But if I want to concatenate 2 strings, then I assume that it's better and faster to do so without StringBuilder. Is this correct?
Yes. But more importantly, it is vastly more readable to use a vanilla String in such situations. Using it in a loop, on the other hand, makes sense and can also be as readable as concatenation.
I’d be wary of rules of thumb that cite specific numbers of concatenation as a threshold. Using it in loops (and loops only) is probably just as useful, easier to remember and makes more sense.
Summed up : if you can concatinate strings in one go like
var result = a + " " + b + " " + c + ..
you are better off without StringBuilder for only on copy is made (the length of the resulting string is calculated beforehand.);
For structure like
var result = a;
result += " ";
result += b;
result += " ";
result += c;
..
new objects are created each time, so there you should consider StringBuilder.
At the end the article sums up these rules of thumb :
Rules Of Thumb
So, when should you use StringBuilder,
and when should you use the string
concatenation operators?
Definitely use StringBuilder when
you're concatenating in a non-trivial
loop - especially if you don't know
for sure (at compile time) how many
iterations you'll make through the
loop. For example, reading a file a
character at a time, building up a
string as you go using the += operator
is potentially performance suicide.
Definitely use the concatenation
operator when you can (readably)
specify everything which needs to be
concatenated in one statement. (If you
have an array of things to
concatenate, consider calling
String.Concat explicitly - or
String.Join if you need a delimiter.)
Don't be afraid to break literals up
into several concatenated bits - the
result will be the same. You can aid
readability by breaking a long literal
into several lines, for instance, with
no harm to performance.
If you need the intermediate results
of the concatenation for something
other than feeding the next iteration
of concatenation, StringBuilder isn't
going to help you. For instance, if
you build up a full name from a first
name and a last name, and then add a
third piece of information (the
nickname, maybe) to the end, you'll
only benefit from using StringBuilder
if you don't need the (first name +
last name) string for other purpose
(as we do in the example which creates
a Person object).
If you just have a few concatenations
to do, and you really want to do them
in separate statements, it doesn't
really matter which way you go. Which
way is more efficient will depend on
the number of concatenations the sizes
of string involved, and what order
they're concatenated in. If you really
believe that piece of code to be a
performance bottleneck, profile or
benchmark it both ways.
System.String is an immutable object - it means that whenever you modify its content it will allocate a new string and this takes time (and memory?).
Using StringBuilder you modify the actual content of the object without allocating a new one.
So use StringBuilder when you need to do many modifications on the string.
I don't think there's a fine line between when to use or when not to. Unless of course someone performed some extensive testings to come out with the golden conditions.
For me, I will not use StringBuilder if just concatenating 2 huge strings. If there's loop with an undeterministic count, I'm likely to, even if the loop might be small counts.
As long as you can physically type the number of concatenations (a + b + c ...) it shouldn't make a big difference. N squared (at N = 10) is a 100X slowdown, which shouldn't be too bad.
The big problem is when you are concatenating hundreds of strings. At N=100, you get a 10000X times slowdown. Which is pretty bad.
Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch
I generally use string builder for any block of code which would result in the concatenation of three or more strings.
Since it's difficult to find an explanation for this that's not either influenced by opinions or followed by a battle of prides I thought to write a bit of code on LINQpad to test this myself.
I found that using small sized strings rather than using i.ToString() changes response times (visible in small loops).
The test uses different sequences of iterations to keep time measurements in sensibly comparable ranges.
I'll copy the code at the end so you can try it yourself (results.Charts...Dump() won't work outside LINQPad).
Output (X-Axis: Number of iterations tested, Y-Axis: Time taken in ticks):