什么时候在全局变量之前使用 static 关键字?

有人能解释一下什么时候应该在头文件中定义的全局变量或常量之前使用 static 关键字吗?

例如,假设我有一个头文件,其中有一行:

const float kGameSpriteWidth = 12.0f;

这是否应该在 const前面使用 static? 使用 static的最佳实践是什么?

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static renders variable local to the file which is generally a good thing, see for example this Wikipedia entry.

static before a global variable means that this variable is not accessible from outside the compilation module where it is defined.

E.g. imagine that you want to access a variable in another module:

foo.c


int var; // a global variable that can be accessed from another module
// static int var; means that var is local to the module only.
...


bar.c


extern int var; // use the variable in foo.c
...

Now if you declare var to be static you can't access it from anywhere but the module where foo.c is compiled into.

Note, that a module is the current source file, plus all included files. i.e. you have to compile those files separately, then link them together.

Rule of thumb for header files:

  • declare the variable as extern int foo; and put a corresponding intialization in a single source file to get a modifiable value shared across translation units
  • use static const int foo = 42; to get a constant which can be inlined

Yes, use static

Always use static in .c files unless you need to reference the object from a different .c module.

Never use static in .h files, because you will create a different object every time it is included.

The correct mechanism for C++ in anonymous namespaces. If you want something that is local to your file, you should use an anonymous namespace rather than the static modifier.

global static variables are initialized at compile-time unlike automatic

You should not define global variables in header files. You should define them in .c source file.

  • If global variable is to be visible within only one .c file, you should declare it static.

  • If global variable is to be used across multiple .c files, you should not declare it static. Instead you should declare it extern in header file included by all .c files that need it.

Example:

  • example.h

    extern int global_foo;
    
  • foo.c

    #include "example.h"
    
    
    int global_foo = 0;
    static int local_foo = 0;
    
    
    int foo_function()
    {
    /* sees: global_foo and local_foo
    cannot see: local_bar  */
    return 0;
    }
    
  • bar.c

    #include "example.h"
    
    
    static int local_bar = 0;
    static int local_foo = 0;
    
    
    int bar_function()
    {
    /* sees: global_foo, local_bar */
    /* sees also local_foo, but it's not the same local_foo as in foo.c
    it's another variable which happen to have the same name.
    this function cannot access local_foo defined in foo.c
    */
    return 0;
    }
    

The static keyword is used in C to restrict the visibility of a function or variable to its translation unit. Translation unit is the ultimate input to a C compiler from which an object file is generated.

Check this: Linkage | Translation unit