Alignment is not padding (although padding is sometimes introduced to satisfy alignment requirements). It is an intrisic property of a C++ type. To put it in standardese (3.11[basic.align])
Object types have alignment requirements (3.9.1, 3.9.2) which place restrictions on the addresses at which an object of that type may be allocated. An alignment is an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated. An object type imposes an alignment requirement on every object of that type; stricter alignment can be requested using the alignment specifier (7.6.2).
Each type has an alignment requirement. Generally, this is so variables of the type can be accessed efficiently, without having to cause the CPU to generate more than one read/write access in order to reach any given member of the datatype. Furthermore, it also ensure efficient copying of the entire variable. alignof will return the alignment requirement for the given type.
alignas is used to force an alignment on a datatype (so long as it is not less stringent that what alignof said datatype would return)
Alignment is a restriction on which memory positions a value's first byte can be stored. (It is needed to improve performance on processors and to permit use of certain instructions that works only on data with particular alignment, for example SSE need to be aligned to 16 bytes, while AVX to 32 bytes.)
Alignment of 16 means that memory addresses that are a multiple of 16 are the only valid addresses.
alignas
force alignment to the required number of bytes. You can only align to powers of 2: 1, 2, 4, 8, 16, 32, 64, 128, ...
#include <cstdlib>
#include <iostream>
int main() {
alignas(16) int a[4];
alignas(1024) int b[4];
printf("%p\n", a);
printf("%p", b);
}
example output:
0xbfa493e0
0xbfa49000 // note how many more "zeros" now.
// binary equivalent
1011 1111 1010 0100 1001 0011 1110 0000
1011 1111 1010 0100 1001 0000 0000 0000 // every zero is just a extra power of 2
the other keyword
alignof
is very convenient, you cannot do something like
int a[4];
assert(a % 16 == 0); // check if alignment is to 16 bytes: WRONG compiler error
note that in reality this is more strict than a simple "%" (modulus) operation. In fact we know that something aligned to 1024 bytes is necessarily aligned to 1, 2, 4, 8 bytes but
assert(alignof(b) == 32); // fail.
So to be more precise, "alignof" returns the greatest power of 2 to wich something is aligned.
Also alignof is a nice way to know in advance minimum alignment requirement for basic datatypes (it will probably return 1 for chars, 4 for float etc.).
Still legal:
alignas(alignof(float)) float SqDistance;
Something with an alignment of 16 then will be placed on the next available address that is a multiple of 16 (there may be a implicit padding from last used address).
Alignment is a property related with memory address. Simply we can say than if an address X is aligned to Z then x is a multiple of Z ,that is X = Zn+0. Here the important thing is Z is always a power of 2.
Alignment is a property of a memory address, expressed as the numeric address modulo a power of 2. For
example, the address 0x0001103F modulo 4 is 3. That address is said to be aligned to 4n+3, where 4 indicates the
chosen power of 2. The alignment of an address depends on the chosen power of 2. The same address modulo 8 is 7. An address is said to be aligned to X if its alignment is Xn+0.
The above statement is found on microsoft c++ reference .
If a data item is stored in the memory with an address which is aligned to its size , then that data item is said to be naturally aligned , else misaligned.
For eg : if an integer variable with size 4 bytes is stored in an address which is aligned to 4 , then we can say that the variable is naturally aligned , that is the address of the variable should be a multiple of 4.
The compilers always tries to avoid misalignments . For simple datatypes the addresses are chosen such that it is a multiple of the size of the variable in bytes. The complier also pads suitably in the case of structures for natural alignment and access.Here the structure will be aligned to the maximum of the sizes of different data items in the structure.eg:
struct abc
{
int a;
char b;
};
Here the structure abc is aligned to 4 which is the size of int member which is obviously greater than 1 byte(size of char member).
alignas
This specifier is used to align user defined types like structure , class etc to a particular value which is a power of 2.
alignof
This is a kind of operator to get the value to which the structure or class type is aligned.
eg:
#include <iostream>
struct alignas(16) Bar
{
int i; // 4 bytes
int n; // 4 bytes
short s; // 2 bytes
};
int main()
{
std::cout << alignof(Bar) << std::endl; // output: 16
}
Data alignment means putting the data in memory at address equal to some multiple of the word size.
Explanation 2
Alignment is a property of a memory address, expressed as the numeric address modulo a power of 2. For example, the address 0x0001103F modulo 4 is 3. That address is said to be aligned to 4n+3, where 4 indicates the chosen power of 2. The alignment of an address depends on the chosen power of 2. The same address modulo 8 is 7. An address is said to be aligned to X if its alignment is Xn+0.
CPUs execute instructions that operate on data stored in memory. The data are identified by their addresses in memory. A single datum also has a size. We call a datum naturally aligned if its address is aligned to its size. It's called misaligned otherwise. For example, an 8-byte floating-point datum is naturally aligned if the address used to identify it has an 8-byte alignment.
Okay. You understood "data alignment"
Congratulations!
What does mean alignas
Explanation
alignas (N) specifies will place data only in address of a multiple of N
N - the number modulo a power of 2
Syntax:
alignas( the numeric address modulo a power of 2 )
alignas( alignof(type-id) )
alignas( type-id )
The alignas specifier may be applied to:
the declaration or definition of a class / struct / union or enumeration;
the declaration of a non-bitfield class data member;
the declaration of a variable, except that it cannot be applied to the following:
a function parameter;
the exception parameter of a catch clause.
Example:
struct alignas(256) name1 // every object of type name1 will be aligned to 256-byte boundary
{
float test[4];
};
alignas(128) char name2[128]; // the array "name2" will be aligned to 128-byte boundary
Addition 1
The alignas type specifier is a portable, C++ standard way to
specify custom alignment of variables and user defined types.
Addition 2
#include <iostream>
struct alignas(16) Bar
{
int i; // 4 bytes
int n; // 4 bytes
alignas(4) char arr[3];
short s; // 2 bytes
};
int main()
{
std::cout << alignof(Bar) << std::endl;
}
When multiple alignas specifiers are encountered, the compiler will choose the strictest one, (the one with the largest value).
output: 16
Addition 3
alignas cannot be used to give a type a smaller alignment than the
type would have without this declaration