向上、向下、向左和向右箭头键不会触发 KeyDown 事件

我正在构建一个应用程序,其中所有的键输入必须由窗口本身处理。

我将 tabstop 设置为 false,因为除了面板之外,每个控件都可以抓取焦点(但我不知道它是否有效)。

我将 KeyPreview 设置为 true,并且正在处理此窗体上的 KeyDown 事件。

我的问题是有时候箭头键不再响应了:

  • 当我只按下一个箭头键时,不会触发 keydown 事件。

  • 如果使用控制修饰符按下箭头键,则触发 keydown 事件。

你知道为什么我的箭头键突然停止发射事件吗?

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See Rodolfo Neuber's reply for the best answer


(My original answer):

Derive from a control class and you can override the ProcessCmdKey method. Microsoft chose to omit these keys from KeyDown events because they affect multiple controls and move the focus, but this makes it very difficult to make an app react to these keys in any other way.

Unfortunately, it is quite difficult to accomplish this with the arrow keys, due to restrictions in KeyDown events. However, there are a few ways to get around this:

  • As @Snarfblam stated, you can override the ProcessCmdKey method, which retains the ability to parse arrow key presses.
  • As the accepted answer from this question states, XNA has a built-in method called Keyboard.GetState(), which allows you to use arrow key inputs. However, WinForms doesn't have this, but it can be done through a P/Invoke, or by using a class that helps with it.

I recommend trying to use that class. It's quite simple to do so:

var left = KeyboardInfo.GetKeyState(Keys.Left);
var right = KeyboardInfo.GetKeyState(Keys.Right);
var up = KeyboardInfo.GetKeyState(Keys.Up);
var down = KeyboardInfo.GetKeyState(Keys.Down);


if (left.IsPressed)
{
//do something...
}


//etc...

If you use this in combination with the KeyDown event, I think you can reliably accomplish your goal.

    protected override bool IsInputKey(Keys keyData)
{
switch (keyData)
{
case Keys.Right:
case Keys.Left:
case Keys.Up:
case Keys.Down:
return true;
case Keys.Shift | Keys.Right:
case Keys.Shift | Keys.Left:
case Keys.Shift | Keys.Up:
case Keys.Shift | Keys.Down:
return true;
}
return base.IsInputKey(keyData);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
switch (e.KeyCode)
{
case Keys.Left:
case Keys.Right:
case Keys.Up:
case Keys.Down:
if (e.Shift)
{


}
else
{
}
break;
}
}

I was having the exact same problem. I considered the answer @Snarfblam provided; however, if you read the documentation on MSDN, the ProcessCMDKey method is meant to override key events for menu items in an application.

I recently stumbled across this article from microsoft, which looks quite promising: http://msdn.microsoft.com/en-us/library/system.windows.forms.control.previewkeydown.aspx. According to microsoft, the best thing to do is set e.IsInputKey=true; in the PreviewKeyDown event after detecting the arrow keys. Doing so will fire the KeyDown event.

This worked quite well for me and was less hack-ish than overriding the ProcessCMDKey.

I'm using PreviewKeyDown

    private void _calendar_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e){
switch (e.KeyCode){
case Keys.Down:
case Keys.Right:
//action
break;
case Keys.Up:
case Keys.Left:
//action
break;
}
}

In order to capture keystrokes in a Forms control, you must derive a new class that is based on the class of the control that you want, and you override the ProcessCmdKey().

protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
//handle your keys here
}

Example :

protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
//capture up arrow key
if (keyData == Keys.Up )
{
MessageBox.Show("You pressed Up arrow key");
return true;
}


return base.ProcessCmdKey(ref msg, keyData);
}

Full source...Arrow keys in C#

Vayne

The best way to do, I think, is to handle it like the MSDN said on http://msdn.microsoft.com/en-us/library/system.windows.forms.control.previewkeydown.aspx

But handle it, how you really need it. My way (in the example below) is to catch every KeyDown ;-)

    /// <summary>
/// onPreviewKeyDown
/// </summary>
/// <param name="e"></param>
protected override void OnPreviewKeyDown(PreviewKeyDownEventArgs e)
{
e.IsInputKey = true;
}


/// <summary>
/// onKeyDown
/// </summary>
/// <param name="e"></param>
protected override void OnKeyDown(KeyEventArgs e)
{
Input.SetFlag(e.KeyCode);
e.Handled = true;
}


/// <summary>
/// onKeyUp
/// </summary>
/// <param name="e"></param>
protected override void OnKeyUp(KeyEventArgs e)
{
Input.RemoveFlag(e.KeyCode);
e.Handled = true;
}

I had a similar issue when calling the WPF window out of WinForms.

var wpfwindow = new ScreenBoardWPF.IzbiraProjekti();
ElementHost.EnableModelessKeyboardInterop(wpfwindow);
wpfwindow.Show();

However, showing window as a dialog, it worked

var wpfwindow = new ScreenBoardWPF.IzbiraProjekti();
ElementHost.EnableModelessKeyboardInterop(wpfwindow);
wpfwindow.ShowDialog();

Hope this helps.

i had the same problem and was already using the code in the selected answer. this link was the answer for me; maybe for others also.

How to disable navigation on WinForm with arrows in C#?

protected override bool IsInputKey(Keys keyData)
{
if (((keyData & Keys.Up) == Keys.Up)
|| ((keyData & Keys.Down) == Keys.Down)
|| ((keyData & Keys.Left) == Keys.Left)
|| ((keyData & Keys.Right) == Keys.Right))
return true;
else
return base.IsInputKey(keyData);
}