将图像从 url 转换为 Base64

使用一个图像文件,我得到一个图像的网址,这需要发送到一个网络服务。从那里映像必须保存在我的系统本地。

我使用的代码是:

var imagepath = $("#imageid").val();// from this getting the path of the selected image


that var st = imagepath.replace(data:image/png or jpg; base64"/"");

如何将图像网址转换为 BASE64?

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HTML

<img id="imageid" src="https://www.google.de/images/srpr/logo11w.png">

JavaScript

function getBase64Image(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var dataURL = canvas.toDataURL("image/png");
return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}


var base64 = getBase64Image(document.getElementById("imageid"));

This method requires the canvas element, which is perfectly supported.

This is your html-

    <img id="imageid" src="">
<canvas id="imgCanvas" />

Javascript should be-

   var can = document.getElementById("imgCanvas");
var img = document.getElementById("imageid");
var ctx = can.getContext("2d");
ctx.drawImage(img, 10, 10);
var encodedBase = can.toDataURL();

'encodedBase' Contains Base64 Encoding of Image.

<input id="inputFileToLoad" type="file" onchange="encodeImageFileAsURL();" />
<div id="imgTest"></div>
<script type='text/javascript'>
function encodeImageFileAsURL() {


var filesSelected = document.getElementById("inputFileToLoad").files;
if (filesSelected.length > 0) {
var fileToLoad = filesSelected[0];


var fileReader = new FileReader();


fileReader.onload = function(fileLoadedEvent) {
var srcData = fileLoadedEvent.target.result; // <--- data: base64


var newImage = document.createElement('img');
newImage.src = srcData;


document.getElementById("imgTest").innerHTML = newImage.outerHTML;
alert("Converted Base64 version is " + document.getElementById("imgTest").innerHTML);
console.log("Converted Base64 version is " + document.getElementById("imgTest").innerHTML);
}
fileReader.readAsDataURL(fileToLoad);
}
}
</script>

View this answer: https://stackoverflow.com/a/20285053/5065874 by @HaNdTriX

Basically, he implemented this function:

function toDataUrl(url, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var reader = new FileReader();
reader.onloadend = function() {
callback(reader.result);
}
reader.readAsDataURL(xhr.response);
};
xhr.open('GET', url);
xhr.responseType = 'blob';
xhr.send();
}

And in your case, you can use it like this:

toDataUrl(imagepath, function(myBase64) {
console.log(myBase64); // myBase64 is the base64 string
});
let baseImage = new Image;
baseImage.setAttribute('crossOrigin', 'anonymous');
baseImage.src = your image url


var canvas = document.createElement("canvas");
canvas.width = baseImage.width;
canvas.height = baseImage.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(baseImage, 0, 0);
var dataURL = canvas.toDataURL("image/png");

Additional information about "CORS enabled images": MDN Documentation

You Can Used This :

function ViewImage(){
function getBase64(file) {
return new Promise((resolve, reject) => {
const reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = () => resolve(reader.result);
reader.onerror = error => reject(error);
});
}
var file = document.querySelector('input[type="file"]').files[0];
getBase64(file).then(data =>$("#ImageBase46").val(data));
}

Add To Your Input onchange=ViewImage();

imageToBase64 = (URL) => {
let image;
image = new Image();
image.crossOrigin = 'Anonymous';
image.addEventListener('load', function() {
let canvas = document.createElement('canvas');
let context = canvas.getContext('2d');
canvas.width = image.width;
canvas.height = image.height;
context.drawImage(image, 0, 0);
try {
localStorage.setItem('saved-image-example', canvas.toDataURL('image/png'));
} catch (err) {
console.error(err)
}
});
image.src = URL;
};


imageToBase64('image URL')

I try using the top answer, but it occur Uncaught DOMException: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.

I found this is because of cross domain problems, the solution is

function convert(oldImag, callback) {
var img = new Image();
img.onload = function(){
callback(img)
}
img.setAttribute('crossorigin', 'anonymous');
img.src = oldImag.src;
}
function getBase64Image(img,callback) {
convert(img, function(newImg){
var canvas = document.createElement("canvas");
canvas.width = newImg.width;
canvas.height = newImg.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(newImg, 0, 0);
var base64=canvas.toDataURL("image/png");
callback(base64)
})
}
getBase64Image(document.getElementById("imageid"),function(base64){
// base64 in here.
console.log(base64)
});

In todays JavaScript, this will work as well..

const getBase64FromUrl = async (url) => {
const data = await fetch(url);
const blob = await data.blob();
return new Promise((resolve) => {
const reader = new FileReader();
reader.readAsDataURL(blob);
reader.onloadend = () => {
const base64data = reader.result;
resolve(base64data);
}
});
}


getBase64FromUrl('https://lh3.googleusercontent.com/i7cTyGnCwLIJhT1t2YpLW-zHt8ZKalgQiqfrYnZQl975-ygD_0mOXaYZMzekfKW_ydHRutDbNzeqpWoLkFR4Yx2Z2bgNj2XskKJrfw8').then(console.log)

Here's the Typescript version of Abubakar Ahmad's answer

function imageTo64(
url: string,
callback: (path64: string | ArrayBuffer) => void
): void {
const xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.responseType = 'blob';
xhr.send();


xhr.onload = (): void => {
const reader = new FileReader();
reader.readAsDataURL(xhr.response);
reader.onloadend = (): void => callback(reader.result);
}
}

Just wanted to chime in and post how I did it. This is basically @Haialaluf's approach but a bit shorter:

const imageUrlToBase64 = async (url) => {
const data = await fetch(url)
const blob = await data.blob();
const reader = new FileReader();
reader.readAsDataURL(blob);
reader.onload = () => {
const base64data = reader.result;
return base64data
}
}