CountDownLatch 与 Semaphore

使用

并发. CountdownLatch

而不是

并发信号量

据我所知,下面这些片段几乎是等价的:

信号灯

final Semaphore sem = new Semaphore(0);
for (int i = 0; i < num_threads; ++ i)
{
Thread t = new Thread() {
public void run()
{
try
{
doStuff();
}
finally
{
sem.release();
}
}
};
t.start();
}


sem.acquire(num_threads);

第2集: CountDownLatch

final CountDownLatch latch = new CountDownLatch(num_threads);
for (int i = 0; i < num_threads; ++ i)
{
Thread t = new Thread() {
public void run()
{
try
{
doStuff();
}
finally
{
latch.countDown();
}
}
};
t.start();
}


latch.await();

除了在第2种情况下不能重用闩锁,更重要的是,您需要预先知道将创建多少个线程(或者等到它们全部启动后再创建闩锁)

那么,在什么情况下,门闩更合适呢?

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CountdownLatch makes threads wait on the await() method, until such a time as the count has reached zero. So maybe you want all your threads to wait until 3 invocations of something, then all the threads can go. A Latch generally can not be reset.

A Semaphore allows threads to retrieve permits, which prevents too many threads from executing at once, blocking if it cannot get the permit(s) it requires to proceed. Permits can be returned to a Semaphore allowing the other waiting threads to proceed.

Looking at the freely available source, there is no magic in the implementation of the two classes, so their performance should be much the same. Choose the one that makes your intent more obvious.

CountDownLatch is frequently used for the exact opposite of your example. Generally, you would have many threads blocking on await() that would all start simultaneously when the countown reached zero.

final CountDownLatch countdown = new CountDownLatch(1);


for (int i = 0; i < 10; ++ i) {
Thread racecar = new Thread() {
public void run() {
countdown.await(); //all threads waiting
System.out.println("Vroom!");
}
};
racecar.start();
}
System.out.println("Go");
countdown.countDown();   //all threads start now!

You could also use this as an MPI-style "barrier" that causes all threads to wait for other threads to catch up to a certain point before proceeding.

final CountDownLatch countdown = new CountDownLatch(num_thread);


for (int i = 0; i < num_thread; ++ i) {
Thread t= new Thread() {
public void run() {
doSomething();
countdown.countDown();
System.out.printf("Waiting on %d other threads.",countdown.getCount());
countdown.await();     //waits until everyone reaches this point
finish();
}
};
t.start();
}

That all said, the CountDownLatch can safely be used in the manner you've shown in your example.

CountDownLatch is used to start a series of threads and then wait until all of them are complete (or until they call countDown() a given number of times.

Semaphore is used to control the number of concurrent threads that are using a resource. That resource can be something like a file, or could be the cpu by limiting the number of threads executing. The count on a Semaphore can go up and down as different threads call acquire() and release().

In your example, you're essentially using Semaphore as a sort of CountUPLatch. Given that your intent is to wait on all threads finishing, using the CountdownLatch makes your intention clearer.

Say you walked in to golf pro shop, hoping to find a foursome,

When you stand in line to get a tee time from one of the pro shop attendants, essentially you called proshopVendorSemaphore.acquire(), once you get a tee time, you called proshopVendorSemaphore.release().Note: any of the free attendants can service you, i.e. shared resource.

Now you walk up to starter, he starts a CountDownLatch(4) and calls await() to wait for others, for your part you called checked-in i.e. CountDownLatch.countDown() and so does rest of the foursome. When all arrive, starter gives go ahead(await() call returns)

Now, after nine holes when each of you take a break, hypothetically lets involve starter again, he uses a 'new' CountDownLatch(4) to tee off Hole 10, same wait/sync as Hole 1.

However, if the starter used a CyclicBarrier to begin with, he could have reset the same instance in Hole 10 instead of a second latch, which use & throw.

Short summary:

  1. Semaphore and CountDownLatch serves different purpose.

  2. Use Semaphore to control thread access to resource.

  3. Use CountDownLatch to wait for completion of all threads

Semaphore definition from Javadocs:

A Semaphore maintains a set of permits. Each acquire() blocks if necessary until a permit is available, and then takes it. Each release() adds a permit, potentially releasing a blocking acquirer.

However, no actual permit objects are used; the Semaphore just keeps a count of the number available and acts accordingly.

How does it work?

Semaphores are used to control the number of concurrent threads that are using a resource.That resource can be something like a shared data, or a block of code (critical section) or any file.

The count on a Semaphore can go up and down as different threads call acquire() and release(). But at any point of time, you can't have more number of threads greater than Semaphore count.

Semaphore Use cases:

  1. Limiting concurrent access to disk (as performance degrades due to competing disk seeks)
  2. Thread creation limiting
  3. JDBC connection pooling / limiting
  4. Network connection throttling
  5. Throttling CPU or memory intensive tasks

Have a look at this article for semaphore uses.

CountDownLatch definition from Javadocs:

A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.

How does it work?

CountDownLatch works by having a counter initialized with number of threads, which is decremented each time a thread complete its execution. When count reaches to zero, it means all threads have completed their execution, and thread waiting on latch resume the execution.

CountDownLatch Use cases:

  1. Achieving Maximum Parallelism: Sometimes we want to start a number of threads at the same time to achieve maximum parallelism
  2. Wait N threads to completes before start execution
  3. Deadlock detection.

Have a look at this article to understand CountDownLatch concepts clearly.

Have a look at Fork Join Pool at this article too. It has some similarities to CountDownLatch.

Semaphore controls access to a shared resource through the use of a counter. If the counter is greater than zero, then access is allowed. If it is zero, then access is denied. Counter is counting the permits that allow access to shared resource. Thus to access the resource, a thread must be granted a permit from the semaphore.

CountDownlatch make a thread to wait until one or more events have occured. A countDownLatch is initially created with a count of the number of events that much occur before the latch is released. Each time an event happens, the count is decremented.