你能通过 Gradle 从命令行部署到设备上吗

这个问题的真正含义是——你能通过命令行直接向 gradlew 发出任何命令来构建、打包和部署到设备上吗?

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$ gradle installDebug

This will push the debug build apk to device, but you have to manually start the application.

1. Build project, install generated apk to device

# at the root dir of project
$ gradle installDebug

2. Open app on device

$ adb shell am start -n yourpackagename/.activityname

Since you are using Gradle, you could simple add your own task in build.gradle

task appStart(type: Exec, dependsOn: 'installDebug') {
// linux
commandLine 'adb', 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'


// windows
// commandLine 'cmd', '/c', 'adb', 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'
}

then call it in your project root

$ gradle appStart

Update:

If you are using applicationIdSuffix ".debug", add .debug to the appId only but leave the activity untouched:

'com.example.debug/com.example.MyActivity'

One line sentence:

Build project & Install generated apk & Open app on device

$ ./gradlew installDebug && adb shell am start -n com.example/.activities.MainActivity

There are three commands to accomplish this:

  1. ./gradlew assembleDebug #To build the project

  2. adb install -r ./app/build/outputs/apk/app-debug.apk #To install it to the device

  3. adb shell am start -n $PACKAGE/$PACKAGE.$ACTIVITY #To launch the application in the device, where $PACKAGE is the development package and $ACTIVITY is the activity to be launched (the launcher activity).

I've been writing a bash script to do this, with other few features.

task appStart(type: Exec, dependsOn: 'installDebug') {
commandLine android.adbExe, 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'
}

A more flexible way to do it is by using monkey:

task runDebug (type: Exec, dependsOn: 'installDebug') {
commandLine android.getAdbExe().toString(), "shell",
"monkey",
"-p", "your.package.name.debugsuffix",
"-c", "android.intent.category.LAUNCHER", "1"
}

Some advantages to this method:

  • getAdbExe doesn't require adb to be on the path and uses the adb version from the sdk pointed to in local.properties.
  • The monkey tool allows you to send a launcher intent, so you aren't required to know the name of your activity.

I wrote this task to be able to install and also open the application on the device. Since I had multiple buildTypes and flavors with different application ids, it was not feasible to hard code the package name. So I wrote it like this instead:

android.applicationVariants.all { variant ->
task "open${variant.name.capitalize()}" {
dependsOn "install${variant.name.capitalize()}"


doLast {
exec {
commandLine "adb shell monkey -p ${variant.applicationId} -c android.intent.category.LAUNCHER 1".split(" ")
}
}
}
}

This would give you open{variant} for every install{variant} task you already have.

Build -> uninstall old verion -> install new version -> run application.

echo "Build application" && ./gradlew clean build &&
echo "Uninstall application" && adb uninstall [application package] &&
echo "Install application" && adb -d install app/build/outputs/apk/<build type>/[apk name].apk echo "Run application" &&
adb shell am start -n [application package]/.[application name]

Or if you want install and run application in debug type.

./gradlew installDebug && adb shell am start -n [application package]/.[application name]