ResXResourceReader rsxr = new ResXResourceReader("your resource file path");
// Iterate through the resources and display the contents to the console.
foreach (DictionaryEntry d in rsxr)
{
Console.WriteLine(d.Key.ToString() + ":\t" + d.Value.ToString());
}
using System.Collections;
using System.Globalization;
using System.Resources;
...
/* Reference to your resources class -- may be named differently in your case */
ResourceManager MyResourceClass =
new ResourceManager(typeof(Resources));
ResourceSet resourceSet =
MyResourceClass.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true);
foreach (DictionaryEntry entry in resourceSet)
{
string resourceKey = entry.Key.ToString();
object resource = entry.Value;
}
var assembly = Assembly.GetExecutingAssembly();
foreach (var resourceName in assembly.GetManifestResourceNames())
System.Console.WriteLine(resourceName);
用它们来做某事:
foreach (var resourceName in assembly.GetManifestResourceNames())
{
using(var stream = assembly.GetManifestResourceStream(resourceName))
{
// Do something with stream
}
}
添加资源的那一分钟。将 RESX 文件添加到您的项目中,Visual Studio 将创建一个具有相同名称的 Designer.cs,为您创建一个类,将资源的所有项作为静态属性。在编辑器中键入资源文件的名称后,键入点时,可以看到资源的所有名称。
或者,您可以使用反射来遍历这些名称。
Type resourceType = Type.GetType("AssemblyName.Resource1");
PropertyInfo[] resourceProps = resourceType.GetProperties(
BindingFlags.NonPublic |
BindingFlags.Static |
BindingFlags.GetProperty);
foreach (PropertyInfo info in resourceProps)
{
string name = info.Name;
object value = info.GetValue(null, null); // object can be an image, a string whatever
// do something with name and value
}
// Create a ResXResourceReader for the file items.resx.
ResXResourceReader rsxr = new ResXResourceReader("items.resx");
// Create an IDictionaryEnumerator to iterate through the resources.
IDictionaryEnumerator id = rsxr.GetEnumerator();
// Iterate through the resources and display the contents to the console.
foreach (DictionaryEntry d in rsxr)
{
Console.WriteLine(d.Key.ToString() + ":\t" + d.Value.ToString());
}
//Close the reader.
rsxr.Close();