还有一个系统。类的开发早期添加的定时器类。NET 架构。不过,一般建议使用该系统。穿线。而是定时器类,因为它只是 System 的一个包装器。穿线。还有计时器。
还建议始终使用静态(在 VB.NET 中共享)系统。穿线。如果您正在开发 Windows 服务并需要定时器定期运行,则使用定时器。这将避免可能过早地对计时器对象进行垃圾回收。
下面是一个定时控制台应用的例子:
using System;
using System.Threading;
public static class Program
{
public static void Main()
{
Console.WriteLine("Main thread: starting a timer");
Timer t = new Timer(ComputeBoundOp, 5, 0, 2000);
Console.WriteLine("Main thread: Doing other work here...");
Thread.Sleep(10000); // Simulating other work (10 seconds)
t.Dispose(); // Cancel the timer now
}
// This method's signature must match the TimerCallback delegate
private static void ComputeBoundOp(Object state)
{
// This method is executed by a thread pool thread
Console.WriteLine("In ComputeBoundOp: state={0}", state);
Thread.Sleep(1000); // Simulates other work (1 second)
// When this method returns, the thread goes back
// to the pool and waits for another task
}
}
摘自 Jeff Richter 的书 CLR Via C # 。顺便说一下,这本书在第23章中描述了3种计时器背后的基本原理,强烈推荐。
using System;
using System.Threading;
class TimerExample
{
static public void Tick(Object stateInfo)
{
Console.WriteLine("Tick: {0}", DateTime.Now.ToString("h:mm:ss"));
}
static void Main()
{
TimerCallback callback = new TimerCallback(Tick);
Console.WriteLine("Creating timer: {0}\n",
DateTime.Now.ToString("h:mm:ss"));
// create a one second timer tick
Timer stateTimer = new Timer(callback, null, 0, 1000);
// loop here forever
for (; ; )
{
// add a sleep for 100 mSec to reduce CPU usage
Thread.Sleep(100);
}
}
}
然而,使用 for 循环来永久执行某些功能的风格需要大量的设备资源,相反,我们可以使用垃圾收集器来执行类似的操作。
我们可以在同一本书 CLR Via C # Third Ed 中的代码中看到这种修改。
using System;
using System.Threading;
public static class Program
{
private Timer _timer = null;
public static void Main()
{
// Create a Timer object that knows to call our TimerCallback
// method once every 2000 milliseconds.
_timer = new Timer(TimerCallback, null, 0, 2000);
// Wait for the user to hit <Enter>
Console.ReadLine();
}
private static void TimerCallback(Object o)
{
// Display the date/time when this method got called.
Console.WriteLine("In TimerCallback: " + DateTime.Now);
}
}
/// <summary>
/// Internal timer for window.setTimeout() and window.setInterval().
/// This is to ensure that async calls always run on the same thread.
/// </summary>
public class Timer : IDisposable {
public void Tick()
{
if (Enabled && Environment.TickCount >= nextTick)
{
Callback.Invoke(this, null);
nextTick = Environment.TickCount + Interval;
}
}
private int nextTick = 0;
public void Start()
{
this.Enabled = true;
Interval = interval;
}
public void Stop()
{
this.Enabled = false;
}
public event EventHandler Callback;
public bool Enabled = false;
private int interval = 1000;
public int Interval
{
get { return interval; }
set { interval = value; nextTick = Environment.TickCount + interval; }
}
public void Dispose()
{
this.Callback = null;
this.Stop();
}
}
while (true) {
// Create a new list in case a new timer
// is added/removed during a callback.
foreach (Timer timer in new List<Timer>(timers.Values))
{
timer.Tick();
}
}
using System;
using System.Timers;
namespace TimerExample
{
class Program
{
static Timer timer = new Timer(1000);
static int i = 10;
static void Main(string[] args)
{
timer.Elapsed+=timer_Elapsed;
timer.Start(); Console.Read();
}
private static void timer_Elapsed(object sender, ElapsedEventArgs e)
{
i--;
Console.Clear();
Console.WriteLine("=================================================");
Console.WriteLine(" DEFUSE THE BOMB");
Console.WriteLine("");
Console.WriteLine(" Time Remaining: " + i.ToString());
Console.WriteLine("");
Console.WriteLine("=================================================");
if (i == 0)
{
Console.Clear();
Console.WriteLine("");
Console.WriteLine("==============================================");
Console.WriteLine(" B O O O O O M M M M M ! ! ! !");
Console.WriteLine("");
Console.WriteLine(" G A M E O V E R");
Console.WriteLine("==============================================");
timer.Close();
timer.Dispose();
}
GC.Collect();
}
}
}
public static void Main()
{
SetTimer();
Console.WriteLine("\nPress the Enter key to exit the application...\n");
Console.WriteLine("The application started at {0:HH:mm:ss.fff}", DateTime.Now);
Console.ReadLine();
aTimer.Stop();
aTimer.Dispose();
Console.WriteLine("Terminating the application...");
}
private static void SetTimer()
{
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
aTimer.AutoReset = true;
aTimer.Enabled = true;
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}",
e.SignalTime);
}
var myTimer = new Timer((e) =>
{
// Code
}, null, TimeSpan.Zero, TimeSpan.FromSeconds(5));
但是在大约20分钟后它就停止了。
有了这个,我尝试了解决方案设置
GC.KeepAlive(myTimer)
或者
for (; ; ) { }
}
但在我的案子里不起作用。
根据微软的文档,它完美地工作了:
using System;
using System.Timers;
public class Example
{
private static Timer aTimer;
public static void Main()
{
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
using PowerConsole;
namespace PowerConsoleTest
{
class Program
{
static readonly SmartConsole MyConsole = SmartConsole.Default;
static void Main()
{
RunTimers();
}
public static void RunTimers()
{
// CAUTION: SmartConsole is not thread safe!
// Spawn multiple timers carefully when accessing
// simultaneously members of the SmartConsole class.
MyConsole.WriteInfo("\nWelcome to the Timers demo!\n")
// SetTimeout is called only once after the provided delay and
// is automatically removed by the TimerManager class
.SetTimeout(e =>
{
// this action is called back after 5.5 seconds; the name
// of the timer is useful should we want to clear it
// before this action gets executed
e.Console.Write("\n").WriteError("Time out occured after 5.5 seconds! " +
"Timer has been automatically disposed.\n");
// the next statement will make the current instance of
// SmartConsole throw an exception on the next prompt attempt
// e.Console.CancelRequested = true;
// use 5500 or any other value not multiple of 1000 to
// reduce write collision risk with the next timer
}, millisecondsDelay: 5500, name: "SampleTimeout")
.SetInterval(e =>
{
if (e.Ticks == 1)
{
e.Console.WriteLine();
}
e.Console.Write($"\rFirst timer tick: ", System.ConsoleColor.White)
.WriteInfo(e.TicksToSecondsElapsed());
if (e.Ticks > 4)
{
// we could remove the previous timeout:
// e.Console.ClearTimeout("SampleTimeout");
}
}, millisecondsInterval: 1000, "EverySecond")
// we can add as many timers as we want (or the computer's resources permit)
.SetInterval(e =>
{
if (e.Ticks == 1 || e.Ticks == 3) // 1.5 or 4.5 seconds to avoid write collision
{
e.Console.WriteSuccess("\nSecond timer is active...\n");
}
else if (e.Ticks == 5)
{
e.Console.WriteWarning("\nSecond timer is disposing...\n");
// doesn't dispose the timer
// e.Timer.Stop();
// clean up if we no longer need it
e.DisposeTimer();
}
else
{
System.Diagnostics.Trace.WriteLine($"Second timer tick: {e.Ticks}");
}
}, 1500)
.Prompt("\nPress Enter to stop the timers: ")
// makes sure that any remaining timer is disposed off
.ClearTimers()
.WriteSuccess("Timers cleared!\n");
}
}
}
StopWatch stopwatch = new Stopwatch();
// creating a new stopwatch class
stopwatch.Start();
// starting the stopwatch
Thread.Sleep(10000);
// waiting for 10 seconds
TimeSpan timespan = stopwatch.Elapsed;
/* creating a new timespan class and concacting it with the elapsed of the
stopwatch class */
string time = String.Format("{0:00}:{1:00}:{2:00}",
timespan.Hours, timespan.Minutes, timespan.Seconds
);
Console.Write($"The time right now is {time}");
Console.ReadKey();