrants being asked here.
I understand the first line defines a macro, however I am not well versed in preprocessor shenanigans in C++ and so I'm lost over there. Logic tells me the backslash means the declaration continues onto the next line.
FThreadSafeStaticStat looks a bit like a template, but there's #'s going on in there and a syntax I've never seen before in C++
Could someone tell me what this means? I understand that you may not have access to Unreal 4, but it's just the syntax I don't understand.