编写多个“ for”循环的简洁方法

对于具有多维的数组,我们通常需要为每个维编写一个 for循环。例如:

vector< vector< vector<int> > > A;


for (int k=0; k<A.size(); k++)
{
for (int i=0; i<A[k].size(); i++)
{
for (int j=0; j<A[k][i].size(); j++)
{
do_something_on_A(A[k][i][j]);
}
}
}


double B[10][8][5];
for (int k=0; k<10; k++)
{
for (int i=0; i<8; i++)
{
for (int j=0; j<5; j++)
{
do_something_on_B(B[k][i][j]);
}
}
}

在我们的代码中经常可以看到这种 for-for-for循环。如何使用宏来定义 for-for-for循环,从而不必每次都重写这类代码?还有更好的办法吗?

24096 次浏览
#include "stdio.h"


#define FOR(i, from, to)    for(int i = from; i < to; ++i)
#define TRIPLE_FOR(i, j, k, i_from, i_to, j_from, j_to, k_from, k_to)   FOR(i, i_from, i_to) FOR(j, j_from, j_to) FOR(k, k_from, k_to)


int main()
{
TRIPLE_FOR(i, j, k, 0, 3, 0, 4, 0, 2)
{
printf("i: %d, j: %d, k: %d\n", i, j, k);
}
return 0;
}

UPDATE: I know, that you asked for it, but you'd better not use that :)

Using a macro to hide the for loops can be a lot confusing, just to save few characters. I'd use range-for loops instead:

for (auto& k : A)
for (auto& i : k)
for (auto& j : i)
do_something_on_A(j);

Of course you can replace auto& with const auto& if you are, in fact, not modifying the data.

Something like this can help:

 template <typename Container, typename Function>
void for_each3d(const Container &container, Function function)
{
for (const auto &i: container)
for (const auto &j: i)
for (const auto &k: j)
function(k);
}


int main()
{
vector< vector< vector<int> > > A;
for_each3d(A, [](int i){ std::cout << i << std::endl; });


double B[10][8][5] = { /* ... */ };
for_each3d(B, [](double i){ std::cout << i << std::endl; });
}

In order to make it N-ary we need some template magic. First of all we should create SFINAE structure to distinguish whether this value or container. The default implementation for values, and specialisations for arrays and each of the container types. How @Zeta notes, we can determine the standard containers by the nested iterator type (ideally we should check whether the type can be used with range-base for or not).

 template <typename T>
struct has_iterator
{
template <typename C>
constexpr static std::true_type test(typename C::iterator *);


template <typename>
constexpr static std::false_type test(...);


constexpr static bool value = std::is_same<
std::true_type, decltype(test<typename std::remove_reference<T>::type>(0))
>::value;
};


template <typename T>
struct is_container : has_iterator<T> {};


template <typename T>
struct is_container<T[]> : std::true_type {};


template <typename T, std::size_t N>
struct is_container<T[N]> : std::true_type {};


template <class... Args>
struct is_container<std::vector<Args...>> : std::true_type {};

Implementation of for_each is straightforward. The default function will call function:

 template <typename Value, typename Function>
typename std::enable_if<!is_container<Value>::value, void>::type
rfor_each(const Value &value, Function function)
{
function(value);
}

And the specialisation will call itself recursively:

 template <typename Container, typename Function>
typename std::enable_if<is_container<Container>::value, void>::type
rfor_each(const Container &container, Function function)
{
for (const auto &i: container)
rfor_each(i, function);
}

And voila:

 int main()
{
using namespace std;
vector< vector< vector<int> > > A;
A.resize(3, vector<vector<int> >(3, vector<int>(3, 5)));
rfor_each(A, [](int i){ std::cout << i << ", "; });
// 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,


std::cout << std::endl;
double B[3][3] = { { 1. } };
rfor_each(B, [](double i){ std::cout << i << ", "; });
// 1, 0, 0, 0, 0, 0, 0, 0, 0,
}

Also this will not work for pointers (arrays allocated in heap).

I caveat this answer with the following statement: this would only work if you were operating on an actual array - it wouldn't work for your example using std::vector.

If you are performing the same operation on every element of a multi-dimensional array, without caring about the position of each item, then you can take advantage of the fact that arrays are placed in contiguous memory locations, and treat the whole thing as one big one-dimensional array. For example, if we wanted to multiply every element by 2.0 in your second example:

double B[3][3][3];
// ... set the values somehow
double* begin = &B[0][0][0];     // get a pointer to the first element
double* const end = &B[3][0][0]; // get a (const) pointer past the last element
for (; end > begin; ++begin) {
(*begin) *= 2.0;
}

Note that using the above approach also allows the use of some "proper" C++ techniques:

double do_something(double d) {
return d * 2.0;
}


...


double B[3][3][3];
// ... set the values somehow
double* begin = &B[0][0][0];  // get a pointer to the first element
double* end = &B[3][0][0];    // get a pointer past the last element


std::transform(begin, end, begin, do_something);

I don't generally advise this approach (preferring something like Jefffrey's answer), as it relies on having defined sizes for your arrays, but in some cases it can be useful.

The first thing is that you don't use such a data structure. If you need a three dimensional matrix, you define one:

class Matrix3D
{
int x;
int y;
int z;
std::vector<int> myData;
public:
//  ...
int& operator()( int i, int j, int k )
{
return myData[ ((i * y) + j) * z + k ];
}
};

Or if you want to index using [][][], you need an operator[] which returns a proxy.

Once you've done this, if you find that you constantly have to iterate as you've presented, you expose an iterator which will support it:

class Matrix3D
{
//  as above...
typedef std::vector<int>::iterator iterator;
iterator begin() { return myData.begin(); }
iterator end()   { return myData.end();   }
};

Then you just write:

for ( Matrix3D::iterator iter = m.begin(); iter != m.end(); ++ iter ) {
//  ...
}

(or just:

for ( auto& elem: m ) {
}

if you have C++11.)

And if you need the three indexes during such iterations, it's possible to create an iterator which exposes them:

class Matrix3D
{
//  ...
class iterator : private std::vector<int>::iterator
{
Matrix3D const* owner;
public:
iterator( Matrix3D const* owner,
std::vector<int>::iterator iter )
: std::vector<int>::iterator( iter )
, owner( owner )
{
}
using std::vector<int>::iterator::operator++;
//  and so on for all of the iterator operations...
int i() const
{
((*this) -  owner->myData.begin()) / (owner->y * owner->z);
}
//  ...
};
};

One idea is to write an iterable pseudo-container class that "contains" the set of all multi-index tuples you'll index over. No implementation here because it'll take too long but the idea is that you should be able to write...

multi_index mi (10, 8, 5);
//  The pseudo-container whose iterators give {0,0,0}, {0,0,1}, ...


for (auto i : mi)
{
//  In here, use i[0], i[1] and i[2] to access the three index values.
}

One technique I've used is templates. E.g.:

template<typename T> void do_something_on_A(std::vector<T> &vec) {
for (auto& i : vec) { // can use a simple for loop in C++03
do_something_on_A(i);
}
}


void do_something_on_A(int &val) {
// this is where your `do_something_on_A` method goes
}

Then you simply call do_something_on_A(A) in your main code. The template function gets created once for each dimension, the first time with T = std::vector<std::vector<int>>, the second time with with T = std::vector<int>.

You could make this more generic using std::function (or function-like objects in C++03) as a second argument if you want:

template<typename T> void do_something_on_vec(std::vector<T> &vec, std::function &func) {
for (auto& i : vec) { // can use a simple for loop in C++03
do_something_on_vec(i, func);
}
}


template<typename T> void do_something_on_vec(T &val, std::function &func) {
func(val);
}

Then call it like:

do_something_on_vec(A, std::function(do_something_on_A));

This works even though the functions have the same signature because the first function is a better match for anything with std::vector in the type.

Here is a C++11 implementation that handles everything iterable. Other solutions restrict themselves to containers with ::iterator typedefs or arrays: but a for_each is about iteration, not being a container.

I also isolate the SFINAE to a single spot in the is_iterable trait. The dispatching (between elements and iterables) is done via tag dispatching, which I find is a clearer solution.

The containers and the functions applied to elements are all perfect forwarded, allowing both const and non-const access to the ranges and functors.

#include <utility>
#include <iterator>

The template function I am implementing. Everything else could go into a details namespace:

template<typename C, typename F>
void for_each_flat( C&& c, F&& f );

Tag dispatching is much cleaner than SFINAE. These two are used for iterable objects and non iterable objects respectively. The last iteration of the first could use perfect forwarding, but I am lazy:

template<typename C, typename F>
void for_each_flat_helper( C&& c, F&& f, std::true_type /*is_iterable*/ ) {
for( auto&& x : std::forward<C>(c) )
for_each_flat(std::forward<decltype(x)>(x), f);
}
template<typename D, typename F>
void for_each_flat_helper( D&& data, F&& f, std::false_type /*is_iterable*/ ) {
std::forward<F>(f)(std::forward<D>(data));
}

This is some boilerplate required in order to write is_iterable. I do argument dependent lookup on begin and end in a detail namespace. This emulates what a for( auto x : y ) loop does reasonably well:

namespace adl_aux {
using std::begin; using std::end;
template<typename C> decltype( begin( std::declval<C>() ) ) adl_begin(C&&);
template<typename C> decltype( end( std::declval<C>() ) ) adl_end(C&&);
}
using adl_aux::adl_begin;
using adl_aux::adl_end;

The TypeSink is useful to test if code is valid. You do TypeSink< decltype( code ) > and if the code is valid, the expression is void. If the code is not valid, SFINAE kicks in and the specialization is blocked:

template<typename> struct type_sink {typedef void type;};
template<typename T> using TypeSink = typename type_sink<T>::type;


template<typename T, typename=void>
struct is_iterable:std::false_type{};
template<typename T>
struct is_iterable<T, TypeSink< decltype( adl_begin( std::declval<T>() ) ) >>:std::true_type{};

I only test for begin. An adl_end test could also be done.

The final implementation of for_each_flat ends up being extremely simple:

template<typename C, typename F>
void for_each_flat( C&& c, F&& f ) {
for_each_flat_helper( std::forward<C>(c), std::forward<F>(f), is_iterable<C>() );
}

Live example

This is way down at the bottom: feel free to poach for the top answers, which are solid. I just wanted a few better techniques to be used!

Most of the answers simply demonstrate how C++ can be twisted into incomprehensible syntactic extensions, IMHO.

By defining whatever templates or macros, you just force other programmers to understand bits of obfuscated code designed to hide other bits of obfuscated code.
You will force every guy who reads your code to have template expertise, just to avoid doing your job of defining objects with clear semantics.

If you decided to use raw data like 3 dimensional arrays, just live with it, or else define a class that gives some understandable meaning to your data.

for (auto& k : A)
for (auto& i : k)
for (auto& current_A : i)
do_something_on_A(current_A);

is just consistent with the cryptic definition of a vector of vector of vector of int with no explicit semantics.

You could generate indices in one loop like this (A, B, C are dimensions):

int A = 4, B = 3, C = 3;
for(int i=0; i<A*B*C; ++i)
{
int a = i/(B*C);
int b = (i-((B*C)*(i/(B*C))))/C;
int c = i%C;
}

One thing you may want to try if you only have statements in the inner-most loop - and your concern is more about the overly verbose nature of the code - is to use a different whitespace scheme. This will only work if you can state your for loops compactly enough so that they all fit on one line.

For your first example, I would rewrite it as:

vector< vector< vector<int> > > A;
int i,j,k;
for(k=0;k<A.size();k++) for(i=0;i<A[k].size();i++) for(j=0;j<A[k][i].size();j++) {
do_something_on_A(A[k][i][j]);
}

This is kinda pushing it because you are calling functions in the outer loops which is equivalent to putting statements in them. I have removed all unnecessary white-space and it may be passible.

The second example is much better:

double B[10][8][5];
int i,j,k;


for(k=0;k<10;k++) for(i=0;i<8;i++) for(j=0;j<5;j++) {
do_something_on_B(B[k][i][j]);
}

This may be different whitespace convention than you like to use, but it achieves a compact result that nonetheless does not require any knowledge beyond C/C++ (such as macro conventions) and does not require any trickery like macros.

If you really want a macro, you could then take this a step further with something like:

#define FOR3(a,b,c,d,e,f,g,h,i) for(a;b;c) for(d;e;f) for(g;h;i)

which would change the second example to:

double B[10][8][5];
int i,j,k;


FOR3(k=0,k<10,k++,i=0,i<8,i++,j=0,j<5,j++) {
do_something_on_B(B[k][i][j]);
}

and the first example fares better too:

vector< vector< vector<int> > > A;
int i,j,k;
FOR3(k=0,k<A.size(),k++,i=0,i<A[k].size(),i++,j=0,j<A[k][i].size(),j++) {
do_something_on_A(A[k][i][j]);
}

Hopefully you can tell fairly easily which statements go with which for statements. Also, beware the commas, now you can't use them in a single clause of any of the fors.

I see many answers here that work recursively, detecting if the input is a container or not. Instead, why not detect if the current layer is the same type as the function takes? It's far simpler, and allows for more powerful functions:

//This is roughly what we want for values
template<class input_type, class func_type>
void rfor_each(input_type&& input, func_type&& func)
{ func(input);}


//This is roughly what we want for containers
template<class input_type, class func_type>
void rfor_each(input_type&& input, func_type&& func)
{ for(auto&& i : input) rfor_each(i, func);}

However, this (obviously) gives us ambiguity errors. So we use SFINAE to detect if the current input fits in the function or not

//Compiler knows to only use this if it can pass input to func
template<class input_type, class func_type>
auto rfor_each(input_type&& input, func_type&& func) ->decltype(func(input))
{ return func(input);}


//Otherwise, it always uses this one
template<class input_type, class func_type>
void rfor_each(input_type&& input, func_type&& func)
{ for(auto&& i : input) rfor_each(i, func);}

This now handles the containers correctly, but the compiler still considers this ambiguous for input_types that can be passed to the function. So we use a standard C++03 trick to make it prefer the first function over the second, of also passing a zero, and making the one we prefer accept and int, and the other takes ...

template<class input_type, class func_type>
auto rfor_each(input_type&& input, func_type&& func, int) ->decltype(func(input))
{ return func(input);}


//passing the zero causes it to look for a function that takes an int
//and only uses ... if it absolutely has to
template<class input_type, class func_type>
void rfor_each(input_type&& input, func_type&& func, ...)
{ for(auto&& i : input) rfor_each(i, func, 0);}

That's it. Six, relatively simple lines of code, and you can iterate over values, rows, or any other sub-unit, unlike all of the other answers.

#include <iostream>
int main()
{


std::cout << std::endl;
double B[3][3] = { { 1.2 } };
rfor_each(B[1], [](double&v){v = 5;}); //iterate over doubles
auto write = [](double (&i)[3]) //iterate over rows
{
std::cout << "{";
for(double d : i)
std::cout << d << ", ";
std::cout << "}\n";
};
rfor_each(B, write );
};

Proof of compilation and execution here and here

If you wanted a more convenient syntax in C++11, you could add a macro. (Following is untested)

template<class container>
struct container_unroller {
container& c;
container_unroller(container& c_) :c(c_) {}
template<class lambda>
void operator <=(lambda&& l) {rfor_each(c, l);}
};
#define FOR_NESTED(type, index, container) container_unroller(container) <= [](type& index)
//note that this can't handle functions, function pointers, raw arrays, or other complex bits


int main() {
double B[3][3] = { { 1.2 } };
FOR_NESTED(double, v, B) {
std::cout << v << ", ";
}
}

Use something along these lines (its pseudo-code, but the idea stays the same). You extract the pattern to loop once, and apply a different function each time.

doOn( structure A, operator o)
{
for (int k=0; k<A.size(); k++)
{
for (int i=0; i<A[k].size(); i++)
{
for (int j=0; j<A[k][i].size(); j++)
{
o.actOn(A[k][i][j]);
}
}
}
}


doOn(a, function12)
doOn(a, function13)

Firstly, you shouldn't use a vector of vectors of vectors. Each vector is guaranteed to have contiguous memory, but the "global" memory of a vector of vectors isn't (and probably won't be). You should use the standard library type array instead of C-style arrays as well.

using std::array;


array<array<array<double, 5>, 8>, 10> B;
for (int k=0; k<10; k++)
for (int i=0; i<8; i++)
for (int j=0; j<5; j++)
do_something_on_B(B[k][i][j]);


// or, if you really don't like that, at least do this:


for (int k=0; k<10; k++) {
for (int i=0; i<8; i++) {
for (int j=0; j<5; j++) {
do_something_on_B(B[k][i][j]);
}
}
}

Better yet though, you could define a simple 3D matrix class:

#include <stdexcept>
#include <array>


using std::size_t;


template <size_t M, size_t N, size_t P>
class matrix3d {
static_assert(M > 0 && N > 0 && P > 0,
"Dimensions must be greater than 0.");
std::array<std::array<std::array<double, P>, N>, M> contents;
public:
double& at(size_t i, size_t j, size_t k)
{
if (i >= M || j >= N || k >= P)
throw out_of_range("Index out of range.");
return contents[i][j][k];
}
double& operator(size_t i, size_t j, size_t k)
{
return contents[i][j][k];
}
};


int main()
{
matrix3d<10, 8, 5> B;
for (int k=0; k<10; k++)
for (int i=0; i<8; i++)
for (int j=0; j<5; j++)
do_something_on_B(B(i,j,k));
return 0;
}

You could go further and make it fully const-correct, add matrix multiplication (proper and element-wise), multiplication by vectors, etc. You could even generalise it to different types (I'd make it template if you mainly use doubles).

You could also add proxy objects so you can do B[i] or B[i][j]. They could return vectors (in the mathematical sense) and matrices full of double&, potentially?

Stick with the nested for loops!

All the methods suggested here have disadvantages in terms of either readability or flexibility.

What happens if you need to use the results of an inner loop for the processing in the outer loop? What happens if you need a value from the outer loop within your inner loop? Most of the "encapsulation" methods fail here.

Trust me I have seen several attempts to "clean up" nested for loops and in the end it turns out that the nested loop is actually the cleanest and most flexible solution.

I was kind of shocked that no one proposed some arithmetic-magic based loop to do the work. Since C. Wang is looking for a solution with no nested loops, I'll propose one:

double B[10][8][5];
int index = 0;


while (index < (10 * 8 * 5))
{
const int x = index % 10,
y = (index / 10) % 10,
z = index / 100;


do_something_on_B(B[x][y][z]);
++index;
}

Well, this approach isn't elegant and flexible, so we could pack all the process into a template function:

template <typename F, typename T, int X, int Y, int Z>
void iterate_all(T (&xyz)[X][Y][Z], F func)
{
const int limit = X * Y * Z;
int index = 0;


while (index < limit)
{
const int x = index % X,
y = (index / X) % Y,
z = index / (X * Y);


func(xyz[x][y][z]);
++index;
}
}

This template function can be expressed in the form of nested loops as well:

template <typename F, typename T, int X, int Y, int Z>
void iterate_all(T (&xyz)[X][Y][Z], F func)
{
for (auto &yz : xyz)
{
for (auto &z : yz)
{
for (auto &v : z)
{
func(v);
}
}
}
}

And can be used providing a 3D array of arbitrary size plus the function name, letting the parameter deduction do the hard work of counting the size of each dimension:

int main()
{
int A[10][8][5] = \{\{{0, 1}, {2, 3}}, \{\{4, 5}, {6, 7}}};
int B[7][99][8] = \{\{{0, 1}, {2, 3}}, \{\{4, 5}, {6, 7}}};


iterate_all(A, do_something_on_A);
iterate_all(B, do_something_on_B);


return 0;
}

Towards more generic

But once again, it lacks of flexibility 'cause it only works for 3D arrays, but using SFINAE we can do the work for arrays of an arbitrary dimension, first we need a template function which iterates arrays of rank 1:

template<typename F, typename A>
typename std::enable_if< std::rank<A>::value == 1 >::type
iterate_all(A &xyz, F func)
{
for (auto &v : xyz)
{
func(v);
}
}

And another one which iterates arrays of any rank, doing the recursion:

template<typename F, typename A>
typename std::enable_if< std::rank<A>::value != 1 >::type
iterate_all(A &xyz, F func)
{
for (auto &v : xyz)
{
iterate_all(v, func);
}
}

This allows us to iterate all the elements in all the dimensions of a arbitrary-dimensions arbitrary-sized array.


Working with std::vector

For the multiple nested vector, the solution ressembles the one of arbitrary-dimensions arbitrary-sized array, but without SFINAE: First we will need a template function that iterates std::vectors and calls the desired function:

template <typename F, typename T, template<typename, typename> class V>
void iterate_all(V<T, std::allocator<T>> &xyz, F func)
{
for (auto &v : xyz)
{
func(v);
}
}

And another template function that iterates any kind of vector of vectors and calls himself:

template <typename F, typename T, template<typename, typename> class V>
void iterate_all(V<V<T, std::allocator<T>>, std::allocator<V<T, std::allocator<T>>>> &xyz, F func)
{
for (auto &v : xyz)
{
iterate_all(v, func);
}
}

Regardless of the nesting level, iterate_all will call the vector-of-vectors version unless the vector-of-values version is a better match thus ending the recursivity.

int main()
{
using V0 = std::vector< std::vector< std::vector<int> > >;
using V1 = std::vector< std::vector< std::vector< std::vector< std::vector<int> > > > >;


V0 A0 =   \{\{{0, 1}, {2, 3}}, \{\{4, 5}, {6, 7}}};
V1 A1 = \{\{\{\{{9, 8}, {7, 6}}, \{\{5, 4}, {3, 2}}}}};


iterate_all(A0, do_something_on_A);
iterate_all(A1, do_something_on_A);


return 0;
}

I think that the function body is pretty simple and straight-forward... I wonder if the compiler could unroll this loops (I'm almost sure that most compilers could unroll the first example).

See live demo here.

Hope it helps.